vril maximus wrote:rep +1
thank you.
So what this means is...I could have an entire army - 3 squads of terminators in reserves w/ 3 drop pods all arriving by deep strike in turn 1

I'm thinking that can't fly because the drop pods surely don't count as "on the table"
I just assumed that because the drop pod is your OWN choice, that unit embarked in it still is 'in reserve.'
Anyways thanks for the CLEAR response.
I don't think you have it quite yet.
My understanding of the MWG battle rep; 4 squads in transports that have to deep strike and 3 preds as well as some sort of
HQ = 4 units, so 2 have to start on the board, and I assume he started all 3 of the preds on the board and the character in a pod somewhere.. Legal.
3 Squads of termies and 3 pods is 3 units that HAVE to start in reserve (the pods) and 3 that can CHOOSE to start in reserve (Termies) and whatever character you have (assuming Beliel). Therefore you'd have to start with 2 units on the board, chosen from your
HQ and 3 termie squads.You can't start with all 3 termie squads, your
HQ and 3 pods in reserve. Also, re-read the drop pod rules. Half your pods rounding up arrive first turn and the remaining one is in normal reserves. Therefore you'd get 2 pods the first turn and roll for the remaining one on turn 2 onward.
I get what you are trying to do, you want to drop your entire army turn 1 in your enemy's deployment zone and go from there. The only way to really do that is to either put your entire army in pods (that means no bikes, termies or tanks) or fiddle with the rules until you have something that works for you. For example, you could go 3 tactical squads in pods (auto in reserve and not counted for reserve purposes) Beliel(1), Termie squad #1 (2), Termie squad #2 (3) and then go with something budget to start on the table to make it legal, like Hyperios missile battery (4) and another Hyperios missile battery (5). That lets you pop Beliel and your 2 termie squads (3 units in total out of 5) in reserve with the pods, and you just start with 2 units on the board worth 35 points each. That would be legal by my reckoning.
You could also get into allies for cheap units to hold a home objective and bump up the number of units you can keep in reserve. I like Cotaez + 2 10 man bolter warrior-henchman squads with 3 plasma guns each for like 254 points total. That's 3 units right there that would allow you to put 4 into reserve.
Someone correct me if I'm wrong, but I don't think I am.