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I like the Riptide Loadouts, but you are sorely lacking in Force Multipliers. Riptides alone do not independently possess that high of a damage output, the ability to boost BS with MLs, Ignore Cover with MLs, Twinlink, Monster/Tank Hunter, and ignore cover with a Buffmander, ECPA for FE, TwinLink with a Farseer etc all have a huge impact on how well those units perform.
Alone, they are still solid units, but they will not carry an army. You may very well find your self underwhelmed with how they perform on the table. I usually advocate Stims on Riptides like this, but for your list I'm going to say drop them. If you only had two, yes Stims are huge as they become as durable as three. But with three Riptides smart opponents will just ignore them anyway, or wait to engage them in CC and sweep them.
Your scoring block is light, you need at least one more troop at this level.
Most would say the Sunshark isn't worth it, but it can do well and is good AA since it gets to drop off its drones before enemy interceptor can engage it. I think you would be better off with a Skyray, but the Sunshark isn't terrible and will work.
You have a significant amount of AA, VT HBC Riptide, 2 VT Broadsides, and the Sunshark. I don't think you need all three, I'd consider changing the support system on the Broadsides as HYMP and SMS being TwinLinked are still effective AA in a pinch. Pick up a couple of MLs if you can, maybe a small MarkerDrone Squad or squad of Pathfinders.
I'd drop the Stims, pick up more scoring units. Drop the VTs on the Broadsides for EWOs or nothing and pick up some more Markerlights either in drones or Pathfinders.
Hope you find my advice useful.
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