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Made in gb
Regular Dakkanaut





hey guys! yes im afraid its another "looking to join...need advice"

I have a little experience in the game from playing my friends Legion of everblight and a few games using a friends collection of Circle. I wasn't a huge fan of the Legions game style and did enjoy Circles a great deal more but i didn't want to fund a large scale collection so i wanted to pick something for myself and that was Scryah, i love the models and i have always preferred playing a army in which i enjoy the appearance of the models.

I'm going to be buying the starter set tomorrow along with the army book and the token set

my friend for my birthday bought me Ravyn.

as i said i don't wish to fuel the collection too much but want a fairly decent army, possibly buying 1 unit and maybe another jack (if that's even possible)
would anyone have any recommendations to which units would be best suitable?
I have no experience with these guys and no idea what their style is, whether its close combat or a shooting army. any advice would be greatly appreciated .

Thank you in advance!
   
Made in us
Incubus





New York City

Ever play Warhammer fantasy?

I was a Retribution list play where it stayed in a block and it completely changed my opinion of Retribution. He was running Houseguard Halberdiers and Houseguard Riflemen. House guard Riflemen can shoot through intervening models.

   
Made in gb
Soul Token




West Yorkshire, England

http://battlecollege.wikispaces.com/mkiiRetribution is a good starting point. Don't take it as gospel, but there's a good general overview of who does what, and how well. Here's the things that I think are good about Ret, from playing against them:


Myrmidons:

Retribution tend to run light on jacks; most of their warcasters want to use their focus for spellcasting. They also have a high cost combined with average durability, so you need to be careful how you apply them. That said, there are some good choices:

--The Phoenix is a good all-rounder. It has an arc node, it can clear infantry with Combustion, and it's got a nice powerful sword for nut-cracking.

--The Banshee & Daemon both have decent melee capabilities, and good guns--the Banshee can knock down your chosen target before your other guys swarm it, and the Daemon is another good infantry clearer. The Banshee's ability to mess with enemy orders is situational, but useful for disrupting Shield Wall units and the like.

--The character heavy Discordia is another good all-rounder, and it's spray attack addresses a traditional Retribution weakness, in Stealth.


Units:

--One of the most feared synergies with Ravyn is the Mage Hunter Strike force, with the Commander unit attachment. She can give them Snipe, and then use her feat to give them boosted attack rolls. On a unit that can shoot through nearly anything, and ignore defensive buffs, they can easily take down warcasters with poor defensive stats who came too far up the board.

--In melee, Dawnguard Sentinels with the unit attachment are quite terrifying. They're not easy to kill, and if they take casualties, the survivors get a free move and attack next turn. On a unit with good MAT and Weapon Master, you can really punish an opponent that leaves them half-eaten.

--Aiyana & Holt (a two-man mercenary unit who work for Retribution) are a good backup choice, with two very accurate guns added to a spellcaster who can put Magic Weapon where it's needed (if you're facing incorporeal models, Protectorate warjacks guarded by the Choir, etc), or make your chosen target more vulnerable to damage.


Solos:

At least one Arcanist is nearly a must-have. Their Power Booster is useful for getting jacks up the field early on, and Concentrated Power pushes them into the range of power where they can reliably kill or cripple an enemy heavy in one round.

Mage Hunter Assassins are unpredictable little critters. Half the time, they'll do nothing and get killed, the other half they'll take out many times their points and leave your opponent speechless. With their superior melee range, they make a great threat--either have them lurking behind your front line to discourage enemy heavies from getting too close, or looping round the side to make the enemy warcaster or warlock nervous.

Eiryss, Angel of Retribution (the second version of her, the one sitting on the gargoyle) is a very useful solo who can mess with enemy upkeep spells, disrupt warjacks, or take the focus points off a warcaster to drop their armour.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in gb
Regular Dakkanaut





thanks very much for the detailed response! i shall be buying the box set, tokens and their army book tomorrow.

yes i do play fantasy, its my favourite game of the lot. sold my 40k after the new edition to fund my WoC and Lizardmen army. but a lot of my friends are moving towards WRM/HOR's so i thought id invest in a little set!

how are the models in terms of magnets? could i magnetize the arms to use for different jacks?
are the models majority metal or some plastic/resin etc...

apologies for the noob questions!
   
Made in se
Wicked Warp Spider






Ios

The myrmidons are all plastic-resin while the infantry tend towards metal although the range is being moved towards plastic-resin so it might just be that my local store hasn't gotten rid of the metal stuff yet.
Mage Hunter Strike Force are a pain to construct. Metal models with the tiniest contact surface for their crossbow... err... bows? There's no way to make them durable without sacrificing elegance.
It's very possible to magnetize the myrmidons although keep in mind this is elves you're talking about so they aren't blocky.

I really need to stay away from the 40K forums. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You can definitely use Magnets, although with Myrmidons it will be more difficult than other Warjacks.

If you are experienced with magnetizing already(like Battlesuit weaponry) you will have no problems.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Regular Dakkanaut





ive been told its not immediately required to purchase the army book is that true with warmachine?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its not required at all.

All the rules you need are on the cards themselves. The book just has a bunch of model's together along with fluff(well worth it by the way)


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Regular Dakkanaut





so ive bought the starter box set YAY! and im assembling them but having some trouble!
due to not given any assembly info on the jacks (which i think is a bit of a disappointment when you buy the starter set and not having any instructions.
im using plasti glue! but the limbs are holding and im getting a tad frustrated with them as theyre pretty frail models.
would it be better to use super glue?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Plastic Glue will NOT work on PP plastics. They don't use the same kind of plastic that most plastic kits are made out of.

PP models are made to be put together with super glue.


They should have some sort of assembly diagram somewhere on the box though. Not a step by step deal like GW but as the models are relatively simply it should be easy enough to figure out.

Look on the back of the box.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Regular Dakkanaut





sadly all thats on the back is an additional image of the contents. its ok though ive figured oout what goes where.
ok thanks for the help! i sadly dont have any super glue left so ill have to assemble them tomorrow :(
thanks for the fast response! its the heads and torsos which are giving me trouble but now that i know what im doing wrong thats helpful!
again thanks
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The Scyrah boxes must be different then.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in se
Wicked Warp Spider






Ios

The Scyrah box is a bit like that, yeah. Just keep them all separated like in the bags they came with and then pace yourself and you'll eventually figure it out.
Some pieces are going to be obviously made to fit together with others, especially the thigh-to-spine connection for the heavy jack, so start with them. Put the shoulders on last since it's easy to get them upside down.
Pinning some parts isn't a bad idea. I've got my Griffon put together with piano wire and plastic glue and he's holding up quite nicely. Obviously don't use plastic glue, though, I ended up putting the others together by borrowing super glue from a friend (seeing how I put them all together at a lan party at a friend's house while waiting for respawns and stuff)
Also, those tiny pictures on the package, they're invaluable.

I really need to stay away from the 40K forums. 
   
 
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