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![[Post New]](/s/i/i.gif) 2013/09/26 05:49:40
Subject: Are speeders viable?
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Bounding Dark Angels Assault Marine
Memphis,TN
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Are speeders viable?
With IH tactics I think that they have potential, heavy bolter fire or missile fire is nothing to sneeze at.
Is the the base model too flimsy or do ABs have a better output point wise?
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![[Post New]](/s/i/i.gif) 2013/09/26 07:30:44
Subject: Re:Are speeders viable?
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Long-Range Land Speeder Pilot
A small, damp hole somewhere in England
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Be careful - vehicles don't benefits from Chapter Tactics unless you're using Iron Hands...
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Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here! |
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![[Post New]](/s/i/i.gif) 2013/09/26 07:34:16
Subject: Are speeders viable?
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Yellin' Yoof on a Scooter
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I run Speeders with MM on them and they normally do quite well espaley if you take salamanders with Vulkan.
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6000pts Hive Fleet Levi
3600pts Speed Freeks
6000pts 3rd Coy
2500pts 12st Valhallan Super Heavy Sqn
3000pts Salamanders 1st Coy
2000pts Lizardmen
400pts Brittian |
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![[Post New]](/s/i/i.gif) 2013/09/26 07:50:55
Subject: Are speeders viable?
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Dark Angels Librarian with Book of Secrets
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Viable meaning usable or invincible? Anything is viable when used properly...
That being said, yes, land speeders are usable units. At AV 10, they are not tanks, bolters are even a hazard. Charging them into a nest of guns is suicide. Get them in and fire as much as possible. If you're lucky, deep strike it behind a good target and let hammer. They won't last long, so move them fast.
I run mine with heavy bolters and assault cannons for decent range, good crowd control, and decent anti-tank shooting.
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![[Post New]](/s/i/i.gif) 2013/09/26 11:25:30
Subject: Are speeders viable?
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Dark Angels Librarian with Book of Secrets
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For overall functionality the typhoon is the best speeder IMHO. They have good anti-armor and anti-infantry firepower (with frag missiles)
The only drawback is your giving up a storm talon to field them.
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![[Post New]](/s/i/i.gif) 2013/09/26 12:13:48
Subject: Are speeders viable?
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The Marine Standing Behind Marneus Calgar
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I'm loving the price reduction on the typhoon myself. I fielded them at 90 points, so getting them for 75 is gravy. Squadron of two for 150. Kicking out 4 missiles and 6 HB rounds a turn is not bad firepower.
While normally I'd laugh at the idea of a wounded speeder, last game I played both speeders in the squad managed to loose a HP. Most of the time they just eat something large and explode.
Under the last codex I think the bikes had the edge. But their points went up and the speeders went down. There were pros and cons to both, but I generally treated them as equivalent units. The big edge bikes have now is the chapter tactics. Depending on what army you are playing, that can be a big deal.
But if you like speeders, take them. They are fast, fragile, firepower. And fun!
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![[Post New]](/s/i/i.gif) 2013/09/26 17:43:14
Subject: Are speeders viable?
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Revving Ravenwing Biker
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Nevelon wrote:I'm loving the price reduction on the typhoon myself. I fielded them at 90 points, so getting them for 75 is gravy. Squadron of two for 150. Kicking out 4 missiles and 6 HB rounds a turn is not bad firepower.
While normally I'd laugh at the idea of a wounded speeder, last game I played both speeders in the squad managed to loose a HP. Most of the time they just eat something large and explode.
Under the last codex I think the bikes had the edge. But their points went up and the speeders went down. There were pros and cons to both, but I generally treated them as equivalent units. The big edge bikes have now is the chapter tactics. Depending on what army you are playing, that can be a big deal.
But if you like speeders, take them. They are fast, fragile, firepower. And fun!
Take them in conjunction with something that will benefit from them too. OR spam a lot of them. They are very cheap now, and in DA (which I play) you can get TONS of them for one slot. I usually run a pair of typhoons for back field support, as they have at least a 36" range if they want to fire all weapons. Some people like the typhoon + multi-melta for anti tank, but in a bike list, I leave the tank popping to my MM attack bikes. Instead, I like to use the speeders to zoom to behind LOS breaking cover, and cause nice little tunnels of death 36" long. As long as they move they get their jink, so just move them from cover to cover, or 1-2" forward and back depending on the target. Mine hardly ever go down because running two independent speeders is usually less scary than the six ravenwing bikers and / or terminators rolling up. They are great at killing other bikes, speeders, and light tanks like rhinos. They are also great at killing MEQ due to the two missiles andHB. And hordes too due to frag and HBs  Always a good plan to sick em on a few stragglers and blast em to get that kill point or take out that objective.
Lots of other variants are good too. If you want a cheapish alpha flamestrike, use double flamer speeders and deep strike. Risky, but cheaper than sternguard, and they have heavy flamers. Or use them as double MM platforms if you are lacking good tank hunting up close. They are definitely worth the points when they take out your enemy's Monolith or Land Raider, and cost less than 100 pts themselves  Just don't expect them to live long under fire. The way to keep them alive and shooting is to make sure that there are always better and more durable targets to shoot at. The longer it gets to shoot, the more it is worth the points.
- VardenV2
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![[Post New]](/s/i/i.gif) 2013/09/26 20:11:25
Subject: Are speeders viable?
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Bounding Black Templar Assault Marine
Quincy, IL Hit me up if you are around and want to play
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I'd say all heavy bolters for the win. U can mow people with that many shots and xenos (the main issue for marines IMO) get wounded on 2s
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![[Post New]](/s/i/i.gif) 2013/09/26 20:16:09
Subject: Are speeders viable?
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Preacher of the Emperor
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I used to run a Typhoon squadron in 5th edition and will probably do so again now that they are cheaper. Missile launcher and HB give great stand off and the mobility lets you flank most vehicles.
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![[Post New]](/s/i/i.gif) 2013/09/27 01:32:06
Subject: Are speeders viable?
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Big Mek in Kustom Dragster with Soopa-Gun
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I dont have any space marines but i have the codex since im thinking about getting them. I see them kinda being the same role as Deffkoptas though not quite that suicidal.
Theyre Fast so they can move 12" and shoot, great for multi-meltas. If i decide to get space marines i'd get a couple of these and hide them somewhere the first couple of turns since things that are fast and killy are always targeted first - rather wait till i have a distraction before i send them in to zap something.
I use Tau Piranha and theyre speeders arent they? lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/09/27 03:30:25
Subject: Are speeders viable?
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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RW does speeder spam quite well.
1 Speeder per RWAS and 5 Speeder squadrons makes for a lot of speeders. Oh, and the Warlord is an AV14 speeder!
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![[Post New]](/s/i/i.gif) 2013/09/27 05:45:56
Subject: Are speeders viable?
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Dakka Veteran
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Double multi-melta or double heavy flamer on one speeder is just ridiculous with vulkan/salamanders, in pairs they are nasty to deepstrike.
2 multi-meltas per speeder makes for 140 for two, deep striking, AND they're fast and that's 4 master crafted multi-meltas near your opponents deployment zone at once.
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![[Post New]](/s/i/i.gif) 2013/09/27 12:07:12
Subject: Re:Are speeders viable?
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Stubborn Dark Angels Veteran Sergeant
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Typhoon or duel HF are my personal choices.
Typhoon has the potential range to keep out of some trouble, the speed to use those krak missiles on the flanks, and weapon versatility to deal with almost all threats.
Duel HF, because when they hit, they will most often make more than their points back in 1 turn.
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![[Post New]](/s/i/i.gif) 2013/09/27 12:25:26
Subject: Are speeders viable?
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Dark Angels Librarian with Book of Secrets
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theblessing8386 wrote:I'd say all heavy bolters for the win. U can mow people with that many shots and xenos (the main issue for marines IMO) get wounded on 2s
I used to perfer them, but I think with the cost reduction Typhoons are better.
Instead of paying 60 points for 6 HB shots, your paying 75 points for 3 HB shots, and 2 missiles. This can be either krak or frag. If your shooting frag at massed Xenos, your probably going to be scoring as many or more hits.
Since the typhoons are better at killing MEQ and vehicles, they edge our now IMHO. This just just because of the price drop.
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![[Post New]](/s/i/i.gif) 2013/09/27 12:30:06
Subject: Re:Are speeders viable?
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Trustworthy Shas'vre
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Yes speeders are viable, but they are very fragile. They can pour out significant firepower for a relatively low cost. Make sure they fill a role.
The LSS is a viable troop dedicated transport for scouts. Mobile and cheap.
MM speeders can perform an anti tank roll, though there are usually better options as 24" range means they will die quite easily. Small footprint makes DSing viable, but again, better 1st turn options.
HB and AC Speeders offer a high volume of fire for the points on a mobile platform.
Typhoon Speeders have the range to survive much longer and offer adequate long range firepower. AP3 hurts vs AT etc, but its a good all around platform.
Make sure you know why you are taking them and equip them appropriately.
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![[Post New]](/s/i/i.gif) 2013/09/27 19:15:52
Subject: Are speeders viable?
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Locked in the Tower of Amareo
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Typhoon launchers are great because speeders can maneuver to get side shots and the ROF to HP out vehicles on that side armor.
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![[Post New]](/s/i/i.gif) 2013/09/27 19:23:03
Subject: Re:Are speeders viable?
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Revving Ravenwing Biker
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Zagman wrote:
Make sure you know why you are taking them and equip them appropriately.
This is super important. I tend to not take MM speeders simply because I already have MM attack bikes and melta bikers in my list + I don't fight a lot of high AV tanks usually. HB/Assault Cannon speeders are great for thinning hordes, but again, I have lots of bikes with bolters and / or plasma already, so I don't need them as much. What I lack is long range support fire - enter the Typhoon  Perfect for what I need. And at 75 points they are cheap as dirt for what they usually do.
I would also highly consider taking double flamer speeders in lieu of drop pod dreadnoughts to disrupt the enemy position (tau gunlines in cover will cry) and they are cheap enough to know that they are basically committing suicide
If you run DA, you can also take a techmarine with PFG behind a squad to give them all a 4++ and maybe repair them if they survive
- vardenV2
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![[Post New]](/s/i/i.gif) 2013/09/27 19:29:31
Subject: Are speeders viable?
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Regular Dakkanaut
Canada
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I use a pair of MM speeders in every game, they've always served me well. Being able to move 12" and still shoot is great, going flat out across they table to nail something in melta range the following turn is even better.
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