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![[Post New]](/s/i/i.gif) 2013/09/26 07:39:36
Subject: Space wolves vs Imperial Guard
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Regular Dakkanaut
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Hi,
I have played against IG few times, and the SW are easily overshoot. One or two Leman Russ tanks are hard to crack, and with infantry regiments screening them, it is imposible to Drop Pod next to them with some Meltas. Few armies i have played against had half a dozen of Chimeras, with Autocannons and sniper rifles. They produce a level of fire, that simply wipes out my units.
What are the best tactics against IG and what units should be used?
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![[Post New]](/s/i/i.gif) 2013/09/26 07:51:23
Subject: Space wolves vs Imperial Guard
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Speedy Swiftclaw Biker
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gausus wrote:Hi,
I have played against IG few times, and the SW are easily overshoot. One or two Leman Russ tanks are hard to crack, and with infantry regiments screening them, it is imposible to Drop Pod next to them with some Meltas. Few armies i have played against had half a dozen of Chimeras, with Autocannons and sniper rifles. They produce a level of fire, that simply wipes out my units.
What are the best tactics against IG and what units should be used?
I fought IG as well...Death Korp of Krieg to be exact. Had 290pts of TWC ID by their drills. My Vindicator glanced to death by scatter large blasts, Scouts burned to oblivion because of a Bane Wolf...even lost a rhino to the melta cutter of the drill. I didn't win the match though...I got a tie. it was Emperor's Will. On turn 4 my reserves came in at long last after my two long fangs and my two remaining Grey Hunters(came into this with 3 full squads. By this point only a mark of the wolfen and one other normal Grey Hunter were all that was left) along with Logan and his Wolf Guard were left along with a drop pod and the quad gun. I held his objective after weathering most/ all of his guns(yay for 2+ and 5++!). By this point I took out his two drills and one Enginer team. Other one stuck on the other side of the wreck that was my Vindi. Logan's team held his objective and got me Line Breaker, Vindi got me Slay the Warlord. Game ended with us at the same amount of points.
Onward to the OP : I found out quick how scary the guardsmen's shooting is. I know it could be worse..but what I dealt with left it's imprint. I find them exciting to fight againt. Also find it that Deep Striking into the ranks of their infantry helps out a lot, especially using the Imperial Guidance System to it's fullest to stop Mishaps. if you can hide behind a decent cover or just find a way to get across the board in a way that uses the terrain placement then you should be able to take the Guardsmen especially if it's a Objective game type. Wait until the turn where it's all or nothing then try and hold an objective. Kill points wise try to take advantage of a weak flank and use cover. if all else fails and you have the sinking suspicion you'll fight IG then Drop Podding units into their ranks could help out a lot. Meltas, Plasmas, heck normal Bolters will do! Termis are nice as well but that depends on how you feel on the matter. With IG I think it's better to try and find a way into their Deployment quickly or shoot their Armour 12 mostly tanks and such to get them out of the way. ML and LC are the way to to go. After they are taken care of you can try and move up and hope for the best....and if the dice gods grant you good rolls of course.
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/09/26 08:53:33
Subject: Space wolves vs Imperial Guard
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Implacable Skitarii
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I started with IG and played it to death in 5th edition. Now I've found myself toying with the idea of starting a new IG army for 6th (I still occasionally use my old army now-and-then). It would be very helpful to know the general outline of what sort of SW army you run because that'll decide exactly what tactics will work against IG. (Sure a 'best army build' for the job could be recommended, but I'm very much a work-with-what-you-have minded feller).
In general you want to hug cover (especially 4+ and better!) like a dear friend--most of IG's cover-ignoring shenanigans are AP4 so you shouldn't have a problem (except the Colossus and Banewolf...but I highly doubt those are being used by your enemy). That will make the Battle/Demolisher cannons take less of a toll as you advance.
Unless he's running a mostly-vehicle list drop-podding might not be the best idea. Pods can deliver melta right up to the vehicles and pop a ton of stuff on the first turn...but because the guys can't assault anything they're exposed to infantry shooting (often at Rapid Fire range). You do not want to get in a shooting fight with the infantry--a big blob of guardsmen can put out upwards of 100 shots with FRFSRF, which can easily cripple--and I find frequently annihilates--10-man marine squads.
If your enemy isn't bringing a lot of S10 to the table (so using normal Russes instead of Demolishers) then Big groups of Thunderwolves w/ Storm Shields can and will rampage right through the IG lines--several times I've had a single Thunderwolf HQ destroy most my army. Another thing to consider is that while your killy units are charging towards the enemy you need to concentrate your long-range shooting. Pick an enemy vehicle you want dead and throw your anti-vehicle shooting at it until it goes down, then move onto the next. If you spread your fire out and damage--but not destroy--the enemy's fire support then they'll be able to overwhelm you with firepower on the next turn almost just as easily as they would have if you hadn't fired at all.
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609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
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![[Post New]](/s/i/i.gif) 2013/09/26 09:07:36
Subject: Space wolves vs Imperial Guard
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Regular Dakkanaut
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Hey,
Thanks for the insight.
I can firld pretty much any unit in the SW codex. From Razorback Spam to massive Drop Pod assault.
My enemy is using:
- Leman Russ - one or two
- Chimeras - sometimea two, sometimes 6. Depends on his setup.
- Vendetta
- Manticore
- few Heavy Weapon platforms
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![[Post New]](/s/i/i.gif) 2013/09/26 13:34:03
Subject: Space wolves vs Imperial Guard
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Sure Space Wolves Land Raider Pilot
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Longfangs in a bastion. av 14 thats way cheaper than a land raider and you can shoot from it.
scouts coming in off the back edge with meltas?
whirlwinds would decimate guard.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/09/26 14:51:18
Subject: Space wolves vs Imperial Guard
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Longtime Dakkanaut
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How about even more drop pods? A couple with flamers to melt away the infantry bubble, others with melta and plasma for the big stuff. Definitely consider having one or two mid-sized squads of PA Wolf Guard toting combi-weapons. 6 or 7 combi-meltas coming out of a pod is nothing to sneeze at.
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![[Post New]](/s/i/i.gif) 2013/09/26 17:06:52
Subject: Space wolves vs Imperial Guard
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Regular Dakkanaut
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I was thinking about Rune Priest with Long Fangs (MultiMeltas). Using Biomancy/Endurance (yeap, that is a gamble here).
That would make the Fangs Relentless and would allow them to shoot at two tanks from 24" at least.
Automatically Appended Next Post: I have mixed feelings about TWC. They tend to die before they strike. But i don't know weather its just me playing them wrong, or that they actually suck a bit.
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This message was edited 1 time. Last update was at 2013/09/26 17:07:38
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![[Post New]](/s/i/i.gif) 2013/09/26 19:32:47
Subject: Re:Space wolves vs Imperial Guard
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Boom! Leman Russ Commander
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If your playing against IG(I play IG and have used SW's as allies so I know both codex's fairly well) I would suggest at least 5 units in pods with flamers or melta. Flamers with a lot of bolters allow you to destroy infantry easily. The meltas allow you to pop tanks easily. Drop pod in close, reduce the scatter as your cant land on his stuff then move your meltas to get that bonus melta and blow them tanks up.
Heavy weapons squads are weak and s6 insta kills the base and after 1 model dies they take LD test on a 7, they are most likely going to run off the board.
With 3 Hunter squads with melta guns and 2 squads with flamers all in pods you can decide which 3 you want on turn 1. if his tanks are exposed bring in 2 meltas and maybe a flamers one to cook some infantry. If theres mass infantry around tanks bring in the 2 flamers and 1 melta to clear infantry and pop a tank. Also watch how he deploys. If he deploys a couple units away from his force pick them off, find a weak point in his force and focus on it. IG is slow to react so if on turn 1 he has 2 chimeras a little further away from his main force drop 2 melta pods and a flamer. 2 meltas pop the transports and the flamers kill the troops that are exposed from one.
Also how are your squads kitted out. Because a good Hunter squad should have a wolf standard. It makes your guys survive anything that is ap1-3 and I also suggest MotW as it allows you to dish out more attacks to shred more guardsmen then you want either 2 meltas or 2 flamers.
I would then use Long fangs with missile spam to sit back and pop chimeras like crazy. you may want a defense line to protect against ap1-3 long range fire, add a quad so you have some sort of anti air.
I would not advise taking TWC unless you have mass pods to drop on turn 1 or the cav will get gunned down.
Hope this helps.
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![[Post New]](/s/i/i.gif) 2013/09/26 19:34:37
Subject: Re:Space wolves vs Imperial Guard
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Longtime Dakkanaut
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tankboy145 wrote:Also how are your squads kitted out. Because a good Hunter squad should have a wolf standard. It makes your guys survive anything that is ap1-3
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![[Post New]](/s/i/i.gif) 2013/09/26 21:03:11
Subject: Space wolves vs Imperial Guard
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Regular Dakkanaut
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Could You explain, how does the Wolf Standard helps survive vs ap1-3 weapons?
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![[Post New]](/s/i/i.gif) 2013/09/26 23:59:25
Subject: Space wolves vs Imperial Guard
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Speedy Swiftclaw Biker
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gausus wrote:Could You explain, how does the Wolf Standard helps survive vs ap1-3 weapons?
I think he was just saying for them to have re roll all 1s for assault when you can on top of the motw for a cc monster squad. The Ap1-3 it'll be best to to either use cover or jjust to go to ground to get that save 1st drop in(i.e. when they arrive so you can weather the fire a bit more against those low ap weapons, the assault fir devistating results.
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/09/27 00:59:43
Subject: Re:Space wolves vs Imperial Guard
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Boom! Leman Russ Commander
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I meant to say that "isnt" instead of "is" my fault.
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