Ok, I'll type the list. Though it's really clear on my screen if you click it!
As for comments, just want to know peoples thoughts, especially on the aspect warriors as I've never used them! Perhaps hints as to where I might be lacking.
So, the list typed is;
Farseer 100 Pts
Warlock council x3 105 Pts
Spiritseer 70 Pts
Wraith guard with d scythes in a wave serpent with SL, holo fields and SC 355 Pts
Rangers x5 60 points
Dire avengers x9 + exarch with dire sword in a wave serpent with BL, holo fields and SC 305 Pts
Striking scorpions x5 + exarch with scorpions claw and crushing blow
Howling banshees x5 + exarch with executioner in a wave serpent with SL, holo fields and SC 255 pts
Dark reapers x4 + exarch with EML, Flakk missiles, fast shot and night vision
Wraith lord with 2 flamers and 2 star cannons - warlord 160 Pts
Wraith knight 240 Pts.
The list is 1997 Pts in total, I really want to find 29 points from somewhere to give to the reapers for the tougher missiles, but then I'm concerned I'm ploughing too many points into them! The basic tactic is to use the seer at back field to guide units and potentially doom anything that gets too close! (If I'm lucky enough to role it!) and use the warlocks to protect him. With the divination primarus power being similar to guide, I should be able to buff to units a turn. Hoping one to be the reapers with their superior range to the rest of the army. The wraith guard are in there to shift any heavy emplacement infantry off of objectives. Their scythes ignoring all cover and armour and the spirit seer allowing them some extra mobility with iyanden a voice of twilight. The banshees are a similar principle, should be able to hit a squad before they even know their coming! With the protection of the serpent. The rangers are there as back field objective holders, and the avengers look like a good multiple purpose unit. Able to sit back and hold, with decent firepower if things get close, equally with a serpent they have the mobility to shoot forward! The scorpions are in because I like them! They give me a wonderful infiltrate option. The wraith knight I don't need to explain. It will hunt anything big and nasty and crush it whilst soaking up a lot of inevitable fire power. The Lord is the same, with the ability to shoot any elite troops. Plus he's my warlord, as he has good survivability.
Things I'm not too sure on, are wether to add starshots to the reapers, wether to make the seer the warlord, and wether to use SL or BL on the avengers serpent. 2 of the serpents have SL and one with BL at the minute. Means 2 can shred infantry and 1 can help hunt tanks!
Let me know. Cheers.
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