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![[Post New]](/s/i/i.gif) 2013/10/04 11:54:07
Subject: New to the Waaagh, ORKs
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Death-Dealing Devastator
Downingtown Pa West of Phili Pa
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I am just and about done with my Chaos army and am looking at doing an Ork horde next.
Here's what I have come up with so far.
Ghazgkull HQ and warlord Worth the points? Something cheaper?
With him is 6 Meganobs with combi skorchas Do they need the skorchas? Something better?
They all ride in a Battlewagon with a deff roller. What else should I take? Something faster?
Next Old Zogwort. I want to see him curse somebody. Worth it? Here we go?
10 Nobs these are the scoring types that come with the Warboss. What to equip them with? Meganobs?
Another Battlewagon to hold these guys.
3 squads of 30 boys each, choppers and sluggas, 3 big shootas, Nob with claw, armor and boss pole. Shootas?
These are my green tide
2 squads of lootas with Meks these go on the flanks and shoot to cover the green tide. Something better?
3 Zapp guns for shooty fun, Aegis line? Quad gun? Something better?
10 Deffcopters with twin linked Rokets for the flanking attacks. Worth the points?
The basic plan goes like this. Deffcopters scout move and take out big targets. Then the lootas and Zapp guns open up from the flanks. Next the green tide starts moving at full speed to cover ground.
The warlord and Old Zogwort move up behind and do the final assaults
Here's the Army so far. What do you think?
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MORE BACON FOR THE BACON GOD!!!!!!!!!!
The ONLY Good Orc is a DEAD Orc
Have some pride and paint those minis |
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![[Post New]](/s/i/i.gif) 2013/10/04 13:22:15
Subject: Re:New to the Waaagh, ORKs
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Well, two battlewagons aren't a bad start, and while Thrakka is a little inefficient points-wise, he still isn't the worst HQ to pick. Either way, you can just use him as MA warboss whenever you feel like not spending that many points.
However, I wouldn't run him with MANz (Mega-Armoured Nobz). Just think about it - how many units will be left standing after they were attacked by 7 S10 attacks? How many after being attacked by 18 S9 attacks? They don't really need to be in the same unit, you'll only produce overkill that way. Put your MANz in their own battlewagon and give Thrakka a bodyguard of boyz.
Old Zogwort has the issue of having BS0 - the first half of the ork psy table will not be usable. The curse is a nice gimmick, and 'ere we go gets in your way more often than it helps. If you like the model and its rules, go for it, but he is not a competitive choice.
The second unit of nobz is where you really should back down. Nobz are awesome and all, but expensive as hell. The ork army's way of survival is not saves, but numbers. Nobz get you two wounds for 20+ points, boyz get you 3 wounds for 18 points. If you sink too many points into nobz your army will become too small and thus too easy to kill. Rule of thumb is, get one unit of any kind of nobz, no more. In terms of power it's biker nobz > meganobz > regular nobz.
For boyz, there is little reason not to make them shootaz, they are better in almost every way. However, battlewagons won't mix well with footslogging mobs, either have everyone walk on foot, or get everyone a ride.
Two squads of lootaz are awesome, just ignore the meks. They're nothing but a downgrade.
The zzap gun is a trap. 2d6 sounds awesome, and everyone like roasting gretchin on high voltage - but when you crunch the numbers, it's both more expensive and strictly worse than the kannon. For shooty fun, pick kannons. A quadgun could also be manned by regular gretchin, and those are scoring units.
Large units of deffkoptaz are very expensive for what they do, so you should keep the units smaller. Three or even single koptaz are less vulnerabe to leadership issues, and usually still get the job done. You could split your koptaz into 3x3 and leave the tenth at home, if you don't have any other fast attack units.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/10/04 14:30:13
Subject: New to the Waaagh, ORKs
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Nurgle Predator Driver with an Infestation
Brantford, Ontario
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^ This guy I love coptas probably my favourite unit in the game but they are costly when you take 5 ina one sqaud i like them best in sqauds of 3's and often take 9.
Also taking trukk boys with the 2 battlewagons works alot better, but i do like have big mobs of boys, i dont like 30 man sqauds i feel they are too cumbersum 20 man sqauds with 2 big shootas power klaws and shootas seem to work best for me anyway, KFF mek is always a good option just for that extra sruviablilty either in the wagon or with the boys.
Im not a big fan of nobs or weirdboys in general, I perfer sheer numbers of boys and shots, lots of lootas and lots of boys works very well. Ive tried ghaz hes okay but i cant justify the points, The thing with orks is you can fit a ton of models in 1500 - 2000 point games that are effeicient and versitle in whatever you need them for, the lack of av14 busting capibility is hindering but i usually tend to ignore these problems and if its leman russ or hammer heads that your worried about, a good outflank from the deftcoptas can pop those nasty vehicles quickly. All said and done, Orks are one of the most fun and funniest races ive ever played im really glad i started with them and the fluff is marvelous.
Im sure youll find something that you just want to use everygame even if its not competetive or the meta.
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Iron Warriors |
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![[Post New]](/s/i/i.gif) 2013/10/04 14:40:30
Subject: New to the Waaagh, ORKs
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Lieutenant Colonel
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my advice is this,
more shoota boys for the green horde part, drop zogwort unless your meta has lots of people spmming IC's, even then its frustrating when you cannot outroll your opponent.
I have actually found kommandos, + bikes, bcaked up by green horde to bequite good.
the kommandos are deceptively fast, starting at WORST 18" away from the enemy, and at best, 12" away, the move through cover helps a lot, and lets them keep cover saves without sacrificing too much mobility.
I take at least two full squads of kommandos, and two squads of warbikers at about 1500pts, so that turn two I always have a huge amount of my army in combat. this also protects the ~60+ boys who are moving up the feild as the enemy is too busy shooting the bikes.
two warbosses on bikes are nice too, as the two warbike squads can move up, each with a boss in them, then when they charge, you acn cheery pick units so each boss charges a unit, and each warbike squad does as well. if you do the matchup right, this will realllly cripple their ability to kill the oncomming horde.
ghazzy is a biiit expensive until you hit higher points games, where he really shines.
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![[Post New]](/s/i/i.gif) 2013/10/04 23:25:23
Subject: New to the Waaagh, ORKs
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Regular Dakkanaut
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Good advice guys.
If I could suggest something from my play book that I love, has always been worth their points, and half the games I've won are entirely because of them.
Take a grot squad. Seriously, take at least one squad at minimum size, only 40 points.
For only 40 points here's what you get.
1. A scoring unit. Sit them on or near an objective (5 games out of 6) and hide them as best you can.
2. They can give a cover save to something far more valuable. They can give a unit of lootas a cover save and not block the lootas shooting. (they can move back opening line of sight, than run back up to provide cover). Good to combine with #1 if your lootas are near an objective.
3. If they are lucky they can actually do something. Yeah, their stats suck in almost every way. But they have potential for very few points. I've seen a 19 grot unit tarpit a greater demon half of a game.
4. Bubble wrap. A unit of grots can often make a huge difference by blocking the way of an assault.
5. Worst case scenario, they get slaughtered. In most cases that was a complete wast of your opponents very valuable number of actions, especially if the attacking unit was a bit costly.
A unit of 10 shoota boys, no upgrades also works similarly, and have better stats in many ways. They do have slightly worse leadership/moral problems if they take enough wounds, and cost a little more. Worth considering though.
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![[Post New]](/s/i/i.gif) 2013/10/05 03:59:24
Subject: New to the Waaagh, ORKs
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Lieutenant Colonel
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thats actually very true, i usually take a decent sized unit of grots with much sucess... they cap stuff like you wouldnt believe and all the above too, for cheap!
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![[Post New]](/s/i/i.gif) 2013/10/05 04:21:02
Subject: New to the Waaagh, ORKs
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Big Mek in Kustom Dragster with Soopa-Gun
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9 deffkoptas? do you run some with TL bigshootas? i feel having more than 3 TL rokkit koptas is kinda a waste since theyre 45pts a pop and honestly not that hard to kill.
Im hoping in the next codex they get assault movements  unlikely but it kinda fits since theyre a LOUSY assault unit (no nob, low numbers, and theyre just a boy anyway).
Actually havent used deffkoptas in awhile....which is surprising since for the longest time i never played without my 3 rokkit koptas...even as low as 1000pts lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/10/06 22:06:22
Subject: Re:New to the Waaagh, ORKs
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Death-Dealing Devastator
Downingtown Pa West of Phili Pa
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Ok here's what I came up with after all of your advice.
HQ Ghazghkill ( I love him and would have his baby, if I wasn't a man (Maybe the wife could ))
5 burna boys.
2 30 boy squads with choppas with 3 big shootas Nobs with PC HA and Boss Pole
2 30 boy squads with shootas 3 big shootas Nob with PC,HA and boss pole.
These 6 elements are the Green wave they get on line and charge. the choopers run until they hit the enemy line. Shooters run then snap fire. Burnas and GH are the point of the Kbar.
Base of fire is 10 Gretchin in an ADL with Quad gun.
2 5 boy Lootas squads position themselves to support the big push.
Lastly the flanking element.
2 squads of 3 Def Copters with twin linked Rookets.
5 Nobs on bikes with PKs Wagg banner
These are the ones that are counted as troops when you get GH so they can take objectives.
What do you think?
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This message was edited 1 time. Last update was at 2013/10/06 22:07:41
MORE BACON FOR THE BACON GOD!!!!!!!!!!
The ONLY Good Orc is a DEAD Orc
Have some pride and paint those minis |
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![[Post New]](/s/i/i.gif) 2013/10/08 11:52:26
Subject: New to the Waaagh, ORKs
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Looks pretty good, just the five burnaz seem a little lost here. They are exactly as survivable as regular boyz, so why shouldn't your opponent just shoot them off the board? Even with a full squad of 15 that problem doesn't really go away, so I'd rather save those 75 points, shave off another 10 points somewhere else and get a KFF mek for your army. If fielded somewhere in the middle of your army, he is going to provide 5+ cover to those 120 boyz, it's hard to pass up on that.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/10/08 13:12:31
Subject: New to the Waaagh, ORKs
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Trustworthy Shas'vre
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Jidmah wrote:Looks pretty good, just the five burnaz seem a little lost here. They are exactly as survivable as regular boyz, so why shouldn't your opponent just shoot them off the board? Even with a full squad of 15 that problem doesn't really go away, so I'd rather save those 75 points, shave off another 10 points somewhere else and get a KFF mek for your army. If fielded somewhere in the middle of your army, he is going to provide 5+ cover to those 120 boyz, it's hard to pass up on that.
Solid suggestion.
Personally, I'd rather see more lootas than the Gretchin on the ADLQuadGun.
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![[Post New]](/s/i/i.gif) 2013/10/08 15:51:44
Subject: New to the Waaagh, ORKs
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Been Around the Block
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Seems like you are off to a pretty good start. I would only use a 1-2 pks in your Nob Bikers. You want a few ablative wounds plus they will wreck pretty much anything in combat. Just be weary of monstrous creatures/dreadnoughts. The bikers initiative is low and they will get insta gibbed.
I personally like painboy in there as well.
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![[Post New]](/s/i/i.gif) 2013/10/08 23:35:27
Subject: Re:New to the Waaagh, ORKs
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Death-Dealing Devastator
Downingtown Pa West of Phili Pa
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The reason for the Gretchen on the ADL is that they have a BS3 and if you use them to man the gun they must all fire at the same target.
Though 20 lootas sounds cool instead.
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MORE BACON FOR THE BACON GOD!!!!!!!!!!
The ONLY Good Orc is a DEAD Orc
Have some pride and paint those minis |
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