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Made in us
Shas'la with Pulse Carbine






FD + WS must actually get to the target. Having one means it will be a magnet for fire. Crisis suits can deepstrike, fire, and jump away.
Made in us
Shas'la with Pulse Carbine






Tau April FAQ, questions and answer section
Made in us
Shas'la with Pulse Carbine






 Vineheart01 wrote:
It doesnt directly say that anymore. All it says is that the second cost is for a twinlinked version which counts as 2 weapon slots. In the previous dex it added in afterwords you cannot take the same gun multiple times except to twinlink it.

Also the FAQ so people stopped insisting old rules still exist. Biggest thing i hate about this game is when a new rule conflicts with an old (and mind you no longer existing) rule and people go WTF!?


For clarity here is the FAQ wording. I don't think I'm violating any Dakka rules.

Q: Can I take three of the same (not Twin-linked) weapons on my
Crisis suit? (p100)
A: Yes. Remember though that a Crisis battlesuit can still only
fire a maximum of two weapon systems per Shooting phase.
For example: A Crisis battlesuit could be equipped with three
(non Twin-linked) burst cannons, or one Twin-linked burst
cannon and one (non Twin-linked) burst cannon, so long as
you pay the appropriate cost in each instance. In either case,
make sure your opponent is aware how you have chosen to
equip such models at the beginning of the game.


Automatically Appended Next Post:
Naw wrote:
Okay, I am confused now. I plan to run White Scars (bikes, speeders and gravcents) with buffmander and three bsides.

Buffmander would have 2 marker drones, the usual buffs (ignore cover, drone controller, re-roll misses) and no guns. 2 broadsides would have missiles/sms and 1 with rail rifle and target lock. 3 missile drones would be attached to them (1 to each?).

1) Must I shoot at the unit I markerlight with the drones?
2) Can the missile drones choose a separate target, or only the one attached to the railside?
3) Must that missile drone fire at the same target as the railside?
4) Can I run them like this or do they all need the target lock?
5) If they all had target lock, could I shoot the missdrones and HYMPs at one (or three) target and the SMS at another target?
6) Will they benefit from the reroll, ie. should they miss inspite of TL, they were able to reroll once?

I have some assumptions on these questions, but would like verification.


1) Commmander and all drones would fire at 1 unit. Broadsides at their choosing.
2) see above
3) No, see above
4) only suits carry target lock. Usless to put it on the Commander since he wont be firing.
5) each model with target lock could declare to fire at one single unit.
6) using a buff for missleside is a waste. You cannot roll a re-roll.

This message was edited 1 time. Last update was at 2013/10/11 16:50:44


 
Made in us
Shas'la with Pulse Carbine






Yes he keeps his warlord trait. And yes you have the option to DS him with that nasty unit.

The reason people put him in the star is for wound allocation and his high initiative. Combo that with a buff commander and his VRT and the unit can survive CC and hit and run easily.
Made in us
Shas'la with Pulse Carbine






Zagman is right. the star is nothing without Farsight, Tau Buff Commander with VRT, and Commander with Fusion Blades.
Made in us
Shas'la with Pulse Carbine






 syypher wrote:
 thejughead wrote:
Zagman is right. the star is nothing without Farsight, Tau Buff Commander with VRT, and Commander with Fusion Blades.


I agree but I dont think you need the 2nd Commander with Fusion Blades.

I think Farsight, Buffmander, Ovesa, Riptide is all that's needed to make this Deathstar reach it's potential without scaling down after adding more and more to it. That will give you more points towards other things in your army to support/ cover weaknesses.

I'm really thinking about trying it out...but 2x more RipTides... ouch for the $. But it'd be wicked fun!


I like to take em for that added punch it also allows you to sacrifice a drone to up majority weapon skill to 4. I usually only run this commander for 2000 points.
Made in us
Shas'la with Pulse Carbine






Interceptor for most of Tau is at BS3. You don't get any buffs in interceptor unless its from psykers.

This message was edited 1 time. Last update was at 2013/11/07 19:10:56


 
Made in us
Shas'la with Pulse Carbine






thanatos67 wrote:
 Jancoran wrote:
Horrify + Terrify = death to the Deathstars!


Meh you have to let someone be within range at the start of their turn to cast those since they're maledictions. Thats not a very reliable prospect vs. any of the main deathstars right now. Even the ovesa star which is comparably slow next to jetseer and screamerstar is fast enough to dodge either of those powers. Not saying it's impossible, just really unlikely unless the deathstar player is unfamiliar with those powers or flat out bad.



Chaos Flying circus can perform this quite well.
Made in us
Shas'la with Pulse Carbine






Ally a farseer into the star and combined with the Talisman its a 4+ on 4d6 DtW.
 
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