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Made in us
Deadly Dire Avenger




Colorado Springs

So I ran this list last weekend against a Raven Guard list and won with a fairly large contingent left but I have a feeling it was more due to good/lucky/poor positioning on the part of me and my opponent than by the strength of the list. To whomever decides to read all of this, do you think this list is strong enough to win in most situations?

Aegis Defense Line --100pts
- Quadgun

-HQ-

Farseer --175 pts
- Jetbike, Singing Spear, Spirit Stone of Anath'lan, Mantle of the Laughing God

Spiritseer --100 pts
- Firesabre

Warlock x3 -- 165 pts
- Jetbike, Singing Spear (attached to each windrider)
Warlock -- 35 pts
- Witchblade (attached to guardians)

-TROOP-

Guardian Defender x20 -- 215
- Heavy Weapon Platform x2 (Bright Lance, Shuriken Cannon)

Windrider Jetbike x3 -- 61 pts
- Shuriken Cannon

Windrider Jetbike x3 -- 61 pts
- Shuriken Cannon

Windrider Jetbike x3 -- 61 pts
- Shuriken Cannon

Wraithguard x5 -- 345 pts
- D-Scythes
Wave Serpent
- TL Scatter Laser, Holofield

-FAST ATTACK-

Hornet x3 -- 285 pts
- 2 Pulse Laser, Holofield

-HEAVY SUPPORT-

War Walker x3 -- 255 pts
- Scatter Laser x2 (two walkers)
- Bright Lance x2 (one walker)
- Star Engines (all)

Fire Prism -- 140 pts
- Holofields

"I have all the powers of Hell at my disposal. Who are you to question me?"

"You stand accused of violence against Iyanden. That your crime has not yet been committed is of no consequence. The sentence is oblivion."

14k 12/4/1 6th
3k 4/1/2
2.5k 9/2/0
 
   
Made in us
Agile Revenant Titan




Florida

What I've found is a lot depends on what you regularly play against. If you are going to larger events, this list would have trouble. However, if you mostly play local with some RTT style events, I think there is some tweaking you could do. It has a reasonable balance to play 6th edition.

Guardians: I am not sure why the Cannon and a Brightlance. It looks like the Spirit Seer and Warlock joins them and sits with the Quad Gun. For longer ranged shooting, you have a Quad Gun, Shuriken Cannon and a Brightlance. All with varying ranges and target priority. I would look to build a better synergy with those weapons.

-Spirit Seer: Why the Fire Sabre? Not saying it is a bad choice, but I don't understand it.

-I like the Hornets.

-How does your War Walker configuration work for you? As you have a 3rd HS slot available, why not just separate the Brightlance War Walker into a unit of 1 (obviously be careful not to give up First Blood) and you retain the same firepower, but now have the option of firing at 2 seperate targets?

-I highly recommend looking into how much terrain impacts the movement of your Wave Serpent. I've become a big fan of Ghostwalk Matrix, especially for units such as D-Scythe Wraithguard. Being able to position a WS in terrain exactly where I need it and not worry about a dangerous terrain test has been very useful.

A question I have just by looking at your list. How often do you play against Tau or other players who utilize a lot of 'Ignore Cover'? I'd wager you are banking on buffing cover saves a lot and if someone denied your cover saves, the army would start to crumble pretty quick. To me, this would be your achilles heel.

Hope this helps.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
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