Rampaging Carnifex
|
So, some things in here that you would regularly see, some not soo much.
A word on my tactics:
After many, many playtests, I have finally settled on sticking my markermander with a min squad of marker drones. Every other way I have tried to use him (attached to b-sides, attached to suits, etc) he has always ended up making the unit he joins a much bigger target and also made the unit much harder to hide. So with the marker drones, he is much easier to hide, is the only killpoint and does his job without imposing on another unit.
As for the buffmander, other than being a necessary custom suit I built, I would never carry him any other way. This is also the only instance I would ever use
shield drones. In most circumstances in the meta I play against, his unit comes in and melts 3 vehicles, seriously damages a deathstar or kills a monstrous creature. neuroweb jammer has been a hilarious 2 point piece of equipment and with iridium, sim, and the 2 shield drones, the commander alone absorbs a horrendous amount of firepower. he has even, in one game, falcon punched an annihilation barge and an overlord to oblivion haha.
Crisis suit units: Pretty much my staple bread and butter units, have never let me down.
Riptides: Have always performed exceptionally well
Broadsides: Now, I already know people will have problems with me using the rail rifle 'sides, but after a lot of playtesting, they have proven to be an exceptional unit...but only in units of 3. In many circumstances the missile sides are a superior version, but with the range of the rifle, my railsides can be deployed in a far more isolated backfield area and still reach most of the board. I ended up experimenting with this unit because I was having serious issues with venom spam dark eldar. Night shields are just the bane of my existence (especially in games that were hammer and anvil deployment, these guys have proven invaluable). Against any light vehicle or even against flyers, the railsides have proven invaluable. One game, they intercepted and blew out of the sky a helldrake (That Ap 1 means just one shot can be lethal to vehicles), in others they have managed to clear 4+ vehicles off the board.
As for the twin linked plasma rifles, other than being modeled that way, I feel the rifles synergize well with the plasma. This combo has proven invaluable against decent of angel lists, and is a really nasty combo against any high value deep striking units like oblits, terminators, etc. They even managed to intercept a trigon off the board the turn it arrived.
In any case, these guys are very valuable to the way I play.
Please post and comments, crits or questions!
HQ
Commander, x2 missile pods, drone controller, target lock, x2 marker drones 152 (joined to the drone squadron)
Allied Commander, iridium armor, puretide chip, neuroweb jammer, onager gauntlet,multi spectrum sensor, C&C node, Stim injector, x2 shield drones 206 (joined to the fusion suits DS'ing)
Troops
x3 crisis suits, x6 burst cannons, x2 gun drones, x2 ATS, bonding: x1 shas'vre 169
x3 crisis suits, x6 burst cannons, x2 gun drones, x2 ATS, bonding: x1 shas'vre 169
x3 crisis suits: x6 fusion guns, x2 target locks, bonding 169
Allied x6 fire warriors 54
Elites
Riptide, Ion accelerator, EWO, twin-linked SMS, 190
Riptide, Heavy burst cannon, EWO, ATS, twin-linked SMS, earth caste array 218
Fast
x4 marker drones 56
Heavy
x2 broadsides, high yield missile pods, smart missile systems, bonding, EWO 142
Allied x3 broadsides, railguns, twin linked plasma rifles, EWO 225
TOTAL: 1750
|