Switch Theme:

Need help against Tau and Eldar, please.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Beast of Nurgle





Augusta, Ga

So, I play Imperial Guard, usually with Nurgle allies, and I find it impossible to even compete with either Tau or Eldar. Can anyone help with this or am I just out of luck until the new Codex?
Model list:
Lots of infantry models and heavy weapon squads.
Techpriest
priest
Two Basilisks
Manticore
two Vendettas
two Bane Wolves
Leman Russ Vanquisher
Sentinel w/lascannon

Allies:
32 plaguebearers
Daemon Prince
two Heralds of Nurgle
Herald of Nurgle on Palanquin
Forgeworld Great Unclean One
two beasts of Nurgle
16 Bloodletters
Skulltaker

What kind of Imperial Guard armies do well against the Eldar and Tau ? I prefer mechanised over infantry. Maybe that's the problem. What kind of suggestions do either Tau, Eldar or Imperial Guard playes have? Thanks for any help.


No more "Dr. Dont Kill Anybody". 
   
Made in us
Trustworthy Shas'vre






Well, IG can compete with Tau and Eldar, so the problem is either your skill, your list design, or your opponent's skill and list design.

Both Tau and Eldar struggle with taking on AV14, so the Russ is a tough nut to crack. Vendettas work well. And Nurgle Allies are tough nuts to crack, but with the ability to ignore cover your Plaguebearers may bot do as well as you hope.

What would be very helpful would be some sample lists you've run and some sample lists they've run, then we'd be able to help you.


Otherwise I'd say,

Variety of Vets in Chimeras
2xVendetta with Vets
Lemon Russ
Manticore

GUO ML3 Biomancy, 2x Greater
2x Plaguebearers
Winged Nurgle Prince, ML3, Greater


Both armies will struggle to kill a GUO and with the Balesword he is an easy answer to Wraithknights and Riptides, or at least the threat of him will seriously alter your opponent's deployment and movement. If he just plods around getting shot, that is fine too as he is just about the most durable unit in the game. Waveserpents will be an issue, but they are always an issue due to the Serpent Shield. Eldar don't have easy answers to your Vendettas and if they pop the Serpent Shield, punish them.

Without any more specific advice or details about what you are facing or what particular problems you are encountering that's the best advice I've got.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Locked in the Tower of Amareo




IG are not as bad off because the amazing Eldar firepower is taking out cheap ass guardsmen with each hit.
   
Made in us
Beast of Nurgle





Augusta, Ga

Here is one of the lists I have used, broadly.

Company command squad, autocannon, banner, vox.
5x Vet squads, autocannon, vox. (as I listed in my models section I have no chimeras)
1 vendetta (just got my second, so I haven't used it yet)
1 Manticore
1 Basilisk (also just got my second)
leman russ
2x bane wolves
Nurgle daemon Prince w/wings, armour, and greater reward for instant death weapon.
15-20 Plaguebearers w/banner and plagueridden.

The problems I have start with turn one. I've played over twenty games of 6th edition 40k and only gone first twice. First turn against either tau or eldar consists of both manticore and basilisk getting destroyed, either by wave serpent spam or riptide spam, both bring agis defense lines (*sp.) eldar players either bring seer council deathstar or wraithguard deathstar or jetbike bs. Both tau and eldar players bring farseer on jetbike with jetbikes. So between never failing a cover or invulnerable save, ignoring cover saves in one form or another and having longer range, higher strength guns, and better BS I don't really see what I can do "strategically". My daemon prince has yet to actually make a single close combat attack in any game I've used him in. Rerolled skyfire either kills him outright or knocks him to the ground where he is summarily executed by massed fire or, again, wave serpent spam does the same thing. Since both tau and eldar are full of instant death weapons my Great Unclean One is even more worthless than a flying daemon prince.


No more "Dr. Dont Kill Anybody". 
   
Made in us
Trustworthy Shas'vre






 urion wrote:
Here is one of the lists I have used, broadly.

Company command squad, autocannon, banner, vox.
5x Vet squads, autocannon, vox. (as I listed in my models section I have no chimeras)
1 vendetta (just got my second, so I haven't used it yet)
1 Manticore
1 Basilisk (also just got my second)
leman russ
2x bane wolves
Nurgle daemon Prince w/wings, armour, and greater reward for instant death weapon.
15-20 Plaguebearers w/banner and plagueridden.

The problems I have start with turn one. I've played over twenty games of 6th edition 40k and only gone first twice. First turn against either tau or eldar consists of both manticore and basilisk getting destroyed, either by wave serpent spam or riptide spam, both bring agis defense lines (*sp.) eldar players either bring seer council deathstar or wraithguard deathstar or jetbike bs. Both tau and eldar players bring farseer on jetbike with jetbikes. So between never failing a cover or invulnerable save, ignoring cover saves in one form or another and having longer range, higher strength guns, and better BS I don't really see what I can do "strategically". My daemon prince has yet to actually make a single close combat attack in any game I've used him in. Rerolled skyfire either kills him outright or knocks him to the ground where he is summarily executed by massed fire or, again, wave serpent spam does the same thing. Since both tau and eldar are full of instant death weapons my Great Unclean One is even more worthless than a flying daemon prince.


Not to sound rude, but what I am getting from you is that you are not a very good player yet and do not understand your opponent's codex very well nor have you constructed a very efficient army. So far I am of the opinion your opponents are better players and list builders than you. Move over to the Amry list section and ask some of the experienced Guard players for their aid, you will need it.

Only got 1st Turn twice in 20 games..... Either really bad luck, an exaggeration, or you are giving them first turn. 1st Turn for Guard can be very effective.

Both Tau and Eldar are full of instant death weapons..... can you name one Tau ID weapon? I'd like to know, my Tau army would like to field it. Eldar have Distort weapons and that is only on a 6 to wound. Short of short ranged Wraithguard or Wraithscythes, a lucky Wraithknight Shot or unlikely DCannon 6 a GUO isn't as fragile as you seem to think especially with a 50% chance of rolling a Psychic power making him an Eternal Warrior.

Wraithguard Deathstar..... not very scary. Slow with low damage output. Seer Council Deathstar.... reliant on certain phychic powers and ultimately unreliable.

Never failing a cover or invulnerable save, ignoring cover saves..... this sounds like whining. Unless they are fielding rerollable 2++, which is possible but requires specific rolls and tailored list that leaves other weaknesses, you aren't making them roll enough dice.

If you believe you can't do anything "strategically" to defeat them and their armies are just cheese and its because their codex is newer blah blah blah, play a different game. Good players can and still do good with older codexes, and at the level you are playing there is no reason you can't start winning some games. Just from listening to a couple of your posts you come of as eitehr an inexperienced player or one who has not grasped 40k yet. Keep learning, keep practicing, and keep evolving your lists and you will do better. Until then, whining isn't very productive.

Now, if your opponents are fielding hard as nails lists, or are very skilled players, or experienced and successful tournament players, you aren't likely to win many games until you step up your game to their level. See my signature for an explanation.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
 
Forum Index » 40K General Discussion
Go to: