Switch Theme:

Using airborne deployment  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Mechanized Halqa






I have had a few games where my AD troops come in and get shot to death in ARO,

and was wondering what is some advice when using AD troops?


 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

What level of AD do you have access to?
This is important.

AD1 (parachutist): MUST nominate a section of a board edge outside of the enemy deployment zone DURING deployment and MUST come on in that section (divide each board edge by 2 - so there are two zones on your back edge, 2 on your left and 2 on your right. They cannot come in where that section is part of the enemy deployment zone.

AD2 (airborne infiltration) Can pick any board edge outside of the enemy deployment zone and come on anywhere inside that edge.
This can be chosen when you wish them to appear. Also includes level 1.

AD3 (combat drop): Is the drop onto the table round template style one. Make Ph check and if fail apply dispersion. Can also use level 2 for deployment. Hackable UNLESS it is noted that these models are using a lower level of this skill (Note: Those AI beacons with AD3 have specific rules stating that they MUST deploy using ONLY this level and may not downgrade the skill).
(Also includes levels 1-2).

AD:X can use ALL three previous levels.
May also use enemy back edge for level 2 deployment.
(one model has this rule).

This message was edited 1 time. Last update was at 2013/10/02 05:48:37


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in ca
Mechanized Halqa






I am using PanO so AD3.

Specifically akalis and crusader brethren.


 
   
Made in us
Zealous Sin-Eater



Chico, CA

Your best bet is to just walk on were you can't be seen be the enemy, Combat Drop is fun but leads to getting shot without a EVO Repeater.

 chromedog wrote:


AD:X can use ALL three previous levels.
May also use enemy back edge for level 2 deployment.
(one model has this rule).


AD:X can not use AD3: Combat Drop.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in nz
Disguised Speculo





Pretty straight forward in my case - drop some place where they cannot see him, hope for no scatter (high PH morats ftw), step out and dakka dakka
   
Made in au
PanOceaniac Hacking Specialist Sergeant




Lake Macquarie, NSW

Alternatively, EVO repeater for +3 PH. Or just walk on with AD2

"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf

W-L-D: 0-0-0. UNDEFEATED 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Noir wrote:
Your best bet is to just walk on were you can't be seen be the enemy, Combat Drop is fun but leads to getting shot without a EVO Repeater.

 chromedog wrote:


AD:X can use ALL three previous levels.
May also use enemy back edge for level 2 deployment.
(one model has this rule).


AD:X can not use AD3: Combat Drop.


Why not?
It's a levelled skill.
Levelled skills include all previous levels AFAIK unless otherwise noted. There is nothing in the faq nor wiki that says they can't use lvl1-3



I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Zealous Sin-Eater



Chico, CA

 chromedog wrote:
Noir wrote:
Your best bet is to just walk on were you can't be seen be the enemy, Combat Drop is fun but leads to getting shot without a EVO Repeater.

 chromedog wrote:


AD:X can use ALL three previous levels.
May also use enemy back edge for level 2 deployment.
(one model has this rule).


AD:X can not use AD3: Combat Drop.


Why not?
It's a levelled skill.
Levelled skills include all previous levels AFAIK unless otherwise noted. There is nothing in the faq nor wiki that says they can't use lvl1-3




1) AD:X is not a level 1-3 are, it x instead of a # for a reason.
2) It say quite clearly.... Tactical Jump allows performance of only AD: Airborne Infiltration, but without the enemy’s Deployment Zone restriction access., in the rule for it.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

You could be right.
Using level 3, however, is NOT using level X. It is using a lower level of the same skill.

Like having MA5 and only using level4.

I could find nothing to contradict it.
One source mentioned AD:X as the FOURTH level of the skill.

Not that it's an issue here. After the last time someone used VanZant and some kind of AD'ing big dog, and they both died to massed viral AROs (Haqqislam players outnumber the Ariadnans around here) no-one has been game to use him again - that was just after HS came out.


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Leaping Dog Warrior






If you've got Ading troops, be sure you have a model which can take out your enemy's models that are watching the dropzone. A sniper works well for this. That way, you simply snipe the enemy that threatens your AD troop, and then drop your troop in onto the board.

Dropping your troops into a hot DZ is a good way to get them killed :X

Edit: And no, AD:X does not allow AD:3

This message was edited 1 time. Last update was at 2013/10/02 14:43:26


MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Like I said, you could be right.

When I find someone who actually uses the skill, I'll know for sure.
The wiki does not state you may NOT use a lower level AD skill than X.

Whatevs.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in ca
Regular Dakkanaut




Montreal, Canada

Special Skills:
These are Skills that only certain units are able to use, whether from special training, the use of certain equipment or through natural talents.
In those Special Skills that have a number of levels, superior levels always include the inferior unless stated otherwise. For example, a Level 3 Skill will include the Level 1 and 2 abilities as well.
Alphabetical Levels (Like Level X) will indicate in their description if they include any other level.


As for the OP : I prefer doing a walk-in from the side of the board. Usualy on turn 3 when the enemy is stretch tin !

This message was edited 2 times. Last update was at 2013/10/02 23:45:12


   
Made in ca
Flashy Flashgitz





Personally I almost always choose AD:2 for my deployment. It's usually hard to find a good drop zone on our tables, lots of terrain leaves only a few spots, most of which are usually death traps. AD:2 usually leaves me with more, safer options.
   
Made in us
[DCM]
.







 MARC C wrote:
Special Skills:
These are Skills that only certain units are able to use, whether from special training, the use of certain equipment or through natural talents.
In those Special Skills that have a number of levels, superior levels always include the inferior unless stated otherwise. For example, a Level 3 Skill will include the Level 1 and 2 abilities as well.
Alphabetical Levels (Like Level X) will indicate in their description if they include any other level.


As for the OP : I prefer doing a walk-in from the side of the board. Usualy on turn 3 when the enemy is stretch tin !


Nice find - thanks!

http://infinitythegame.wikispot.org/Special_Skills
   
Made in us
Leaping Dog Warrior






Just to clarify beyond the point of clarification. I do know, because I use the skill.

Infinity Wiki wrote:Special Skills:
These are Skills that only certain units are able to use, whether from special training, the use of certain equipment or through natural talents.
In those Special Skills that have a number of levels, superior levels always include the inferior unless stated otherwise.]For example, a Level 3 Skill will include the Level 1 and 2 abilities as well.
Alphabetical Levels (Like Level X) will indicate in their description if they include any other level.


Now, let's look at AD: X, Tactical Jump.

Infinity wiki wrote:
Tactical Jump allows performance of only AD: Airborne Infiltration, but without the enemy’s Deployment Zone restriction access. Moreover, if the figure possessing this Special Skill is the leader (Lieutenant) of a group of figures with AD: Parachutist, these can be deployed in the same zone of entry and in the same turn as their Lieutenant, no matter if a different zone of entry was determined for them before the battle. If using a Coordinated Order, all miniatures participating must enter through the same section of a table edge.

So, Tactical jump allows for Airborne infiltration, or AD:2, with the exception that the board edge you choose to enter from can be within your enemy's deployment zone.

MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in nz
Disguised Speculo





Certain AD troops make for good suicide weapons. I dropped Ko Dali right behind a 4 man Nomad link team (basic dudes) and floored them all

In this case it wasn't a suicide attack, but even if it was a trade of 40 points and one order for your opponents four 10 point cheerleaders is totally worth it IMO
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

You got them all in 1 order? That's pretty impressive, does he have a HMG and you split his fire or something?

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Use AD2 most of the time, just because the chap I was playing kept 'icing' my AD3 trooper and dropping him in front of TAGs and the like.

Most of the time I've just used as AD2 instead, which is practically just as useful most of the time, very occasionally I bring one in on AD3 just to mix things up a bit.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in au
Norn Queen






 motyak wrote:
You got them all in 1 order? That's pretty impressive, does he have a HMG and you split his fire or something?


The Combined Army Ko Dali profile has two assault pistols, which are B4, so dual firing is at B5. So it's doable.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

 -Loki- wrote:
 motyak wrote:
You got them all in 1 order? That's pretty impressive, does he have a HMG and you split his fire or something?


The Combined Army Ko Dali profile has two assault pistols, which are B4, so dual firing is at B5. So it's doable.


I went to Aleph Toolbox after I commented to have a look, rolling for 17s (assuming dropping behind them meant that they had no cover, and he got in range for his pistols), sounds very, very doable, especially if the opponent didn't use his ARO's right. I want a Ko Dali in my CHA army now. I mean, we sort of have one, but she's crazy and doesn't jump in.

This message was edited 2 times. Last update was at 2013/10/04 02:19:01


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in nz
Disguised Speculo





Yeah thats exactly right - B5 @ BS 17 is crazy good. The other CA player at my store saw this insanity and promptly ordered his own - no surprise your keen on one yourself
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

 Dakkamite wrote:
Yeah thats exactly right - B5 @ BS 17 is crazy good. The other CA player at my store saw this insanity and promptly ordered his own - no surprise your keen on one yourself


We get a BS14 (assuming best range band), limited camo, frenzied model as our closest thing, so hell yeah I'd like one at BS17

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

 Dakkamite wrote:
Yeah thats exactly right - B5 @ BS 17 is crazy good. The other CA player at my store saw this insanity and promptly ordered his own - no surprise your keen on one yourself


So you won all of the ftf rolls against the mods B2 AROs!? As a 4 man link they would have reacted simultaneously even if you attacked from out of LoS. I think one of the best things about the Ko Dali profile is that the protheion skill also makes her dogged. So she can drop into an area where she may take a hit and keep going. Her B5 hitting on 17s means she is pretty likely to win the ftf roll. Once she has killed her victim you can spend orders on her to get into base contact and then recover a wound using protheion again. So sometimes, depending on the target, it can be a good idea to use the combi rifle instead of the assualt pistols so that you don't completely blow the target away. She's not that much more expensive than other CA drop trrops and packs a lot of stuff!



Link to my Gallery. 
   
Made in ca
Hauptmann





In general, AD2 is the best level to use. It is reliable and gets your unit in to the thick of things. But a canny deployment can deny AD2 a good entry point. This is the time to rely on AD3 and it is why having AD3 is still better than just having AD2. The flexibility to be able to still deploy despite the opponent covering their flanks is quite strong.

But given a chance, AD2 is the way to go for reliably doing something. Scatter is a huge risk that can see a 25+ point model killed with no chance of defending itself. But bring it in on a flank with a good gun and it can waylay a large portion of the enemy forces and be a very dangerous threat to overcome. Even with EVO, I still find AD3 a bit too unreliable if I don't have to use it.
   
 
Forum Index » Corvus Belli (Infinity)
Go to: