Switch Theme:

Please help with Drop Pods/reserves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User






Hey everyone...I've been trying to read the rules on page 36-38 and 124...I still don't understand.
I find the BRB isn't direct enough for my brain unfortunately. So please refrain from witty comments about my level of intelligence.

I just watched a batrep on miniwargaming where a player's army had 4 full squads in drop pods with only 3 predators starting on the table.
I'm well aware that 'half' of the army must begin on table. Do Drop pods not count towards this total?

Yes I have read over page 36 about three times now and it doesn't make any sense to me.
Basically I'm just trying to verify if I can or cannot have a deep strike heavy army with Belial + terminators backed up by drop pod veterans.

So at the end of the day.

is having 4x10 tactical squads in 4 drop pods with 3 predators legal or not? My assumption is no it's illegal and MWG failed.

 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

No, drop pods don't count.
Things that MUST be placed in reserve don't count towards the limit.

Units embarked on transports that MUST start in reserve (drop pods for example) also don't count towards the limit.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle


EDIT: Dammit, ninja'd

This message was edited 1 time. Last update was at 2013/09/27 23:11:21


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





What they did was legal, and you can see that on page 36, paragraph 2, 3rd sentence on.

"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k

 
   
Made in ca
Fresh-Faced New User






rep +1

thank you.
So what this means is...I could have an entire army - 3 squads of terminators in reserves w/ 3 drop pods all arriving by deep strike in turn 1 I'm thinking that can't fly because the drop pods surely don't count as "on the table"
I just assumed that because the drop pod is your OWN choice, that unit embarked in it still is 'in reserve.'


Anyways thanks for the CLEAR response.

This message was edited 1 time. Last update was at 2013/09/27 23:17:18


 
   
Made in us
Dakka Veteran




If you are running a drop pod assault list 1/2 of your pods come in automatically on turn 1. The rest come in as normal reserves.
   
Made in ca
Fresh-Faced New User






I just wanted 1 or 2 drop pods to back up Belial and his terminators. They could use some melta's up there.
I'd have as many las preds/Mortis dreads to start on the table as my points permit. in Which clearly I will need as many vehicles to start as there are terminator squads since despite the Dark Angels special rule - they are still in reserve.

 
   
Made in us
Slippery Scout Biker




Anything that HAS to start in reserve does not count towards the allowed limit of units allowed to stay in reserve.

javascript:emoticon('');
javascript:emoticon('');
javascript:emoticon(''); 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

 vril maximus wrote:
rep +1

thank you.
So what this means is...I could have an entire army - 3 squads of terminators in reserves w/ 3 drop pods all arriving by deep strike in turn 1 I'm thinking that can't fly because the drop pods surely don't count as "on the table"
I just assumed that because the drop pod is your OWN choice, that unit embarked in it still is 'in reserve.'


Anyways thanks for the CLEAR response.


I don't think you have it quite yet.

My understanding of the MWG battle rep; 4 squads in transports that have to deep strike and 3 preds as well as some sort of HQ = 4 units, so 2 have to start on the board, and I assume he started all 3 of the preds on the board and the character in a pod somewhere.. Legal.

3 Squads of termies and 3 pods is 3 units that HAVE to start in reserve (the pods) and 3 that can CHOOSE to start in reserve (Termies) and whatever character you have (assuming Beliel). Therefore you'd have to start with 2 units on the board, chosen from your HQ and 3 termie squads.You can't start with all 3 termie squads, your HQ and 3 pods in reserve. Also, re-read the drop pod rules. Half your pods rounding up arrive first turn and the remaining one is in normal reserves. Therefore you'd get 2 pods the first turn and roll for the remaining one on turn 2 onward.

I get what you are trying to do, you want to drop your entire army turn 1 in your enemy's deployment zone and go from there. The only way to really do that is to either put your entire army in pods (that means no bikes, termies or tanks) or fiddle with the rules until you have something that works for you. For example, you could go 3 tactical squads in pods (auto in reserve and not counted for reserve purposes) Beliel(1), Termie squad #1 (2), Termie squad #2 (3) and then go with something budget to start on the table to make it legal, like Hyperios missile battery (4) and another Hyperios missile battery (5). That lets you pop Beliel and your 2 termie squads (3 units in total out of 5) in reserve with the pods, and you just start with 2 units on the board worth 35 points each. That would be legal by my reckoning.

You could also get into allies for cheap units to hold a home objective and bump up the number of units you can keep in reserve. I like Cotaez + 2 10 man bolter warrior-henchman squads with 3 plasma guns each for like 254 points total. That's 3 units right there that would allow you to put 4 into reserve.

Someone correct me if I'm wrong, but I don't think I am.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
 
Forum Index » 40K You Make Da Call
Go to: