Switch Theme:

The Baron and jetbike seer council  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut




Hey guys. Just starting up warhammer season and I've crafted myself a dark eldar/eldar seer council. I played a game last night - and as rookies we were confused how low I can actually get the the cover save with the unit.

From my understanding:

Jink +1 save which makes the Jetbikes +5
Shrouded warlock power makes it +4
Seatlh from the baron makes it +3
A moving flat out makes it +2
Adding fortune puts it to 2++

Is this correct?

Some people quote positioning the baron in the front but we can't figure out why. Also does the jetbike itself grant a 3+ armor save?

Thanks, lots of questions to ensue.
   
Made in be
Kelne





That way,then left

Jink's base 5+ if you've moved. If you add Stealth and Shrouded you'd get 2+ already, moving "flat-out" (that's for vehicles though) would get the jink save to 4+, but it would still get you a 2+ .
The eldar jetbike's effects are spelled out clearly in the codex in the wargear section, and do grant a 3+ armor save.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Eclipseone wrote:
Hey guys. Just starting up warhammer season and I've crafted myself a dark eldar/eldar seer council. I played a game last night - and as rookies we were confused how low I can actually get the the cover save with the unit.

From my understanding:

Jink +1 save which makes the Jetbikes +5
Shrouded warlock power makes it +4
Seatlh from the baron makes it +3
A moving flat out makes it +2
Adding fortune puts it to 2++

Is this correct?

Some people quote positioning the baron in the front but we can't figure out why. Also does the jetbike itself grant a 3+ armor save?

Thanks, lots of questions to ensue.


Right some confusion here. Jink gives you a 5+ cover save, stealth improves that to 4+. Shrouded improves that to 2+. So you don't have to turbo boost to get 2+ cover. When people refer to 2++ saves they mean 2+ Invulnerable saves not a reroll. Fortune does not make the cover save invulnerable just gives you a reroll. The reason to put the baron at the front is he can soak ignores cover wounds and just pass back with look out Sir any non-cover ignoring shots. Eldar jet bikes give you an armour it is listed in the codex the most common power house ignore cover weapons are AP3 so look into protect/jinx on a Warlock too (if you roll that golden 4 of course).

Hope this helps.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Regular Dakkanaut




Great info. Is cover not better than an invulnerable save with respect to this unit and 2+? Ie: ap 1 and 2 weapons can always be saved with cover?

This message was edited 1 time. Last update was at 2013/10/04 18:29:44


 
   
Made in be
Kelne





That way,then left

No, cover is not "better" than an invulnerable save, as very few weapons ignore invulnerable saves while quite a few ignore coversaves. In this instance though you'll still use your 2+ cover most of the time.
   
Made in ca
Regular Dakkanaut




So with that said, sorry I'm a rookie.. With the council at 2+, and I'm shot with ap3 weapons I roll the 2+, with ap2 weapons I roll the 4+ invulnerable?
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Only things with the ignore cover special rule, or things that use flamer templates ignore your cover. Otherwise treat it exactly like an invulnerable save, its not ignored by any AP but you don't get it in combat. So the ONLY time you will use your Invulnerable save is when you are shot by something that ignores cover and is AP 3, the main example being a Heldrake Baleflamer. Then you would use your invulnerable. Its a major point of using the best save available, so a jetbike with jink (5+), stealth (4+) from the Baron, and Conceal from warlock(2+), has a 2+ cover/3+ armour from bike/4+ invul from rune armour. You use the best available, and you only use a weaker one if the shot ignores ones before it.

 
   
Made in us
Trustworthy Shas'vre






A Save is a Save, but some saves can be negated.

In general..
Invulnerable saves cannot be negated.
Armor saves and only armor saves are negated by AP Values.
Cover saves can only be ignored by things that ignore cover, flame templates, or things with a special rule.

Bike grants a 3+ Armor Save.
Jink Grants a 5+ Cover save which can be improved by +1(Stealth) and +2(Shourding) for a total of a 2+ Cover save.
So he has a 3+ Armor Save and a 2+ Cover Save.
A Farseer on a bike has a 3+ Armor Save, a 2+ Cover Save, and a 4++ Invulnerable Save.

You always take your best save and can only take one save even if you have Armor, Cover, and Invulnerable.

So a bike is hit by a Bolter, AP5 and gets to take his best save, a 2+ Cover save.
So a bike is hit by a Flamer, AP5 but ignores cover and gets to take his best remaining save, a 3+ Armor.
So a bike is hit by a Helldrake's Baleflamer, AP3 and ignores cover, the bike gets no save.
A Farseer on a bike hit by a Baleflamer, AP3 and Ignores cover so he doesn't get his 2+ Cover, or his 3+ Armor, but he gets his 4++ Invulverable Save.

Hope that helps a bit.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
 
Forum Index » 40K You Make Da Call
Go to: