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Made in us
Executing Exarch





McKenzie, TN

This is a flying circus with a tzeentch/nurgle mix. I need some help getting the right rewards/upgrades mixture. Please give me the benefit of the DAKKADAKKA think tanks. Thanks.

+++ (1845pts) +++

+ HQ +
Great Unclean One (290pts); Greater Reward, Exalted Reward, ML 3
Kairos Fateweaver (300pts)

+ Troops +
Plaguebearers of Nurgle (90pts)
Plaguebearers of Nurgle (90pts)

+ Heavy Support +
Daemon Prince (315pts); Greater Reward, Wings, Warp-forged Armour, Nurgle, ML 3

Daemon Prince (345pts); Greater Reward, Exalted Reward, Wings, Warp-forged Armour, Nurgle, ML 3

Daemon Prince (315pts); Lesser Reward, Wings, Warp-forged Armour, Tzeentch, ML 3

+ Fortification +
Aegis Defense Line (100pts); quad-gun
   
Made in us
Gibbering Horde of Chaos




I like this list,might be lacking a little in troop,but easy to remedy if your planning on using the portalglyph. I would drop the exalted reward on the GUO(swap it to a DP,and give the GUO another greater reward),but thats just me.....nothing really bad about this list. If you want more rewards,drop a ML from each DP, I'd give the DP without the exalted another GR,and give the Tzeentch DP 2 GR's(this is if you dont take the exalted reward away from GUO). Thats if you really want to do that,only way I can think of to free up enough points to do more rewards.

This message was edited 2 times. Last update was at 2013/10/08 15:24:15


BLOOD FOR THE BLOOD GOD!!!  
   
Made in us
Krazed Killa Kan






State of Jefferson

I think a green tide plus some Kanz would destroy this list... that means it's bad. Your HQs are pretty badass, but those DPs will get grounded T1 and tied up in combat. Plus putting all your eggs in a nurgling basket (ewww) seems to be too squishy (eeeewwwwww) with regards to holding objectives. I've never faced Kairos, but that GUO is a beast for sure. I'd be gunning for your troops and then try not to get tabled, which will be the only way you could win (tabling your opponent).

This message was edited 1 time. Last update was at 2013/10/08 21:31:13


 
   
Made in us
Executing Exarch





McKenzie, TN

Not bad ideas.

How do you feel the greater rewards stack up to a ML? I can't help but feel they are fairly equivalent but only against space wolves would the reward be better.

What is your experience in the grimoire on a normal nurgle DP vs the GUO? I like it on the GUO due to his extreme survivability but it does keep me from being able to DS him.
   
Made in us
Gibbering Horde of Chaos




the only reason I was sayin to drop a ML was to free up points,didn't state it was a better idea,lol..but in some cases it's better to have that FNP,or re-rollable invul,or extra wound...already on you instead of having to depend on a psychic test. The grimoire on a normal DP is awesome,since not many people pay too much attention to a regular DP, they are more concerned about things like LoCs',Bloodthirsters',and GUOs'. So less of a chance to lose it,and it frees up more of a chance for the GUO to get a 4+ FNP,or re-rollable invuls....ect. ect. Since your gonna want him to probably deepstrike,takes tooo long to footslog him up board. Rewards are awesome,I usually always get a 4+ FNP,saves me constantly. Either way you go about it,whatever works for you is what you should do. I run a Khorne army,so I'm always jumpin over hurdles,my ass has been saved many times just by rewards alone. I haven't ran a flying circus list since early 5th edition,and with the new changes we have alot to work with. So like I said,whatever works for you....do it

BLOOD FOR THE BLOOD GOD!!!  
   
Made in us
Executing Exarch





McKenzie, TN

Good enough for me. I was just curious.

I can see your reasoning for the grimoire and I think I agree. The only nice thing about having the GUO progress up the middle of the board and use the grimoire on fatey is that armies like tyranids and orks then have to go through him to get to my troops.

@doktor_g
Not likely. You consider the army as 1 DP vs 30 boyz and that happening 3 times over. This is completely false as it will be 3 DP vs 30 boyz happening 3 times over due to the DP's speed and force concentration. I also would not engage a boyz mod in melee unless I need to as I can instead use the nurgle primaris to use an AP3 template weapon. I also get extra troops from the portaglyph and have no reason to deploy the troops I have at the beginning of the game.

Finally if I do put the troops out then how do you feel about moving through a GUO to get to them?

BTW fatey is unreal for putting out S6 shooting en mass. Kanz will go down every time he shoots (~90% chance to explode it alone). Fatey also has a 2++ rerollable invulnerable save.

Stating a blanket statement such as army X will beat that army is rarely useful. You might want to think it through and come up with a solution. This will also double check whether your statement is even founded as by my math I can kill a 30 man boyz unit every turn with the two nurgle princes with less than 0.5 wounds in return each time. The Tzeentch prince and fatey should be able to kill ~3 ork vehicles every turn. To kill a green tide I only need the troops to stay behind terrain and the GUO to contain the tide to midfield. I can actually kill 15 vehicles and 150 troops with relatively little effort. Lootas would be much much scarier.

I will also agree that there are 3 hard counters to this list. 1) Grey Knights, 2) tervigon nidz, 3) rune priest led IG. Those three are seriously uphill fights.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I battled such a list with my Necrons army using multiple Nightscythes. My opponent was too greedy to take down my Barges and whatnot, while I went for his throat killng all his troops (3x Plague Bearers) and one unit arriving via the boon table. The end of the story was that he lost this objective based game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Executing Exarch





McKenzie, TN

Now that could definitely happen. Morale of the lessen is the troops need to be protected in an objective based game. Was he just so out of position he couldn't vector your nightscythes? Or did he just leave his troops where you could shoot at them with impunity?

I prefer to keep my troops in reserves or behind LoS blocking terrain personally.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 ansacs wrote:
Now that could definitely happen. Morale of the lessen is the troops need to be protected in an objective based game. Was he just so out of position he couldn't vector your nightscythes? Or did he just leave his troops where you could shoot at them with impunity?

I prefer to keep my troops in reserves or behind LoS blocking terrain personally.

He wasn't able to vector strike as I played a refused flank and the Night Scythes appeared from the other flank. Keeping your troops safe is almost impossible against Night Scythes and the mounted units. Leaving the troop packs in reserve also hardly helps since the Night Scythes are in reserve too. Necrons flyer spam can be a hard counter.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Executing Exarch





McKenzie, TN

So I am assuming that we are ignoring the fact that the palguebearers have a 2+ cover save just for being behind ruins or an ADL? The nightscythe + 5 warriors will average a grand 1 dead plaguebearer on a unit that does not break from casualties.

I am guessing that he did not play fatey or any Tzeentch princes as he should have been able to flickering fire your nightscythes (48" threat range). A single full 3 charge flickering fire will just about kill a nightscythe.
   
 
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