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Made in gb
Boosting Space Marine Biker





Stoke on trent

Hi guys just wanted to know what you think of this list??

Tigarus

165pts

Sternguard
10 guys 4 combimeltas power fist
Drop pod death wind launcher
340

Tactical squad
Plasma gun multi melta
Veteran Sargent power fist
Drop pod death wind launcher
245
^^ 3 of those ^^

2 vindicators
250 pts

What do you think ?? I am going drop a sternguard guy so tigarus can go and buff them but that would make me 60pts under and I dunno what I can spend that on lol

Cheers in advance
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

Drop the Deathwind launchers to gain back 60 more points, now you have 120 to play with. Get rid of the power fists on the Tacs and you've just jumped up to 195 points! That could be a whole extra unit (or two)!

(DW Launchers tend to be useless with their incredibly limited range and scatter .. they rarely do anything worth their points)

(Power Fists on Tactical sgts is a waste of points because, quite frankly, if your tacs are in combat and the sgt is going last, he's dead before you even get to use it)
   
Made in gb
Boosting Space Marine Biker





Stoke on trent

Okay drop death wind launchers
And replace the fists with a normal pw ??
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I agree- Fists to PW
   
Made in gb
Boosting Space Marine Biker





Stoke on trent

Okay so I will take normal power weapons on the tac squads

Should I try and squeeze in another one now ??
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

brother marcus wrote:
Okay drop death wind launchers
And replace the fists with a normal pw ??


Personally I take my Tac sgts bare (bolter + chainsword). I'd rather put the points into more units or upgrading better units (that are more survivable).

Dropping the DW Launchers, the 1 pod stern to make room for Tiggy, the power fists gives you 195 points. Using that 195 points you could get another full Tac squad or (imo even better) a Thunderfire cannon + sniper scouts with an extra body (heavy weapon scout).

This gives you a coversave boosted piece of terrain (from the Techmarine that comes with the TFC) for the cannon + scouts to sit behind AND means you're not starting the game with only 2 vindicators on the table (which would get shot up like no tomorrow if you're going 2nd and that's the only targets available)!

Much better investment than some power weapons on Tacs that are unlikely to get to use them. If you have points left after that, then by all means use them for upgrades .. full units instead of upgrades, leftover points into upgrades. That's usually the smart build.

This message was edited 1 time. Last update was at 2013/10/02 13:51:14


 
   
 
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