TANKS TANKS TANKS TANKS WHERE ARE THE BLOODY TANKS!? A BETTER QUESTION IS, WHERE ARE'NT THERE TANKS!
I have a profound hatred for fighting grey knights and similarly armed
MEQ armies. So, I donned my exponentially evil moustache and got twiddling! As you can see I am obsessed with all sorts of vehicles, Mostly the delicious Russ tank and use of this list will probably Mutate my already warped form into "That Guy". Now, without further ado, onto the Pancakes n' Cheeze!
My Take on all comers and competitive Tank List! ~Drum Roll~
HQ -
Company Command Squad
4 X Plasma Guns
Astropath
Chimera W/ Hull Heavy Flamer, Dozer
-205
Allied Company Command Vanquisher
Lascannon
-175
Elites - NOH!
Troops -
Veteran Squad
X3 Plasma
Chimera – Hull Heavy Flamer , Dozer
-175
Veteran Squad
X3 Plasma
Chimera – Hull Heavy Flamer, Dozer
-175
Veteran Squad
X3 Melta
Chimera – Hull Heavy Flamer, Dozer
-160
Veteran Squad
X3 Melta
Chimera – Hull Heavy Flamer , Dozer
-160
Allied Troops -
Tank Squadron
2 x Leman Russ Battle Tanks
2 Heavy Flamers
-300
Fast Attack -
Vendetta
-130
Vendetta
-130
Heavy Support -
Leman Russ Executioner
Sponson Plasma Cannons
-230
Manticore Rocket Launcher
Heavy Flamer
-160
-2000 points exactly!
Tactica!
The Company Commander squad zips about issuing orders and blamming any marines or infantry they go past, the astropath within the unit will assist me with my vendettas coming in faster.
The command Vanquisher on the other hand… Will issue orders to my tanks and fire at Land raiders/
MCs, BS4 should do a fair amount of damage at a range such a 72"
Veteran Squads and their chimeras are pretty much self explanatory
The allied russes will be going after infantry, vehicles and hordes, I chose the heavy flamer to give them the anti horde and infantry niche, and the hull weapons won't really matter for tank hunting unless I took a lascannon, but I tried to keep them cheap
Vendettas jobs will be showing the foe the might of the imperial guard by (hopefully) coming in early(ish) and zapping a few of my opponents aircraft, helping my tanks take out other vehicles, and if the situation calls for it, taking out inaccessible vehicles (other artillery or gleefully hidden Lascannon Predators etc.)
The executioner will be for
MEQ,
TEQ and
MCs, Not really much to say aside from that. Moving on
Manticore is for more Anti Horde, or pulling enemy units off objectives, probably not
MEQs though, that would likely be the executioner's job.
So what are your opinions on the list? All criticism is welcome! And if you think the list is fairly solid, start poking holes in any weak points! Thanks for any help!