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Made in us
Blood-Drenched Death Company Marine





Mississippi

Greetings everyone. List concept for a pure I.G. army, would love some feedback.

-----------------------------------------------------------------------------

Company command squad = 135
-Commander, no upgrades
-Company banner
-Veteran w/ voxcaster
-Veteran Guardsman w/ Lasgun
-Veteran Guardsman w/ Sniper Rifle (Gotta keep with the enemy at the gates feel somehow)
-astropath
-master of the fleet

Vet squad = 125
3x plasma, veteran w/ plasma pistol
-Chimera Transport - 55
Hull Heavy flamer.

Infantry Platoon = 345
-platoon command squad - Jr. Officer, voxcaster, 3x meltaguns
-Infantry squad - voxcaster, Lascannon
-infantry squad - voxcaster, Lascannon
-special weapons squad - demo charge, 2x flamer (Rides in Vendetta)
-special weapons squad - demo charge, 2x flamer (Rides in Vendetta)
-Chimera Transport (attached to Platoon Command Squad) - 55 Points
Hull Heavy Flamer

Psyker Battle squad = 110
- Chimera Transport - 55
Hull Heavy Flamer

Vendetta Gunship = 130

Vendetta Gunship = 130

Griffon mortar squadron = 150
2x Griffon Mortars w/ Hull Heavy Flamer

Leman Russ Battletank = 150
Hull Heavy Flamer

Aegis Defense Line = 50

1500

-----------------------------------------------------

Any thoughts? I'm going for a take all comers list, but obviously if someone gets in my grill I'm going to have a hard time. Hoping the heavy dose of Heavy Flamers on the tanks can help thin the herd of onrushing charging units coupled with massed fire and the Psyker Battle Squad dropping leadership to break them (Provided they're not fearless).

Thanks for any thoughts in advance.

-Red__Thirst-


-Edit: Updated list: Removed sniper rifle from CCS, Dropped quadgun from ADL, and added Chimera transport to PCS.

This message was edited 1 time. Last update was at 2013/10/10 21:29:31


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





Is there a delivery system for the command squad with meltas?

 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Howdy Adeptus,

There would be, in a larger list. Unfortunately in 1500 points I had to make some concessions and one of those was a Chimera.

That said, I could opt to drop the Quadgun from the Aegis Defense Line and remove one of the sniper rifles from the CCS to allow for one more Chimera to be added for the PCS to ride in, however I don't know if I should give up that firepower and anti-flyer defense.

Would two vendettas be enough anti-flyer at this points value? That's the crux of the matter I think. I like the option of having a third transport tank in the list, to be sure, but I kinda like having the extra four twin-linked autocannon shots that can intercept and give me some sky fire as well.

What are your thoughts, fellow I.G. players? Extra Chimera, or Quad Gun?

Thanks in advance for any thoughts.

-RT-

This message was edited 1 time. Last update was at 2013/10/08 04:19:35


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Three Color Minimum




Panama City, fl

I would reccomend trying to use the platoon command squad as a stand in for the special weapons squad. You can take 4 special weapons in that squad! Have your company command squad to dish out orders.
Also, the ADL is so much more than simply accessing a turret, it's a deployable 4+ cover save for your infantry platoon.


Automatically Appended Next Post:
In response to your above question, lose the turret, pick up the chimera. Your vendettas will be capable of air defense enough.

This message was edited 1 time. Last update was at 2013/10/08 08:34:48


Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I can see where you're coming from, Gealgain.

Firstly, I totally agree, I NEVER build an I.G. list without, at bare minimum, an Aegis Defense Line in it. Period. I just know that things like the Chaos Hell Drake, as well as Necron flyers, just to name a couple of nasties I can look forwards to dealing with, will make life very very bad for a guard army. I don't *Have* to have the quad gun, but I felt like it would be the better option over another Chimera for the PCS to ride in.

My reasoning for not dropping the PCS out of a Vendetta in lieu of the Special Weapon Squad I currently have are two-fold.
First: The PCS cannot carry a Demolition Charge ( ) which is the point of those units. They drop, hopefully hit, use their flamers to roast some soft targets (or add wounds to hard targets) and then drop the demo charge and clear out a nice big hole in whatever they're shooting at.
Second, I want the PCS close to the CCS if possible so they can benefit from the "Bring it Down!" or "Fire on my Target!" orders if I have to bring the melta guns to bear on a drop pod or deep striking armored unit/hard target. I also like that it gives me an extra six man squad of scoring units I can play around with and consider dropping on an objective off away from the main line of combat that doesn't have such a concentration of anti-armor off squatting on an objective far away where they won't be as effective as being behind my ADL keeping armor/hard targets at bay from the bulk of my infantry..

Lastly, I like keeping my orders centralized, with the Veteran Squad and the two grav chute special weapon fire-teams acting outside of that orders area if need-be. I can drop a "Bring it Down!" order on one of the Infantry Squads, drop a "Bring it Down!" on the PCS, and finally fire off a "First Rank Fire! Second Rank Fire!" on the remaining Infantry Squad, and not have any orders left un-used or wasted. (just an example, providing I've got a target for the PCS's melta guns)

In a lower point value game, I would likely do as you suggest, subbing out a special weapon squad for the PCS and tossing the PCS into a Vendetta.

Thanks for the thoughts, much obliged. The big thing I'm wondering is is the Quad Gun worth it, or would another Chimera better serve the force as a whole? Also, what other points need to be addressed? This is a take-all-comers generalist list, so I understand it won't be great at any one thing, but still, I hope it is able to do enough things well enough to hold it's own vs. the majority of opponents.

Please keep the critiques coming! I appreciate all the input thus far and hope to hear more.

Take care for now,

-RT-

This message was edited 3 times. Last update was at 2013/10/10 04:03:33


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

As a side note, the other option I can consider is not putting the Psyker Battle Squad in a Chimera and, instead, putting that Chimera with the PCS.

That exposes my Psyker Battle Squad, and removes the hard-candy-shell from them though. They're certainly going to be a primo target. I suppose I could just deploy both near the chimera (outside of it) especially if I'm going first, and depending on my opponent load one or the other up into it and go from there.

Conundrums abound. Still that lets me have the option for keeping the PCS mobile while retaining the quad gun for anti-flyer and general added shootyness.

Any thoughts on that, fellow guard players?

Appreciate it

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Imperial Recruit in Training



Leicestershire, England

 Red__Thirst wrote:
Howdy Adeptus,

There would be, in a larger list. Unfortunately in 1500 points I had to make some concessions and one of those was a Chimera.

That said, I could opt to drop the Quadgun from the Aegis Defense Line and remove one of the sniper rifles from the CCS to allow for one more Chimera to be added for the PCS to ride in, however I don't know if I should give up that firepower and anti-flyer defense.

Would two vendettas be enough anti-flyer at this points value? That's the crux of the matter I think. I like the option of having a third transport tank in the list, to be sure, but I kinda like having the extra four twin-linked autocannon shots that can intercept and give me some sky fire as well.

What are your thoughts, fellow I.G. players? Extra Chimera, or Quad Gun?

Thanks in advance for any thoughts.

-RT-


I'd say that two vendettas are plenty anti-flier at 1500. You could always use your vendetta to drop those meltas by some tanks though. But you've already got your SWS in there. The chimera isn't necessary, but i do love chimeras. Whack that bad boy into your list and get rid of the quadgun.

This message was edited 1 time. Last update was at 2013/10/10 19:57:26


Look to the skies for your salvation. 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Thanks Gaunt,

I just updated the original post to reflect the changes I mentioned, removing one sniper rifle from the CCS, removing the quad-gun, and adding one Chimera for the PCS to ride in if need-be.

Let me know how it looks by comparison.

Thanks guys

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Boom! Leman Russ Commander





Ohio

Drop the psyker squad and something else for 5 points, maybe the sniper as it wont really ever do anything and add another plasma vet in a chimera so you have a better mobile scoring unit that can really benefit your army.

 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 tankboy145 wrote:
Drop the psyker squad and something else for 5 points, maybe the sniper as it wont really ever do anything and add another plasma vet in a chimera so you have a better mobile scoring unit that can really benefit your army.


Really? Odd, the Psyker battle squad consistently earns it's points back every single game I play them. They either drop the leadership on a squad of models and I put two Griffon rounds on that same squad (Typically removing at least one) and pinning it for the remainder of the round. I can't tell you how many times I've run a unit off the board with them on turn one. They're one of the MVP's of my army truth be told. I'm shocked to hear you find them less than appealing to be honest. Have you ever run them?

Yea, they're squishy, but it's guard.. EVERYTHING is squishy. They're cheap to boot compared to other elites, and crazy effective.

They're one thing I won't budge on in my list. The only time they're not *as* effective is if I'm up against an all fearless or all stubborn army, but even then they drop a ST:9 large blast template with AP: D6 out to 36" a turn, which does *NOT* suck in any world I've ever heard of.

Thank you for the input, and I for one would love to have a second plasma team running around in a Chimera (and would in a higher point game, to be sure) but as I said in my opening post I have to make concessions somewhere at 1500 points.

Take it easy.

-RT-




You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in nl
Been Around the Block



Assen netherlands

When i am playing i use this roughly

Company comand
Plasmas 2x
Lascannon

1 x vets with plasmas and chimera
1x vets with meltas in valkarie

Platoon command flamers
2 inf squads 2 flamers commissar ( charge this blob of men if you dare)
2 hvy weapon teams 1x lascannons , 1x autocannons
Aegis

Leman russ punisher 3x hvy bolters and pinitle mount stubber (32 shots)
Leman russ vanquisher lascannon on the front

Hide the hvy weapons behind the Aegis

Vets for capturing / killing dreadnaughts or something

Blob the inf squad and march forward with the platoon command ( first rank fire 2nd rank every turn )

Lema russes for cover in front of the inf

The command squad is there for orders for the hvy weapons

I try to kill one unit before moving on to the next but this doesnt always work ,

10,000 pts
2500 pts
1500 pts 
   
Made in us
Boom! Leman Russ Commander





Ohio

quote me if Im wrong but I dont believe you can fire their psychic blasts from inside the chimera iirc. I dont have the rule book or codex to check that.

 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Hey Tankboy,

You're not wrong on their leadership lowering power, they must first exit the transport to use Weaken Resolve, and cannot cast that power from inside the transport, as it isn't a normal shooting attack (previous edition codex issue) and CAN target units locked in close combat unlike most other psychic shooting attacks per the I.G. FAQ. I don't mind having them in their hard candy shell until they need to get out & use this power.

That said their more traditional blast power can be fired from inside the chimera (opening the back hatches so it's open-topped is how I traditionally do this, even if there are fire points). At least that's how I interpret it. If that's not correct, please point me to a source that says otherwise.

Thanks Tankboy,

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
 
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