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Made in au
Crazed Spirit of the Defiler





Medrengard

TANKS TANKS TANKS TANKS WHERE ARE THE BLOODY TANKS!? A BETTER QUESTION IS, WHERE ARE'NT THERE TANKS!

I have a profound hatred for fighting grey knights and similarly armed MEQ armies. So, I donned my exponentially evil moustache and got twiddling! As you can see I am obsessed with all sorts of vehicles, Mostly the delicious Russ tank and use of this list will probably Mutate my already warped form into "That Guy". Now, without further ado, onto the Pancakes n' Cheeze!

My Take on all comers and competitive Tank List! ~Drum Roll~

HQ -

Company Command Squad
4 X Plasma Guns
Astropath
Chimera W/ Hull Heavy Flamer, Dozer
-205

Allied Company Command Vanquisher
Lascannon
-175

Elites - NOH!

Troops -

Veteran Squad
X3 Plasma
Chimera – Hull Heavy Flamer , Dozer
-175

Veteran Squad
X3 Plasma
Chimera – Hull Heavy Flamer, Dozer
-175

Veteran Squad
X3 Melta
Chimera – Hull Heavy Flamer, Dozer
-160

Veteran Squad
X3 Melta
Chimera – Hull Heavy Flamer , Dozer
-160

Allied Troops -

Tank Squadron
2 x Leman Russ Battle Tanks
2 Heavy Flamers
-300


Fast Attack -

Vendetta
-130

Vendetta
-130

Heavy Support -

Leman Russ Executioner
Sponson Plasma Cannons
-230

Manticore Rocket Launcher
Heavy Flamer
-160

-2000 points exactly!

Tactica!

The Company Commander squad zips about issuing orders and blamming any marines or infantry they go past, the astropath within the unit will assist me with my vendettas coming in faster.

The command Vanquisher on the other hand… Will issue orders to my tanks and fire at Land raiders/ MCs, BS4 should do a fair amount of damage at a range such a 72"

Veteran Squads and their chimeras are pretty much self explanatory

The allied russes will be going after infantry, vehicles and hordes, I chose the heavy flamer to give them the anti horde and infantry niche, and the hull weapons won't really matter for tank hunting unless I took a lascannon, but I tried to keep them cheap

Vendettas jobs will be showing the foe the might of the imperial guard by (hopefully) coming in early(ish) and zapping a few of my opponents aircraft, helping my tanks take out other vehicles, and if the situation calls for it, taking out inaccessible vehicles (other artillery or gleefully hidden Lascannon Predators etc.)

The executioner will be for MEQ, TEQ and MCs, Not really much to say aside from that. Moving on

Manticore is for more Anti Horde, or pulling enemy units off objectives, probably not MEQs though, that would likely be the executioner's job.

So what are your opinions on the list? All criticism is welcome! And if you think the list is fairly solid, start poking holes in any weak points! Thanks for any help!

   
Made in gb
Rogue Grot Kannon Gunna





I'm not quite sure who your allies are, but that's a failure on my part. Is it just a double force chart?

The only thing I could see are the LRBT squadron as allied troops. You have a spare heavy slot so split the tanks up so you don't have to shoot at the same target.

Tanks don't run. Keep their back sides 1" away from your board edge, most things will still be in range and you can not have your weak armour targetted. Which would mean losing heavy flamers to get longer ranged heavy bolters.

Overall magnificent.

 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Why thank you dear sir! I appreciate that! Kinda think of it, splitting the tanks sounds like a good idea, i also flicked through the codex and noticed that the annihilator and exterminators are the same price, as is the heavy bolter and heavy flamer, magnetizing ahoy!!! Also i'm allied with the imperial guard armored battlegroup from forgeworld

   
Made in au
Crazed Spirit of the Defiler





Medrengard

I must Ask, how cheesy would you guys call this list?

   
 
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