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Video Battle Report: Eldar (Wraithknight + Wave serpent) VS SM (Centurions + Tigerius)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in dk
Fresh-Faced New User




Denmark

Here's a battle report from the last tournament I went to. I learned a lot from the game. Hope you enjoy it



   
Made in us
Haemonculi Flesh Apprentice






Wow I didnt realize that jumping from terrain trick either, I always assumed that the jump was the movement. Neat. Well at least you learned a couple of crucial things and now I know them too, so thanks for sharing!

   
Made in us
Major




Fortress of Solitude

Nice report. The tactic cutaways were very interesting.

This message was edited 1 time. Last update was at 2013/09/28 03:56:20


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Pyromaniac Hellhound Pilot






Do you mind telling on what page the jump down rule is found?

   
Made in dk
Fresh-Faced New User




Denmark

 CKO wrote:
Do you mind telling on what page the jump down rule is found?


Sure - it's page 95 + 99

   
Made in us
Longtime Dakkanaut





Eye of Terror

Well it's always hard versus a competent opponent with a new list and he made you pay. I think you pretty much threw away the game in the second by overreacting when you lost the first Wraithknight. It happens to everyone at some point.

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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in ca
Fresh-Faced New User




As I read the rule, jump down is done instead of your normal movement. You do not get to do a normal full movement after a jump down move.
   
Made in us
Battleship Captain






Valdrad wrote:
As I read the rule, jump down is done instead of your normal movement. You do not get to do a normal full movement after a jump down move.


There is no clear written statement saying you get to move or not. It doesn't take a difficult terrain test, instead it takes a impact test with negatives, and no armor saves (centurions have no invuln) and any model that can not be placed, dies. I would have to say that this legally allows the unit to move.
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

Thanks for the battlereport. I like the way you focussed on tactical decisions, really insightful.
   
 
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