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Made in de
Ultramarine Scout with Sniper Rifle



Germany

I really enjoyed the Ciaphas Cain series. Well written and I like the feeling of being the "anti-hero". Ciaphas just wants a smooth backwater job within the commissariate but fate always puts him into the maws of hell and he always gets out and earns glorification making him a legend - which is exactly the thing he does not want to be - unless he can use it to his advantage.

Commissar Ciaphas Cain - XXX points (i am not good at calling points there so i need your help with that)
Basically we need a support weapon base carrying a commissar model and a valhallan melta trooper with extra webbing. Jurgen won't leave the Commissar's side so why not place them onto a single base? The model has 4 wounds. 3 resulting from Cain being a hero-level commissar and the extra wound is representing Jurgen. Where one is, there is the other guy.

WS BS S T W I A LD Sv
5 4 3 3 3+1 4 3 8 4+

Type: Infantry (C)
Weapons: Cain uses a laspistol and a sword. He has a plate armour. Jurgen has a meltagun, a lasgun and Jurgen's Webbing. Jurgen is wearing flak armour (5+ sv) Keep in mind that this mixed armour value might come in handy in certain situations like grav weapons.

Cain and Jurgen may be purchased as a HQ choice for IG. They may NOT be the Warlord (Cain delegates this burden to another guy), so you need another HQ.
Inseparable - Cain and Jurgen count as one single model for rule purposes. Compare them with an attack bike or IG weapon team. For transport reasons they count as 2 models
strong odour - Since Jurgen has such a 'distinctive odour', Cain and Jurgen may not attach themselves to other units. Therefore, he cannot execute models like a normal commissar
Celebrated Hero of the Empire - The presence of Cain is enough to inspire hope and purpose to the commanders he is assigned to. The warlord rolls for a second skill for this game. This may come from a diffenrent list.
Lucky Scoundrel - Cain is adept in sensing and dodging danger and fate has to prove to kill him yet. For some unknown reasons he comes out alive from situations where other people just would die. He gets the Eternal Warrior trait and may always choose when he has to fail or pass a LD check. Also, as long as he is not in CC, models in 3" around Cain may Watch out, Sir!...Argh!
Jurgen's Webbing - Jurgen's Webbing contains many many things that Cain himself does not keep track of. At the beginning of your turn roll a D3.
On a 1: Smelly Sandwich - Jurgen produces a smelly sandwich with emperor-knows on it, takes a bite and puts it back - nothing happens.
On a 2: Mug of Tanna - Jurgen produces a mug of Tanna, Cain's preferred beverage and reaches it to Cain, who is invigorated. Recover a wound lost.
On a 3: Look, what I 'required' - Jurgen produces a melta bomb. The model is equipped with a melta bomb until end of turn.
Null - Jurgen is a psychic mutant, a null and nullifies psi powers. The model is immune to psi powers and their secondary effects. Furthermore, models in contact with Cain temporarily lose psi-powers, chaos gifts and daemonic saving throws. Models with the rule Daemon attack at I = 1 as they are confused, having lost their ties to the warp. (I guess if Jurgen would just hug a bloodletter it would just 'pop')

Options:
Cain can be equipped with a modified Salamander Scout vehicle for +85 points. Look into IA1v2 for details
This Salamander can only carry Cain and has an additional stormbolter. Mind, that the vehicle is crewed by Jurgen and cannot fire or move when Cain steps out of it. If the Vehicle is destroyed, place Cain next to it and assign an automatic wound against which armour save can be used.

They are the Space Marines...and they shall eat at Joe's  
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

He looks fun, and I've also really liked the Commissar Cain books. I to, as soon as I finished felt a strong urge to write rules for him, as well as Eisenhorn, Churbael... Its not a rare urge

I think Commissar Cain deserves Ws 6, because that's what genestealers are and he tangles with them every other day it seems and comes out on top! He should also be Bs 5, because he rarely misses and I5. He is a fighty commissar, despite his own misgivings, but lacks a power weapon, you have to make up for it with better stats. I think the double model base is a cool idea, but I think they should both stay alive until the end (No killing off Jurgan before his duty is done) and they should both use the 4+ save.

I agree with the no warlord thing, nice touch. But you need to lose the strong odour ability, because they need to join a unit to survive. You can simply say as long as he is with another unit, he counts as Ld 10, but when not in a unit he is Ld 7 (No one to see him run away!). Then say he won't excercute anyone but peril'in psykers and your done. Otherwise they a 4 wounds with a 4+ save, LOS or not, they aren't survivable. I think he deserves eternal warrior, simple because the IG have none yet, and every codex needs at least 1 but I think you should add in a 5+ invul to it as well simply for luck. I think Jurgans webbing is a bit unnecessary, when you could simply add the webbing to his wargear and say it contains melta, frag and Krak grenades. I like the Null thing. Maybe you could replace the webbing with some extra combat oomph, which I think he needs. Think of all the things Commissar has fought in combat, a chaos lord, several hive tyrants and a genestealer patriarch, you don't do that on Ws 5 with no bonuses.

I was thinking maybe a 'Parry' kinda rule where Cain reduces his attacks by 1 to negate an enemy attack, potentially to nothing that would also increase his invul to a 4+ in combat. Then simply add rending to his weapons and give Jurgan an 'I've got a shot, sir' special rule where at I 10 Cain may pass an I test to roll out the way so Jurgan can deliver a Ws 5 strength 8 AP 2 'Hit'. Cain may make no further attacks if he does that.

What do you think? I think i'm changing it a bit to much maybe, but im just giving ideas if you like them. Long story short, give him more combat Oomph and make him join units and you done.

This message was edited 2 times. Last update was at 2013/10/07 19:02:58


 
   
Made in de
Ultramarine Scout with Sniper Rifle



Germany

Well, you are right. He should be better at CC. In one book he sparred with a veteran Space Marine and trained with him even inflicting a minor wound. For a human, this is awesome. Maybe an "expert swordsman" rule that gives him a 4+ invulnerable save for parrying and rending to his attacks. The "I got a shot" could work like a SM servo arm. He gets an additional attack that hits on 4+ and has S8 AP2 representing Jurgen doing sth. with his meltagun. No additional checks as this clogs up gameplay. I am not sure about BS 5 because the meltagun needs no further buff.
"Strong odeur" could mean, he could not enter transports, that are not open as well. Well, the necessity to let him join a squad I get.
Otherwise I like your suggestions. The webbing thing...well, i like the idea of randomly get some benefits from Jurgens pouches. Maybe on 2: pick one: Melta Bomb, Frag Grenade, Krak Grenade, Hotshot powerpacks - you are equipped with this this turn.
He would not join a psyker unit. They would run away screaming because of Jurgen's presence.

This message was edited 2 times. Last update was at 2013/10/07 19:57:06


They are the Space Marines...and they shall eat at Joe's  
   
 
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