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Made in us
Fickle Fury of Chaos




Like the title says, I am looking for what competitive Grey Knights lists consist of, in 6e. I have a very large Grey Knight army that I have not played in over a year. I am interested in getting back in to the game, and would like to have a competitive list. Also, what is the points level that most tournaments are held at?

Here is a 2000 point Coteaz list that I ran last year:

Inquisitor Coteaz - 100 (keeps book powers)

Librarian, might of titan, the shrouding - 160 (keeps book powers)

Techmarine, rad grenades, psychotroke grenades - 115

Techmarine, rad grenades, psychotroke grenades - 115

Inquisitorial Henchmen Warband, 10x death cult assassin
Razorback, twin-linked lascannon, searchlight - 231

Inquisitorial Henchmen Warband, 9x death cult assassin
Razorback, twin-linked lascannon, searchlight - 216

Inquisitorial Henchmen Warband, 3x warrior accolyte
Razorback, twin-linked lascannon, searchlight - 93

Inquisitorial Henchmen Warband, 3x warrior accolyte
Razorback, twin-linked lascannon, searchlight - 93

Inquisitorial Henchmen Warband, 3x warrior accolyte
Razorback, twin-linked lascannon, searchlight - 93

Inquisitorial Henchmen Warband, 3x warrior accolyte
Razorback, twin-linked lascannon, searchlight - 93

Stormraven Gunship, twin-linked multi-melta, searchlight - 206 (Coteaz, techmarine, 10x death cult assassins go in here)

Stormraven Gunship, twin-linked multi-melta, searchlight - 206 (Librarian, techmarine, 9x death cult assassins go in here)

Dreadnought, 2x twin-linked autocannon, search light - 136

Dreadnought, 2x twin-linked autocannon, search light - 136

Total: 1993

Let me know if this list is still competitive, and if not, what is competitive these days. Thanks for the help.

 
   
Made in us
Fickle Fury of Chaos




Any thoughts at all?

 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Looks pretty competitive to me to be honest, for me, most grey knight lists seem fairly competitive

   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

In 2k you can fit 4 lrs a Vindi and 6 razorbacks maybe even a dreadnought
   
Made in us
Been Around the Block



Missouri

Why not drop a TLLC off a RB, leave it with the TLHB and psibolts. Change two more TLLC turrets for TLAC and psibolts. Covers your ranges better. You will be getting close eventually, and the Psycannon RBs are killers for atleast a turn or two. They are just rhinos.
   
Made in us
Fickle Fury of Chaos




Jpat1213 - Are you referring to taking 4 Land Raiders? I dont understand how that would be beneficial. Vindicare is really good, so I wouldn't mind taking him. I already have 6 razorbacks, and 2 dreads in the list.

Mortikye - I understand changing some of them to TLAC with psibolts, but why change one back to a psyback? I think that the psyback is not as good as it used to be before 6th.

Also, I am still looking for what is generally considered to be a competitive GK list. (Other than the one that I posted.)

 
   
Made in no
Stealthy Grot Snipa





I don't think this works anymore, I'm afraid.

Grey Knights took a massive slap to the face with 6th and the ensuing meta.

Assuming no big problems with line of sight, I'm fairly confident that my Eldar+Tau army can wipe out your entire ground force before your Stormravens come on. Of course, this assumes little los-blocking terrain and me getting first turn, but still, that's a big issue.

So, what can you do? Honestly, I don't know. There's just nothing in the GK book that really worries me.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Black Templar Recruit Undergoing Surgeries





Milford, MA

I'd drop the Storm Ravens, grab an ADL with ILC, Vindicare Assassin, and get some regular Grey Knights with Psybolt ammo in here. Either that or get some Dread Knights. Daemons are so friggin' good right now, just as good if not better than Tau/Eldar, and Dread Knights EAT Daemon Princes.

2000
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Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

In 5th edition, (especially late 5th) The metagame was all about how many AV 10-12 tanks you could put on the table or destroy.

In this kind of Metagame, Coteaz and Henchmen were very powerful. For 62 points you would get a Razorback that was very good against other razorbacks or similar. For 135 pts, you get the Psy-dreads who were great against this type of list as well.


This style of play took a lot of hits with 6th edition. Vehicles generally die faster and you need to get out of them in order to score. You 3 man squads have to expose themselves to return fire in oder to take an objective, instead of having an AV 11 scoring box.

Having to get out of a transport to score on an objective has moved people away from the MSU style lists to larger and more durable infantry units. More people are running lists on foot making your high STR firepower less useful.

======


DCA were very strong in 5th edition as well. With INT6, good WS and attacks, and their weapons ignored all armor saves, a DCA unit would wipe anything off of the table. You could multiple assault several units and be confident that they would all die. (I would run some crusaders with them to take fire in the shooting phase, but to each his own.)

Might of Titan was very strong in 5th as well. A lot of people were running a lot of tanks that would clog up the board. You could often get a multiple assault that would kill maybe 3-5 tanks, which would kinda win you the game against certain lists.


In 6th edition, this style has taken a big hit in power. DCA were the kings of multiple assaults as they were insane damage at High INT. Multiple assaults were nerfed hard in 6th edition due to Overwatch from multiple units, and the loss of the extra attack. DCA units now MUST include some number of crusaders to take overwatch hits, usually lowering their damage somewhat. Also DCA must now choose between hitting at INT 6 (power sword/mace) or ignoring a 2+ save (power Ax at INT 1).

Might of Titan is no longer wanted to assault tanks. You WANT to only glance the tank to death with S4 so it is wrecked instead of exploding. Shrouding no longer combos with the Storm Raven to give you 3+ cover saves. The librarian has fallen out of favor quite a bit.

Lastly, there are some units in 6th edition that you can basically never charge into due to the strength of their overwatch shooting. (Ork Burnas, Daemon Flamers, or any unit with a large number of flamers, or even just 30 shoota Orks).


==========

Strike Squads have become a lot more popular in GK lists. Simply putting more durable bodies on the table in order to take objectives is popular. S5 storm bolters are now a legitimate threat to tanks. They can glance down AV 11 which is all of the Rhinos and Razorbacks, plus many of the flyers as well.

Inquisitors are now very very strong. The divination signature spell is one of the best buffs in the game, and GK units are well equipped to use them.

overall GK are a bit weak to flyers. The Raven is decent against other flyers but it is pricey. The Helldrake is very very good against GK (all our best units have a 3+ save), and you have no good answer for it.

In general, most of the competitive players have moved away from GK. They are still decent, but they are not the sweeping powerhouse that they were in late 5th edition. One of the more common netlists at the moment is the CSM list with several helldrakes in it, which is hard for GK to beat. This gives you common bad matchup that will keep you from consistently hitting the top tables. This means there is not a "power net-list" running around that all GK players are using.

=====

TLR

5th edition GK was all about taking a ton of cheap henchmen razorbacks and then filling the rest of your points with whatever you wanted.

6th edition GK is more about 10 man strike squads led by inquisitors stomping around.


NOTE: all of this is based on the metagame you see expressed in forums and online. Each area has its own group of players with their own lists. If you are still seeing the spammy tank battles of 5th edition, then go with a list that is good against that. If you are seeing a TON of Flyer heavy lists, go for something that is good against that.

This message was edited 2 times. Last update was at 2013/10/05 16:26:56


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Fickle Fury of Chaos




I appreciate your in-depth look at GK in 6th edition. I guess that I will have to look elsewhere for a competitive army.

 
   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

You can still make then plenty competitive, a lot of great points were touched up on above, MSU is hurting currently, can it work sure but you better be real adept in its play or your in trouble with all the wks and tides running around

That being said dreadknights are still pretty insane and running 3 with cinerator and teleported will improve most any gk list, and gk still have access to one the beat hqs in the game for cost ( coteaz) and one of the best guns in the game (psycannons ) taking many of those will rarely serve you wrong

Besides that gk/ crons is a great combo get those tasty tesla destructors for when the drakes come a knocking

This message was edited 1 time. Last update was at 2013/10/08 20:40:29


My Armies :
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Warriors of Chaos
Dark Elves
 
   
Made in us
Regular Dakkanaut




GK's are plenty competative, either as allies or as mono builds.


Look to the build that took 2nd at the michigan GT this past weekend, has all the tools to deal with all of the top armies.

What people are missing with GK is that henchman spam can work. Stormravens and Dreadknights are top tier units, and add in coteaz and henchmen and it works well.

In addition GK's are great with allies.

A 2nd GK heavy list works with 2 stormravens with 3-5x crusader 5x DCA modeled with axes and swords so you can pick what ap to go with. Than take allies either cron air, or Imperial Guard.

Also Draigo with Necron support is also still viable.

The problem facing GK is the ultra competative people who played it in 5th moved on to the new shiney armies and so there hasn't been a major focus on how to make GK competative in 6th, but they have all the tools to do it right.

MC that can insta death other MC, Top Tier if not the best anti psyker, very good AA and interceptor, and good troops in the form of henchmen.

I really can't say enough about Henchmen people haven't begun to adapt them but they are infinitely adaptable in 6th, want 3++ models for 15 points per min 3 per squad sure, want 2x power weapons i6 with the ability to also go str 5 ap 2 sure, 12 point scoring unit sure, 150 point shooting unit that has a random huge buff possibly rending and 36 inch range sure, small squad with special weapons in a tank sure.
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

The MI-GT list is interesting. I like it.

http://bloodofkittens.com/wargaminghub/2013/10/07/migt-best-general-jesse-zischkes-grey-knights/


I still think the list is kinda weak to hell-drakes, which it seems he did not have to face over the course of the weekend.
There are also some very important roles to make with that list. What upgrades you get from your Jokaero can give a lot of extra power to that list.



I am curious as to what units in the GK codex you think gives GKs "very good AA and interceptor"? Is there something I am missing other than an Aegis line and hoping to get lucky with snapfire from Psycannons? Storm Ravens are good, but they are expensive and do not have interceptor.
   
Made in us
Regular Dakkanaut




The competative builds are going to have coteaz, 2 storm ravens, and possibly an aegis gun. This gives grey knights very good AA and interceptor compared to everything but tau.
   
 
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