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Made in us
Fresh-Faced New User





Trying to make the best 2k Nurgle zombie list I can here ,however I get to the end and I have between 110 or or 90 pts to go. My list so far is as follows:

Typhus =230
zombies 30 man sq x 4 = 520
Heldrakes/flamer x 3 = 510
Havocs/all missile x 2 = 350
oblit 3 man sq = 210
aegis defense/ come relay = 70
Going to put the zombies on objectives and march the others right down the field to be fodder or tie someone up big for most of the game. Typhus deep strikes in and with the oblits ware they are needed, then Typhus breaks off from them and they both go do the vodo they do .Heldrakes go and eat their infantry scoring units and other Heldrake stuff. Havocs hide behind the gun line and do havoc stuff. How ever I put it together I come up short of 2k. I could add more zombies maxing out the squad numbers , or add marks to the havocs or the oblits. Or by taking the quad gun not the com relay , even though about taking a sorcerer and putting him with Typhus to try to give him buffs. None of these sounds all that great but I want to make sure I use as many points as I can let me know what you think I should do Daka !
   
Made in us
Trustworthy Shas'vre






Consider splitting up one of the Zombie Squads so you have 3x30 and 3x10. Allows you to cover more ground and doesn't require to devote entire 30 man blobs to backfield scoring.

I'd Run Autocannon Havocs, they are cheaper with a much higher volume of fire. I'd consider only one squad, them spend the rest of your points to pick up another Nurgle Obliterator Squad.

Don't lock yourself into Typhus DSing, he can do a ton of good in a full Zombie Squad marching up the board. His Psychic Powers can be useful as well.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Fresh-Faced New User





splitting up the zombies sounds like a good idea I'll keep that in mind.
   
Made in us
Beast of Nurgle




KY

I think if you dropped the missile launcher havocs and picked up one squad of 2-3 obliterators and some autocannon havocs you would have better luck, but that is just my opinion. I have ran a 4x ML squad several times and they haven't pulled their weight yet.

Also, if you can afford it MoN and VotlW on your obliterators will pay dividents. It will keep them from getting instakilled across the map by lance/lascannon fire, and give them a larger chance of staying on the map when one dies.

I think the comms relay will be better than the autocannon, to help your heldrakes get on the board faster.

Also, I second Zagman's suggestion to run Typhus up the middle with cultists, but in an assault I think it would be worth him splitting off from the unit and charging another target so he won't be T3.

Good luck, I would hate to go up against this on the tabletop.

Painting: Grey Hunters
Reading : Space Wolves Omnibus v1
Watching: Game of Thrones s2

CSM Undivided 4000+
Dark Eldar Sold... =(
Dark Angels 200
Space Wolves 3000+
Cadians 1000
Legion of Everblight 50 
   
Made in us
Fresh-Faced New User





Hey thanks again I was just not sure oblits would be that great. also I took the havocs in case I fight the $#%@ bakery of death . Or for that matter other heldrake spamers. Will the auto cannons really make up for that?
   
 
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