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OK

I've been running the Juggerlord since the new codex came out. However, I've been wary to use him lately due to so much S10 from MC and such. I've been seeing nurgle bike lords being run more lately and is wondering the community's opinions on these two guys. Which do you prefer?



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Canada

Heres the problem I always had with Jugger-Lords...

Nurgle is supposed to be tough.... Yet the Juggernaut gives +1 Wound AND Toughness... I hate that... If it didn't increase the Toughness of the Lord and the Toughness value was allocated to the Nurgle Palaquin I would be happy with it, because it isn't I never take a lord on a Jugger, and steer clear of Khorne units all together..

A Nurgle Lord benefiting more from a run of the mill Chaos Bike is sad... But very effective... Fast + Tough... Its a scary combination, but leaves you with only 3 wounds.. Another problem I have with Lords...

Chaos Bikers are cheap though so putting him with some Nurgle Bikers and giving him the Burning Brand is always a nice thing. Plus, it's extra wounds you can always Look Out Sir!... Thats pretty much what they're there for. Bring 10 or so, move, shoot and Brand stuff.

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Daemonic Dreadnought





Eye of Terror

I like Nurgle bike lords, especially with the Black Mace and Sigil of Corruption. The extra invulnerable save just makes them so much nastier.

   
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OK

Yeah I'm not a nurgle player but I have an extreme problem with the palanquin not giving extra toughness. It makes no sense.
A 5 wound T6 character would have been a great wraithknight killer.



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Made in gb
Longtime Dakkanaut





Jugger lord is way more killy but way less survivable, he looses to most MC but beats mos characters. Another problem is running him with spawn leaves them vulnerable to demolisher rounds. I take the nurgle biker Guy more often but mix it up sometimes.

Problem is they both loose to daemon princes so you might as well take either a daemon prince of your own (for offense) or abaddon and 35 cultists (for counter charging) .

If I had to pick one though I'd go with the nurgle fist claw biker

I've also played lvl 3 nurgle sorc on palequin with force axe and biomancy. Gets spendy and doesn't have fearless though. +2 wounds does more for a sorc than a lord

This message was edited 1 time. Last update was at 2013/10/07 15:52:29


 
   
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Implacable Black Templar Initiate





England

I swear by both these builds lol, but only run one or the other in games, unless it's like 3000 points then I use both haha.

The juggerlord is good as it is cavalry it ignores difficult terrain, the extra toughness, attack and wound. Give the Lord the axe of blind fury and he is a beast. I use mine for termy hunting or clearing the enemy back field after the initial push.

The biker Lord is also super. T6 is amazing and doesn't have to fear ID. Add a powerfist and the sigil and you can take anything they throw it you for the first round, then splat pretty much anything after with the fist. Also a great delivery system for the burning brand of scalathrax...

Run whichever according to the flavour of your army. Obviously if you like to run plague Marines take the biker Lord so they become troops, same with the khorne lord and the berzerkers.

.

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Longtime Dakkanaut





 ChaosCrusader wrote:
The juggerlord is good as it is cavalry it ignores difficult terrain.


The biker also is not slowed by difficult terrain, instead he has to make dangerous terrain tests. That sounds bad but in reality it is only a 1/18 chance of suffering a wound. Its so nice to be able to routinely make 6/7 inch charges into enemies through terrain. The jugger does have fleet though which the bike doesn't.
   
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Steelcity

Juggerlord dwarves the nurgle lord for pure CC in pretty much every way.

Calvary has fleet which is a lot better than a bike for reliable charges.
The axe is just an amazing CC weapon and hard to beat.

Yeah a nurgle lord is alright with the black mace but you're still AP4. Without the black mace you're a pretty lame character with low amount of attacks (if you use a power fist).

Khorne lord however gets an incredible amount of attacks and doesn't negate fleet your spawn get.

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Made in gb
Longtime Dakkanaut





 Kirasu wrote:
Juggerlord dwarves the nurgle lord for pure CC in pretty much every way.

Calvary has fleet which is a lot better than a bike for reliable charges.
The axe is just an amazing CC weapon and hard to beat.

Yeah a nurgle lord is alright with the black mace but you're still AP4. Without the black mace you're a pretty lame character with low amount of attacks (if you use a power fist).

Khorne lord however gets an incredible amount of attacks and doesn't negate fleet your spawn get.


Definetly the khorne is better in melee, that is until you fight a daemon prince who smashes you before. You can strike. Also remember spawn are T5 with jugger so get flattened by demolisher equivalents

They both have their uses e.g. against GK khorne is better, against IG or tau the nurgle is bettet
   
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Juggerlords are amazing. Sigil of corruption and axe of blind fury make them very very tough opponenets in CC. I use one in every CSM list I have made. The main problem with running a khorne lord is having to run khorne bikes or spawn with them as they are not so tough. I sometimes run my juggerlord solo directly behind a termi filled land raider.
   
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JuggerLord kills pretty much everything if he can make it into combat. Being mostly Beasts with the Spawn helps use cover on the way. I find buffing that unit with Tzeentch Daemon-Heralds and Endurance to be a very effective method of delivering them. However, a Khorne Axe Terminator Lord in a Land Raider can probably deliver the Axe more safely, if you don't want a non-Khornate list.

Nurgle Biker Lords die as easily as Khorne Jugger Lords, even with T6 Bikers or Spawns. If you fear the S10 pie-plates (which we should!) spread them out max distance on the way. If they don't have any S10, then who cares?

Both HQs are awesome, I've had both succeed immensely and both die miserably. The main question is do you want Plague Marines in your army as scoring units? Or do you want Berzerkers? Or both? Yes, yes, and yes. And take a Heldrake and Maulerfiend and Obliterators. That gives the opponents a really tough choice what to fire at.
   
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Steelcity

Both HQs are awesome, I've had both succeed immensely and both die miserably. The main question is do you want Plague Marines in your army as scoring units? Or do you want Berzerkers? Or both? Yes, yes, and yes. And take a Heldrake and Maulerfiend and Obliterators. That gives the opponents a really tough choice what to fire at.


Fortunately it's an easy choice.. plague marines. I forgot khorne units were even in Codex: Mark of Nurgle ( I know technically its Codex: Chaos Space Marines.. but non nurgle need not apply) besides the axe!

If I'm going to run a CC lord I might as well just get the best one possible. But my army is just pure CC with spawn, maulerfiends and helldrakes (yay allying with yourself!)

This message was edited 1 time. Last update was at 2013/10/09 17:37:51


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