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Made in us
Boosting Space Marine Biker





GA

So on one hand, both of my armies got new codices! Yay! On the other hand, everything I had that was good is not the greatest anymore. My crisis suits get outclassed by Riptides, and my masses of combi-weapon sternguard riding BolterBacks actually saw a points increase! Anyway, I bit the bullet and bought two riptides (can't buy 3 because I'm broke) and so here is the list I was thinking about running:

2000 points list
Tau Farsight Enclave:
HQ:
Commander (177)
-2x Plasma Rifle, Target Lock, Talisman of Arthas Moloch, Drone Controller
-2x Markerlight Drones

Elites:
Riptide (210)
-Ion Accelerator, Early Warning Override, Velocity Tracker, TL FB
Riptide (210)
-Ion Accelerator, Early Warning Override, Velocity Tracker, TL FB

Troops:
Crisis Team (198)
-3x Suits w/ Plasma Rifle, TL Plasma Rifle
-2x Markerlight Drones
-Bonding Knife Ritual
Crisis Team (213)
-1x w/ DC, PR, PR
-2x w/ TL FB, FB
-3x Markerlight Drones
Crisis Team (201)
-1x w/ DC, MP, MP
-2x w/ MP, TL MP
-2x Markerlight Drone

Heavy Support:
Broadside Team (285)
-1x w/ Target Lock
-2x w/ nothing (I wish drone controllers worked with missile pod drones)
-6x MP Drone

Space Marines White Scars
HQ:
Captain (145)
-Artificer Armor, Bike, Power Sword

Troops:
Bike Squad (169)
-4x bikes total, 2x w/ Plasma Gun, +1 MM Attack Bike

Heavy Support:
Thunderfire Cannon (100)

Fortifications:
Aegis Defense Line w/ Quad Gun (100)



The idea is to reserve the crisis suits as necessary and rely on the long range firepower from the riptides and broadsides to get the job done. The broadside with the target lock will man the quad gun, providing a very effect anti-air role, especially when combined with the riptides. Every mission on the list we'll be playing on involves objectives, so my highly mobile scoring troops will be very handy. The riptides can also sit in 3+ cover fortified by the TFC making them last an unbelievably long time, and with their 2+ save I will be willing to jump in and out of ruins at will without fear (1 in 36 chance of taking a single wound is not on my list of worries). I am somewhat concerned about Helldrakes and Wave Serpent Spam, but I can't think of anything else I could field that would be better suited against them. The captain on a bike will soak up all those wounds with his 2+ save and the riptides and ADL can try to bring them down, but they're a bitch to shoot out of the sky. The Riptides plus markerlights should prove effective, especially when I can use the suits to shield the markerlight drones or vice versa depending on what I need, and they can JSJ into and out of cover. I believe they're way more survivable and useful than pathfinders at only an increase of 1 point per model. Plus it sticks with my purely suit/bike army theme. I don't see this being a super competitive tournament, yet I want to stand a good chance. Any ideas?

 
   
Made in us
Executing Exarch





The Twilight Zone

Looks pretty solid, and I like the use of suits with bikes. Should be a good mobile in your face list.

A note on how to deal with serpents is to assault them. Your bikes can catch them and krak grenades in the rear will really mess them up.

I know points are tight, but since your going farsight why not downgrade a riptide to HBC with an earth caste pilot array? It will really make some good milage?

Again, points are tight but the captain probably wants a weapon better than a power sword. Maybe drop drones/drone controller from one crisis squad for more killing? I think you will be good enough on markerlights as is, and just put your commander in the squad without drones.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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