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![[Post New]](/s/i/i.gif) 2013/10/03 04:02:09
Subject: 2000 - Space Marines STEEHL REHN
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Beast Lord
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Accidentally put this in the Tactics forum rather than Army Lists, woops
As I'm finishing up buying the models for my Mech Guard list, I figure it's time to start a second army. I was going to go with Necrons but then I realized, why would I do that when I could get the STEEHL REHN!!! so I can also (hopefully) perfectly compliment my Mech Guard army in some epic apocalypse games.
Chapter: Iron Hands
Master of the Forge - w/ Meltagun, 100 pts
Ironclad Dreadnought w/ x2 Heavy Flamer, Assault Launcher, Drop Pod 190 pts
Ironclad Dreadnought w/ x2 Heavy Flamer, Assault Launcher, Drop Pod 190 pts
x9 Sternguard Veterans w/ x4 Combi-Melta, x2 Heavy Flamer, Drop Pod (Sergeant w/ Power Fist) 308 pts
x10 Tactical Marines w/ Multi-Melta, Drop Pod (Sergeant w/ Combi-Melta, Power Sword) 210 pts
x10 Tactical Marines w/ Multi-Melta, Drop Pod (Sergeant w/ Combi-Melta, Power Sword) 210 pts
x10 Tactical Marines w/ Multi-Melta, Drop Pod (Sergeant w/ Combi-Melta, Power Sword) 210 pts
Ironclad Dreadnought w/ Meltagun, Heavy Flamer, Assault Launcher, Drop Pod 190 pts
Ironclad Dreadnought w/ Meltagun, Heavy Flamer, Assault Launcher, Drop Pod 190 pts
Ironclad Dreadnought w/ Meltagun, Heavy Flamer, Assault Launcher, Drop Pod 190 pts
I'm not sure this is the most original list, I've seen some mentioning of Ironclad heavy lists with the new Codex, but does anyone have any actual experience with a list like this? Should it work, at least fairly well? Seems like five dreads with 7 heavy flamers could decimate some infantry, or if they're tank heavy, a crapload of Meltas.
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This message was edited 4 times. Last update was at 2013/10/03 19:13:44
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![[Post New]](/s/i/i.gif) 2013/10/03 04:07:45
Subject: 2000 - Space Marines STEEHL REHN
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Long-Range Ultramarine Land Speeder Pilot
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In a pod list, I would definitely recommend giving the tactical marines meltaguns. Even if you have to trade multi-meltas, you are going to be on the move and you need that first round drop to really hit hard in order to stay alive.
Also, you might want to consider Salamanders if you are going to be using so much flame and melta in an alpha strike format. Their chapter tactic will boost your flame shooting.
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![[Post New]](/s/i/i.gif) 2013/10/03 04:13:12
Subject: 2000 - Space Marines STEEHL REHN
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Beast Lord
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As far as I know the Ironclads can't benefit from Chapter Tactics, other than Iron Hands
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![[Post New]](/s/i/i.gif) 2013/10/03 04:33:40
Subject: 2000 - Space Marines STEEHL REHN
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Boosting Space Marine Biker
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IH is the only chapter tactics that effect vehicles. Dreadnoughts are vehicles.
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Solid Fists 2000 wip |
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![[Post New]](/s/i/i.gif) 2013/10/03 05:34:43
Subject: 2000 - Space Marines STEEHL REHN
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Hate to brake it at yeh but if ur opoment get first turn you gonna auto loose.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/10/03 06:07:04
Subject: 2000 - Space Marines STEEHL REHN
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Perfect Shot Ultramarine Predator Pilot
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phatonic wrote:Hate to brake it at yeh but if ur opoment get first turn you gonna auto loose.
Care to elaborate on that?
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![[Post New]](/s/i/i.gif) 2013/10/03 06:08:41
Subject: 2000 - Space Marines STEEHL REHN
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Boosting Space Marine Biker
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It's end of game turn not player turn that you need models on the board, so he'll be good
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Solid Fists 2000 wip |
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![[Post New]](/s/i/i.gif) 2013/10/03 19:12:54
Subject: 2000 - Space Marines STEEHL REHN
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Beast Lord
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I realized my list actually only came out to 1938 points, so I gave all the Ironclads assault launchers and I still have 12 extra points. Any suggestions?
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![[Post New]](/s/i/i.gif) 2013/10/04 00:32:06
Subject: 2000 - Space Marines STEEHL REHN
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Meltabombs?
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/10/04 04:41:03
Subject: 2000 - Space Marines STEEHL REHN
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Battlewagon Driver with Charged Engine
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You do not need assault launchers, you shouldn't be fearing I1. Those points could be a scout sniper squad. OR, as I wouljd prefer, lose the largely inefficient power swords on the sergeants and get a scout squad in a Land Speeder Storm.
The tactical flexibility this unit gives you is money. Reserve it. Give it a free Heavy Flamer. It comes in, moves 36, hides behind LOS blocking terrain, and dumps its cargo bottom of 5 on an objective. Or gets linebreaker. Or flames+rapid fires or flames+charges a unit sitting on an objective.
OR you can reserve them separately, walk the scouts on to your back field objective and just fly around Heavy Flamering people with the speeder. OR deep strike it. Possibilities are endless. Definitely better than power swords and assault launchers.
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Rule #1 is Look Cool. |
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