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Made in us
Wicked Canoptek Wraith





So I never had much interest in marines, but with the new codex I'm considering giving them a try. I actually saw this list on an old post from a few months back and made my own version:

Master of the Forge: The Shield Eternal; combi-flamer.

Ironclad Dreadnought: power fist (built-in heavy flamer).
Drop Pod
Ironclad Dreadnought: power fist (built-in heavy flamer).
Drop Pod
Ironclad Dreadnought: power fist (built-in heavy flamer).
Drop Pod

10 Tactical Marines: meltagun; multi-melta.
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10 Tactical Marines: Space Marine Sergeant (combi-melta; combi-flamer); meltagun; heavy flamer.
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10 Tactical Marines: Space Marine Sergeant (combi-melta; combi-flamer); meltagun; heavy flamer.
Drop Pod

Lord of the Armoury Ironclad Dreadnought: power fist (built-in heavy flamer).
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Lord of the Armoury Ironclad Dreadnought: power fist (built-in heavy flamer).
Drop Pod
Lord of the Armoury Ironclad Dreadnought: power fist (built-in heavy flamer).
Drop Pod

1,855 points

The idea is all the Ironclads come in first turn, since they're tougher. Once they've softened thing up, the TAC's follow in turn 2. I get the impression people tend not to like Ironclads, but It seems to me a lot of interceptor fire is Str 7, so that extra armor will come in handy. I'm not sure whether this would be better as a Salamanders or Iron Hands chapter, but I figure I can try it both ways.

This message was edited 3 times. Last update was at 2013/09/29 02:21:29


The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Tunneling Trygon






You can't take Heavy Flamers in Tac squads... cut those 20 points (-5 because you're over) and maybe the combi-flamer on the MotF. That gives you 25 points. Drop one Tac marine so the MotF can go somewhere, 39 points left. Spend on whatever you see neccessary, maybe drop one more guy and then buy 5 scouts.


 
   
 
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