urion wrote:Here is one of the lists I have used, broadly.
Company command squad, autocannon, banner, vox.
5x Vet squads, autocannon, vox. (as I listed in my models section I have no chimeras)
1 vendetta (just got my second, so I haven't used it yet)
1 Manticore
1 Basilisk (also just got my second)
leman russ
2x bane wolves
Nurgle daemon Prince w/wings, armour, and greater reward for instant death weapon.
15-20 Plaguebearers w/banner and plagueridden.
The problems I have start with turn one. I've played over twenty games of 6th edition
40k and only gone first twice. First turn against either tau or eldar consists of both manticore and basilisk getting destroyed, either by wave serpent spam or riptide spam, both bring agis defense lines (*sp.) eldar players either bring seer council deathstar or wraithguard deathstar or jetbike
bs. Both tau and eldar players bring farseer on jetbike with jetbikes. So between never failing a cover or invulnerable save, ignoring cover saves in one form or another and having longer range, higher strength guns, and better
BS I don't really see what I can do "strategically". My daemon prince has yet to actually make a single close combat attack in any game I've used him in. Rerolled skyfire either kills him outright or knocks him to the ground where he is summarily executed by massed fire or, again, wave serpent spam does the same thing. Since both tau and eldar are full of instant death weapons my Great Unclean One is even more worthless than a flying daemon prince.
Not to sound rude, but what I am getting from you is that you are not a very good player yet and do not understand your opponent's codex very well nor have you constructed a very efficient army. So far I am of the opinion your opponents are better players and list builders than you. Move over to the Amry list section and ask some of the experienced Guard players for their aid, you will need it.
Only got 1st Turn twice in 20 games..... Either really bad luck, an exaggeration, or you are giving them first turn. 1st Turn for Guard can be very effective.
Both Tau and Eldar are full of instant death weapons..... can you name one Tau
ID weapon? I'd like to know, my Tau army would like to field it. Eldar have Distort weapons and that is only on a 6 to wound. Short of short ranged Wraithguard or Wraithscythes, a lucky Wraithknight Shot or unlikely DCannon 6 a
GUO isn't as fragile as you seem to think especially with a 50% chance of rolling a Psychic power making him an Eternal Warrior.
Wraithguard Deathstar..... not very scary. Slow with low damage output. Seer Council Deathstar.... reliant on certain phychic powers and ultimately unreliable.
Never failing a cover or invulnerable save, ignoring cover saves..... this sounds like whining. Unless they are fielding rerollable 2++, which is possible but requires specific rolls and tailored list that leaves other weaknesses, you aren't making them roll enough dice.
If you believe you can't do anything "strategically" to defeat them and their armies are just cheese and its because their codex is newer blah blah blah, play a different game. Good players can and still do good with older codexes, and at the level you are playing there is no reason you can't start winning some games. Just from listening to a couple of your posts you come of as eitehr an inexperienced player or one who has not grasped
40k yet. Keep learning, keep practicing, and keep evolving your lists and you will do better. Until then, whining isn't very productive.
Now, if your opponents are fielding hard as nails lists, or are very skilled players, or experienced and successful tournament players, you aren't likely to win many games until you step up your game to their level. See my signature for an explanation.