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![[Post New]](/s/i/i.gif) 2013/09/28 02:42:15
Subject: 1500 pt. Mech Guard
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Giggling Nurgling
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Hello dakkadakka
I am rebuilding my traitor guard force. I'll upload pics if i can find a decent camera, but for now im gonna post my list.
HQ
CCS-4 pg's in chimera-165
Troops
vets-3 meltas in chimera-155
vets-3 meltas in chimera-155
vets-3 flamers sarg. has ps in chimera with dozer blade-165
vets-3 gl's in valkyrie-95
Elites
marbo-65
FA
valkyrie-multiple rocket pods and hb's-140
HS
LRBT Eradicator-160
LRBT Executioner-plasma sponsons hull lascannon-245
LRBT Demolisher-165
this adds up to 1495 pts.
Any critique or suggestions are greatly appreciated.
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3 Demolisher cannons shells+6 plasma cannon shots+2 lascannon shots+2 meltas+6 krak grenades=1 dead razor back
my most recent battle |
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![[Post New]](/s/i/i.gif) 2013/09/28 18:05:43
Subject: Re:1500 pt. Mech Guard
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Boom! Leman Russ Commander
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I would put the flamer vets in the valk and put the grenade launcher vets in the chimera so they can utilize their range.
I also would swap the valk to be a vendetta just to get som elong range anti tank.
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![[Post New]](/s/i/i.gif) 2013/09/29 02:00:13
Subject: Re:1500 pt. Mech Guard
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Giggling Nurgling
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Thanks for the suggestion gonna look through my bits box for some lascannons
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3 Demolisher cannons shells+6 plasma cannon shots+2 lascannon shots+2 meltas+6 krak grenades=1 dead razor back
my most recent battle |
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![[Post New]](/s/i/i.gif) 2013/09/29 15:40:21
Subject: 1500 pt. Mech Guard
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Slaanesh Havoc with Blastmaster
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I would drop the plasma sponsons on the the executioner. They are a bit overkill as 3 blasts from the turret should do the job nicely.
maybe give bolter sponsons to the eradicator?
Switch the valk to a vend and now you have 30 points still left over to play around with. Could upgrade the grenade vets to plasma vets.
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"I'm gonna bring that bitch the Emperor's light. Bitches love the Emperor's light." |
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![[Post New]](/s/i/i.gif) 2013/09/29 15:51:36
Subject: Re:1500 pt. Mech Guard
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Stubborn Dark Angels Veteran Sergeant
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Personally I'd drop the power sword and dozer blades on the chinera. This will free up 25 points.
Then I'd take the lascannon off the exectutioner and keep the standard HB. This will give you another 15.
With these points I'd give both the other leman russ' HB side sponsons.
I just think that 12 HB shots a turn outweighs the benefit of a str 3 power sword user, dozerblades that are worth nearly 20% of the vehicle cost and a lascannon placed on a predominately anti heavy infantry tank.
I'd keep the exterminator with its plasma sponsons, spamming 5 plates a turn is fun.
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![[Post New]](/s/i/i.gif) 2013/09/29 22:38:16
Subject: Re:1500 pt. Mech Guard
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Boom! Leman Russ Commander
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Why would you arm the demolisher with heavy bolster sponsons? Just to make the main gun survive more? Sounds like 20pts of wasted snap firing to me. It's got a 24in range. If the enemy is in that. The tank has a good chance of being in assault and melta range, in which the tank will not survive.
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![[Post New]](/s/i/i.gif) 2013/09/30 02:47:28
Subject: Re:1500 pt. Mech Guard
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Stubborn Dark Angels Veteran Sergeant
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tankboy145 wrote:Why would you arm the demolisher with heavy bolster sponsons? Just to make the main gun survive more? Sounds like 20pts of wasted snap firing to me. It's got a 24in range. If the enemy is in that. The tank has a good chance of being in assault and melta range, in which the tank will not survive.
Because it's more firepower, simply put. Sure sometimes it will be snap firing, but it is still making more of an impact on the game than a sergeant power sword, chimera dozer blade or a single lascannon. And as you said, when the enemy gets within 24 they might be a threat, so why not add more firepower to take a few more models down?
And of course you are right it would protect the demo cannon a little more.
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![[Post New]](/s/i/i.gif) 2013/09/30 03:00:06
Subject: Re:1500 pt. Mech Guard
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Hurr! Ogryn Bone 'Ead!
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Big Blind Bill wrote: tankboy145 wrote:Why would you arm the demolisher with heavy bolster sponsons? Just to make the main gun survive more? Sounds like 20pts of wasted snap firing to me. It's got a 24in range. If the enemy is in that. The tank has a good chance of being in assault and melta range, in which the tank will not survive.
Because it's more firepower, simply put. Sure sometimes it will be snap firing, but it is still making more of an impact on the game than a sergeant power sword, chimera dozer blade or a single lascannon. And as you said, when the enemy gets within 24 they might be a threat, so why not add more firepower to take a few more models down?
And of course you are right it would protect the demo cannon a little more.
Or you could keep the lascannon on the Executioner and just put bolter sponsons on the Eradicator. There's still 5 points left over from that for meltabombs on the flamervet sergeant or something. That seems far more efficient than paying 20 points for 2 snap-firing bolters to me. The lascannon on the executioner really doesn't seem like a bad thing.
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This message was edited 1 time. Last update was at 2013/09/30 03:00:54
Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/09/30 03:20:06
Subject: Re:1500 pt. Mech Guard
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Stubborn Dark Angels Veteran Sergeant
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Talore wrote: Big Blind Bill wrote: tankboy145 wrote:Why would you arm the demolisher with heavy bolster sponsons? Just to make the main gun survive more? Sounds like 20pts of wasted snap firing to me. It's got a 24in range. If the enemy is in that. The tank has a good chance of being in assault and melta range, in which the tank will not survive.
Because it's more firepower, simply put. Sure sometimes it will be snap firing, but it is still making more of an impact on the game than a sergeant power sword, chimera dozer blade or a single lascannon. And as you said, when the enemy gets within 24 they might be a threat, so why not add more firepower to take a few more models down?
And of course you are right it would protect the demo cannon a little more.
Or you could keep the lascannon on the Executioner and just put bolter sponsons on the Eradicator. There's still 5 points left over from that for meltabombs on the flamervet sergeant or something. That seems far more efficient than paying 20 points for 2 snap-firing bolters to me. The lascannon on the executioner really doesn't seem like a bad thing.
What will you have the executioner doing? Normally it's role is to target heavy infantry or light vehicles. If you are firing at something that needs a lascannon to take down, like av 13/14, then you won't be using the plasma spam to its full potential.
Against lighter armour I reckon 5 plasma cannons will deal with most thing efficiently without the need of a lascannon to help.
The demolisher on the other hand needs to get into 24 range to use its gun, yet is vulnerable here to meltas or MC assaults, I'd prefer the HB' here to help thin out things that want to get close.
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![[Post New]](/s/i/i.gif) 2013/09/30 04:01:04
Subject: 1500 pt. Mech Guard
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Hurr! Ogryn Bone 'Ead!
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The lascannon still hits light vehicles and heavy infantry effectively. It works with whatever the executioner wants to do and makes anything it wants to do more effective, particularly shining against MCs, with more points to spare. On the other hand. you're spending 20 points on an average of one HB hit a turn, and that's if the demo cannon is even firing at something that heavy bolters can threaten.
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Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/09/30 05:15:17
Subject: Re:1500 pt. Mech Guard
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Giggling Nurgling
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Hey thanks for all the replies and the executioner will mostly be used against terminators and the like.
The meta at my flgs is insanely diverse so this is more of an all-comers list
This also is my first ig list so just trying to see what works
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This message was edited 1 time. Last update was at 2013/09/30 05:16:18
3 Demolisher cannons shells+6 plasma cannon shots+2 lascannon shots+2 meltas+6 krak grenades=1 dead razor back
my most recent battle |
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