So I'm considering an Iron hands list for the new SM codex. I know that bikes with grav-guns seems to be the new go to list for everyone, but thought I'd give love to the old armor division of the space marines. This is what I'm looking at.
Iron Hands:
HQ:
225 Chapter Master w/ Artificer Armor, Eternal Shield, Power Fist
90 Master of the Forge
Troops:
125 5x Tactical squad w/ melta gun, Combi-melta, Drop Pod
125 5x Tactical squad w/ melta gun, Combi-melta, Drop Pod
125 5x Tactical squad w/ melta gun, Combi-melta, Drop Pod
115 5x Tactical squad w/ melta gun, Drop Pod
115 5x Tactical squad w/ melta gun, Drop Pod
Elites:
180 Ironclad Dreadnought w/ 2x Heavy Flamers, Drop Pod
180 Ironclad Dreadnought w/ 2x Heavy Flamers, Drop Pod
180 Ironclad Dreadnought w/ 2x Heavy Flamers, Drop Pod
Heavy Support:
180 Ironclad Dreadnought w/ 2x Heavy Flamers, Drop Pod
180 Ironclad Dreadnought w/ 2x Heavy Flamers, Drop Pod
180 Ironclad Dreadnought w/ 2x Heavy Flamers, Drop Pod
Idea is if the army I'm facing is vehicle heavy I'll come in with the marines for some melta action prior to the dreads raining in. if I'm facing the normal meta around my FLGS which is hordes of infantry then I will have the iron clads come in first and roast some people over the aegis walls and then proceed to bring my infantry in to clean up or go capture points. Also my opponent will always be deploying first if I win the roll Automatically Appended Next Post: Oh and the chapter master is there to go have some fighting fun with big and fast MC's. IE tyrants, Wraith knights, that sort of thing. The ones I don't want just running over and smashing my dreads before they get to swing.
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