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![[Post New]](/s/i/i.gif) 2013/10/01 06:07:50
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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Hey guys, so as the title says I've not been involved in Warhammer since 2007, so I'm sort of going in blind here.
Eldar are my first love (alongside Wood Elves) so I picked up their most recent codex today and threw together something I thought might be quite fun.
HQ
Farseer - Singing Spear, Jetbike, Mantle of the Laughing God 160pts
Farseer - Singing Spear 105pts
TROOPS
5 Dire Avengers - Wave Serpent, Twin-Linked Scatter lasers, Shuriken Cannon, Holofields 210pts
5 Dire Avengers - Wave Serpent, Twin-Linked Scatter lasers, Shuriken Cannon, Holofields 210pts
5 Dire Avengers - Wave Serpent, Twin-Linked Scatter lasers, Shuriken Cannon, Holofields 210pts
5 Dire Avengers - Wave Serpent, Twin-Linked Scatter lasers, Shuriken Cannon, Holofields 210pts
FAST ATTACK
6 Swooping Hawks - Exarch, Sun Rifle, Hit and Run 136pts
5 Warp Spiders - 95pts
Crimson Hunter - Exarch 180pts
HEAVY SUPPORT
Wraithknight - 2 Wraithcannons 240pts
Wraithknight - 2 Wraithcannons 240pts
TOTAL
1996pts
The idea is for the Dire Avengers and Wave Serpents to be generally awesome, and for the Farseer to zip around and be all annoying (is it just me or is MotLG really good?) and if I've lucked out use Seer of the Shifting Vector for some Deep Striking hilarity. Swooping Hawks, Wraithknights, and a Crimson Hunter flying in from somewhere should be quite fun. What do you think? Cheers!
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This message was edited 5 times. Last update was at 2013/10/01 09:29:37
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![[Post New]](/s/i/i.gif) 2013/10/01 06:26:18
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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It looks like a relatively solid list, just a few tweaks and you can make people cry with frustration.
Drop the scatter lasers from the wraithknights. The model can only ever shoot 2 weapons, period. So you will only ever shoot the 2 wraithcannons.
Drop the spirit stone and runes of witnessing from the farseer. The MotLG is fantastic but there are a variety of ignore cover weapons, a fair number of which are AP3 or better. The spirit stones remove your only defense from such attacks, the 4+ invulnerable save. The runes are just wasteful and the points can be better spent with the other drops.
Drop the swooping hawks to exarch+5. This is the number that gives you all the goodies without waste. The extra points are needed...
For warp spiders! This will let you get some real DS shenanigans and improve your punch which is a tad light.
If you are going to run a crimson hunter you may want to think about an autarch or rolling the farseer on divination to try and get scriers gaze. The crimson hunter is awesome AA if you can get it on after the opposing flyers but if it comes on first it will not survive to shoot.
Alternatively you could get a nightwing from forgeworld or just double down and get more serpents.
I would check out Jy2's batreps as he plays a similar list.
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![[Post New]](/s/i/i.gif) 2013/10/01 08:53:38
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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Thanks for your reply!
Everything you said made sense to me, so I modified the list accordingly. I even managed to fit in a pretty vanilla Autarch, who I guess could chill out in one of the Wave Serpents whilst coordinating all the Deep Strikers  .
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![[Post New]](/s/i/i.gif) 2013/10/01 09:12:39
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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I would recommend dropping the exarch from the warp spiders and equip the autarch like a warp spider (or just take another farseer). The farseer actually does a better job manipulating reserves. The chance for him to roll scriers gaze and that to get the result you want is better than the chance of the autarch to get you the result you want.
The warp spider exarch as equiped has a TL weapon on BS5 (almost no benefit)...the saddest part being you will probably find yourself using guide on the unit anyways.
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![[Post New]](/s/i/i.gif) 2013/10/01 09:30:21
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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You can never have enough Farseers, right? I had to cut down the Warp Spider's numbers to 5, but hopefully that's not too big an issue.
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![[Post New]](/s/i/i.gif) 2013/10/01 09:42:34
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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Nah, 5 warp spiders are good. Six is just 1 better.
I think the extra reserves manipulation, buffs, and guiding from the two farseers should help. I would roll all divination powers on the waveserpent bound farseer until I get scriers gaze. There are several powers that would be excellent; forewarning, misfortune, and perfect timing are all great powers and prescience is obviously great (but you have to trade out for it).
The jetseer could just go with guide, prescience, and psychic scream as a baseline rolling on each table to try and get the "big boy" powers (scriers gaze, fortune and/or forewarning for a wraithknight or the spiders, invisibility to make an invincible serpent, puppet master to take over that guys vindicare assassin or demolisher tank...etc.)
Just to let you know this list is probably not a friendly games list. If you want to play a friendly game you will at the very least have to drop at least 1 waveserpent+dire avenger and the warp spiders for a unit of banshees.
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![[Post New]](/s/i/i.gif) 2013/10/01 09:56:13
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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Oh really? Howcome? (Still a bit out of the loop haha).
I only really played with a close circle of friends, so I don't suppose it matters terribly - but it would be good to know in case I ever played against someone outside that group.
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![[Post New]](/s/i/i.gif) 2013/10/01 22:21:41
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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Why is prescience great? Because it lets you reroll misses which makes every and any eldar unit that much better. It is guide+.
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![[Post New]](/s/i/i.gif) 2013/10/01 22:42:54
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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I meant the 'not friendly games list' part. I just threw together stuff that I liked (Dire Avengers and Swooping Hawks are my favourite Aspects) - have I inadvertently stumbled upon a setup most people would take umbrage to?
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![[Post New]](/s/i/i.gif) 2013/10/01 22:53:53
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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Your list is "not friendly" because wave serpents are outright insane in this book. DAVU(min avenger squads in serpents) is a cheap way to spam serpents which will murder most enemies. Use of the mantle is also seen as pretty powerful, and considering that it will be a seer buffing wraithknights(also incredibly powerful) most people will not like your list(because it will probably roll their list if it is not super competitive).
Spiders and hawks are both really good in this book as well, both filling a slightly more specialist role you may need. The hunter will murder any aircraft it sees so long as it gets the first shot, and once your out of aircraft to shoot at it makes a fine tank hunter.
Overall your list is very good, but I would favor the autarch over the seer in the serpent. Taking a seer just to roll for scriers gaze is a bit iffy, as you may not even roll the power, or it may fail to go off. It also wastes a lot of the seer's potential sitting in the serpent most of the game. Popping out with a singing spear is nice, but an autarch can take a melta gun for a similar effect. The autarch has a bit better of a statline, and the spare points could be shared by the rest of your army. The autarch has a reliable reserve modifier, albeit not as strong as scriers gaze, it is more reliable.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/10/01 22:57:49
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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Aah ok, thanks for the clarification!
What makes Wave Serpents so good right now?
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![[Post New]](/s/i/i.gif) 2013/10/01 23:09:34
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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Dr. Serling wrote:Your list is "not friendly" because wave serpents are outright insane in this book. DAVU(min avenger squads in serpents) is a cheap way to spam serpents which will murder most enemies. Use of the mantle is also seen as pretty powerful, and considering that it will be a seer buffing wraithknights(also incredibly powerful) most people will not like your list(because it will probably roll their list if it is not super competitive).
Spiders and hawks are both really good in this book as well, both filling a slightly more specialist role you may need. The hunter will murder any aircraft it sees so long as it gets the first shot, and once your out of aircraft to shoot at it makes a fine tank hunter.
Overall your list is very good, but I would favor the autarch over the seer in the serpent. Taking a seer just to roll for scriers gaze is a bit iffy, as you may not even roll the power, or it may fail to go off. It also wastes a lot of the seer's potential sitting in the serpent most of the game. Popping out with a singing spear is nice, but an autarch can take a melta gun for a similar effect. The autarch has a bit better of a statline, and the spare points could be shared by the rest of your army. The autarch has a reliable reserve modifier, albeit not as strong as scriers gaze, it is more reliable.
Pretty much it for the not friendly. This list is about tourney level.
The autarch is not more reliable over all. Even with the unreliability of getting and manifesting scriers gaze the power is more reliable reserves manipulation. The farseer rolling on the divination table can also effectively buff the serpent and squad riding with them. They can also jump out and buff the spiders when they come in the unit as well as the other units when you get near enough to focus something down. The big thing is a have a good chance for a 4++ invul serpent. You can even separate the farseer, attach him to the spiders, giving perfect timing to the spiders, and then detach him next turn before the spiders move on. The autarch is a mediocre reserves modifier riding around in a serpent. The farseer is a tool kit with the possibility to absolutely control reserves.
Tayend wrote:What makes Wave Serpents so good right now?
With the shield up they are as tough as a wraithlord behind a fortification. That with being 2x as fast, having better firepower, and carrying a scoring unit. Or you shot a twin linked (from laser lock SL hit) d6+1 S7 ignores cover shot. The serpent is widely considered better firepower than a falcon and more survivable than a wraithlord.
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![[Post New]](/s/i/i.gif) 2013/10/01 23:11:59
Subject: Re:2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Land Raider Pilot on Cruise Control
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Serpent Shield, the fact that they're skimmers, the powers of farseers being able to make your serpents a lot stronger, the fact that they're transports, and the fact that they are cheap (for what they do).
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2013/10/02 06:44:05
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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Thanks guys. One more question - Can the Farseer still fleet (in relation to charging) even if he's on a jetbike? I'm sure this question's been asked to death but I couldn't come to a conclusion myself.
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This message was edited 1 time. Last update was at 2013/10/02 06:44:57
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![[Post New]](/s/i/i.gif) 2013/10/02 07:05:53
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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Yes, he still has fleet and his charging didn't change.
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![[Post New]](/s/i/i.gif) 2013/10/02 13:33:43
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Agile Revenant Titan
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Tayend wrote:Aah ok, thanks for the clarification!
What makes Wave Serpents so good right now?
wave serpents are my love.
so many s6-7 shots, all TL, extremlly hard to kill, and cheap
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/02 14:04:20
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Screaming Shining Spear
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Serpents are relatively amazing at multiple roles, that's what makes them so viable. Also their ability of saturation makes it even that muchn nastier.
To be honest, it is pretty clear you didn't design this because of liking units. Unless you only like powerful things. :-P
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/10/02 20:03:27
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Executing Exarch
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Farseer Faenyin wrote:Serpents are relatively amazing at multiple roles, that's what makes them so viable. Also their ability of saturation makes it even that muchn nastier. To be honest, it is pretty clear you didn't design this because of liking units. Unless you only like powerful things. :-P To be fair a waveserpent spam army is actually good looking and fluffy. Waveserpents are actually a atmospheric entry vehicle favored by eldar raiding forces. The wraithknight is too new to be fluffy but it makes sense in a raiding force and looks great.
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This message was edited 1 time. Last update was at 2013/10/02 20:30:37
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![[Post New]](/s/i/i.gif) 2013/10/02 20:09:28
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Fresh-Faced New User
Auckland, New Zealand
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ansacs wrote: Farseer Faenyin wrote:Serpents are relatively amazing at multiple roles, that's what makes them so viable. Also their ability of saturation makes it even that muchn nastier.
To be honest, it is pretty clear you didn't design this because of liking units. Unless you only like powerful things. :-P
To be fair a waveserpent spam army is actually good looking and fluffy. Waveserpents are actually a atmopheric entry vehicle favored by eldar raiding forces. The wraithknight is too new to be fluffy but it makes sense in a raiding force and looks great.
Pretty much that, along with always having liked Swooping Hawks and Dire Avengers. Having not played in 6 years I didn't have a clue what was OP or not this time around :S
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![[Post New]](/s/i/i.gif) 2013/10/03 00:18:39
Subject: 2K Mechdar / Deep Strike shenanigans (not played in 6 years: help!)
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Land Raider Pilot on Cruise Control
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Farseer Faenyin wrote:To be honest, it is pretty clear you didn't design this because of liking units. Unless you only like powerful things. :-P
Lol I doubt he's lying, no reason to, but honestly, even if I was trying to make a tourney list, I wouldn't be able to make anything better. lol
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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