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![[Post New]](/s/i/i.gif) 2013/10/08 11:45:01
Subject: scouts as only troops?
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Regular Dakkanaut
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Hi there..
I wanted to hear your thoughts on a SM army only with scouts as troops?!
Now a days there Are so many AP 3 weapons that power armour is almost obsolete?
I know its not a walk in The park but could save some points!!
Any ideas?
Regard
Kris
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![[Post New]](/s/i/i.gif) 2013/10/08 11:58:48
Subject: scouts as only troops?
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The Marine Standing Behind Marneus Calgar
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Tactical marines aren't just the 3+ save. They also have weapon options, WS/BS 4, transport options, etc... While you can run an all scout list, I'd not recommend it for normal use. They are fun to play from time to time as a wacky themed list, but are more difficult.
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![[Post New]](/s/i/i.gif) 2013/10/08 12:21:15
Subject: Re:scouts as only troops?
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Quick-fingered Warlord Moderatus
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I've had some success with this by taking Telion and a lot of massed scouts to get more scoring bodies than a Marine army would normally have, but you have to use them so carefully. The rest of the list tends to be comprised of a lot of super killy units whos only job is to wreck face while the scouts objective camp. It's not easy but it's kind of fun.
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/10/08 13:01:41
Subject: scouts as only troops?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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If you have your scouts in LSSs, just add bikes and land speeders for more options.
There are no ways to avoid having a SM HQ, though.
Maybe a Librarian?
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![[Post New]](/s/i/i.gif) 2013/10/09 01:58:05
Subject: scouts as only troops?
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Bounding Assault Marine
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I quite frequently run an all scouts list. (Up to 30).
And I'll agree with what is said above: they're tougher to use bu. Lots of fun. It's the best when a group of 5 scouts with a power sword goes to ground to survive a vindicator hit then survives and kills 3 chaos spawns and 3 marines.
Meanwhile elsewhere a lone scout with a rocket launcher lands an overwatch shot into the face of a single chaos marine with a powerfist. All in one game. So yeah, they're fun.
I also sometimes get lucky on my outflank rolls and that's fun.
But I do lose a lot with them. It feels like.
To me they start out strong and peeter out fast.
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2000+
"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken." |
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![[Post New]](/s/i/i.gif) 2013/10/09 02:31:36
Subject: scouts as only troops?
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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I would NOT recommend Scouts only. Cheaper yes, more things pierce a save of 4+ than even 3+. Including the most popular Ork choice of Lootas. And I think Skorchas have AP 4 also. So if your playing against something with a extreme lack of AP 4 or moar weapons ('Nids come to mind) Other wise, SPESS MARHENS are better.
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![[Post New]](/s/i/i.gif) 2013/10/09 07:04:06
Subject: scouts as only troops?
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Regular Dakkanaut
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Spamming 5-man scouts and LSS could be a viable strategy.
Triple Heldrakes are kinda wasted against scouts, so there is that bonus.
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![[Post New]](/s/i/i.gif) 2013/10/09 07:07:47
Subject: Re:scouts as only troops?
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Longtime Dakkanaut
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There is an interesting "Bumper Car" list you can do with about twenty some odd Landspeeders at 2000pts. comprising of Landspeeder Storms with Assault Cannons and Scouts inside and the rest of the army being squadrons of other Landspeeders with x2 Master of the Forge for HQ with conversion beamers, have seen it and it has surprising won more then I thought it would.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2013/10/09 07:16:36
Subject: scouts as only troops?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Imma post something a friend of mine is doing.
HQ:
1 Librarian: 2 level, terminator armour, storm shield, war lord = 125 p
Troop:
10 scouts (110): 5 sniper rifle, 4 CCw/pistol , 1 combi melta, meltabomb = 130 p
10 scouts (110): 5 sniper rifle, 4 CCw/pistol , 1 combi melta, meltabomb = 130 p
10 scouts (110): 5 sniper rifle, 4 CCw/pistol , 1 combi melta, meltabomb = 130 p
10 scouts (110): 9 bolt guns 1 heavy bolter =118p
10 scouts (110): 9 bolt guns 1 heavy bolter =118p
7 Scouts (77): 7 shout guns = 77 p
Dedicated transport:
1 land speeder storm (45): = 45 p
1 land speeder storm (45): = 45 p
1 land speeder storm (45): = 45 p
Fast attack:
3 land speeder (150): 3 typhoon missile launcher = 225 p
3 land speeder (150): 3 typhoon missile launcher = 225 p
1 Storm talon w/ sky hammer missile = 125 p
Heavy support:
1 thunder fire cannon:100p
5 devastator squad: 4 missile launcher = 130 p
5 devastator squad: 4 missile launcher = 130 p
Fortification:
Agesis defence line : Quad gun = 100 p
Total: = 1998 p
And how i replied to him....Release the scouts!
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/10/09 07:17:31
Subject: Re:scouts as only troops?
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Member of a Lodge? I Can't Say
WI
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A Scout only list can work...sorta. Doing 16 speeders could be a lot of fun. I can also see a list where you cheap out on your troops to spend the points on heavy/fast/elite. It might work, but you do not want your Scouts to do the heavy lifting. That is the problem with Scouts, you really can not depend on them to kill things or absorb a lot of fire. A Scout squad with camo cloaks in cover can be amazing against a the right list, but something like a single Helldrake can wipe out your entire list.
It all depends on how you play and what your against. I think to many Codexes can ignore cover now to really make a scout only list viable, but that is just my opinion.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/10/09 07:24:40
Subject: scouts as only troops?
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Regular Dakkanaut
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Tac Squads are really not that much better suited to do the heavy lifting of an army list either.
The heavy lifting should be done by, elite, fast attack and heavy support, and troops should focus on scoring objectives. HQ's are just useless most of the time
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![[Post New]](/s/i/i.gif) 2013/10/09 08:00:56
Subject: scouts as only troops?
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Member of a Lodge? I Can't Say
WI
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Eh... the BS 4 and better weapons really help a Tactical squad contribute to the heavy lifting. Though I do agree the other slots do more than their fair share of heavy lifting either way.
A 10 man Tactical with a Las-Plas, Rhino, and Melta bomb + Combi Sarge combat squaded with the Lascannon in back in cover can do damage. Your paying 245pts for it though.
Compare to a 10 man scout squad combat squadded with a ML, 4x sniper rifles (to hang with the ML), camo cloaks, MB for the sarge, and a LSS that is stock for 199pts.
That lack of special weapon can hurt and the BS 3 on the ML and SRs make them far less effective, even for a 46-50pt break. Sad fact is the better heavy weapons for the squad is vehicle upgrades. The total lack of a special weapon also hurts. Could you imagin a LSS MM with a melta gun Scout?
You can depend on that LC to do some damage, and the combi+plasma in the Rhino attacking can also hurt plenty of things, because you know they will hit a lot more.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/10/09 08:27:08
Subject: scouts as only troops?
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Regular Dakkanaut
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Sure they hit more often, and can do more damage compared to Scouts, but they are fairly average at that job.
Since there are other FOC slot options to do damage, but only 1 FOC slot option to score, I think Troops should focus on scoring and doing damage second. Especially when those other options are often more points-efficient at doing that job.
When taking cheap Scouts you are saving points for those more efficient damage dealers.
Scouts with heavy bolter and LSS with heavy flamer are only 108 points. With that you get an objective camper who can kill an infantry model or two, and an outflankin skimmer that can flame opponents campers.
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![[Post New]](/s/i/i.gif) 2013/10/09 08:47:46
Subject: scouts as only troops?
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Regular Dakkanaut
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Thats what I thougt PoleCat,
4 shotgun, 1 combi flamer on sgt, maybe meltabomb, heavy flamer on LSS. With salamander tactics thats TL flamers.
They move up, disembark, LSS shoots Blind template and heavy flamer and combi flamer from Sgt. Then 8 shotgun shots, Yes at BS 4 i know, and assault! Hopefully The flaming thinned out The target!
Another 2 units like this and 15 snipers. With teleport homers to get help from Vanguard and terminators and a pod of sternguards. Plus a TFC and a couple of Storm Talons
Imgonna try
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![[Post New]](/s/i/i.gif) 2013/10/09 12:04:46
Subject: scouts as only troops?
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Regular Dakkanaut
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Which chapter tactic for the landspeeder spam would be better? I think a Iron Hands with allied DA power field generator could be fun to use... Other than that, Vulkan + Sternguard w/2 heavy flamers in a pod and the Salamanders Tactics could also be strong. Mastercrafted combi-gravs on the scout sergeants, multi-meltas and flamers everywhere else.
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![[Post New]](/s/i/i.gif) 2013/10/09 12:14:02
Subject: scouts as only troops?
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Daemonic Dreadnought
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I would include a thunder fire cannon to improve cover and allied guard.
I wouldn't include scout snipers. too expensive for Bs3 sniper shots. LSS and other scouts are fine.
My opinions are from the perspective of a guard player seeing the new lss and cheap outflanking t4 units as useful.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/10/09 12:51:24
Subject: scouts as only troops?
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Regular Dakkanaut
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You can also deploy the Scouts on objective and leave the LSS empty in reserves and still outflank it.
I was thinking 3 HB Scout units and 3 pistol + ccw Scout units and 6 LSS.
3 HB Scouts would deploy on my backfield objectives, and 6 LSS would outflank, 3 of them carrying the 3 ccw Scout units. The ccw Scouts are S4 after all, and 15 S4 attacks on charge might get something killed.
That would be 9 units on enemy's backfield that he has to deal with, and they only cost 435 points.
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This message was edited 4 times. Last update was at 2013/10/09 12:54:57
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![[Post New]](/s/i/i.gif) 2013/10/09 13:27:35
Subject: Like T4 36" range dark eldar that cause pinning and precision shots in addition to being poison.
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Fresh-Faced New User
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I've been thinking about Baleflamers for a while and they present a challenge for a scout list.
While I had been considering boxing tacticals in rhinos I think a group of scouts in a LSS would do just as well.
So here is the novel idea: Don't move the landspeeder. Use it as a 2 hull point bunker. Why? OPEN TOPPED!
You can shoot 4 snipers and a missle launcher from on TOP of the bolstered ruins (for LoS) in a 2 hull point bunker. And have the option of moving 36 inches (or something crazy like that, I don't have the rules in front of me) with your scoring unit in a single turn. Did I mention the thing comes stock with a heavy bolter that can match the range of the snipers inside of it? Keep that in mind when you're scouting 12" for position before the first turn, but after your opponent lays down his infiltraters. And then sit and shoot that missile and 7 shots of 36" dakka until their deepstrikers or mobile units catch up to your backfield. Then jet 36" and laugh while they foot slog back towards you getting shot all the way. Or throw 25 scouts at the unit in a massive assault since you're able to charge 18" out of these things (and possibly blind the targets with the LSS special weapon, all 5 of them).
LSS + 4 snipers (no camo necessary) and a skyfire missile = 129 pts
Like T4 36" range dark eldar that cause pinning and precision shots in addition to being poison.
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![[Post New]](/s/i/i.gif) 2013/10/09 15:19:07
Subject: scouts as only troops?
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Growlin' Guntrukk Driver with Killacannon
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Hmm, scouts now can get LSS's as DT? Sounds cool.
While the above post sounds interesting, it sounds like a DE Venom spam wannabe, this from a non-Marine player.
Scouts should be used for scouting/harassing from the sides and Sniper/HB IMHO from the way back.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/10/10 00:09:43
Subject: scouts as only troops?
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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Thatguyoverthere11 wrote:Which chapter tactic for the landspeeder spam would be better? I think a Iron Hands with allied DA power field generator could be fun to use... Other than that, Vulkan + Sternguard w/2 heavy flamers in a pod and the Salamanders Tactics could also be strong. Mastercrafted combi-gravs on the scout sergeants, multi-meltas and flamers everywhere else.
I think DA does much better at Speed Spam than C: SM. As RW, every troop choice can take a Speeder, and the squadrons can take 5 Speeders. Not to mention Speeders granting Speeders cover saves. And crappy plasma speeders... Plus, a techmarine bike w/ PFG is cheap and adds a ton of survivability to your speeders.
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