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Made in us
Mekboy on Kustom Deth Kopta






I have been playing my eldar a lot lately and just picked up a gak ton of new models used (2 wraithlords, wave serpent, 5 fire dragons, full squad harlie's now have 60 x.x, a falcon, two fire prisms, 2 war walkers, 10 repers, 10 banshees, 10 jetbIke's, some warlocks and HQ models and a few other things I am forgetting. For $250 was hard to pass up as was like $800+ models well painted... It also included 10 wraithguard and 2 spiritseers)

Ilove the idea of wraithguard troops and want to use them in an upcoming ttournament, but Ihave no idea how to use them on a table. They seem to me like a few options. Take 2 squads of 5, put em in a WS with spititseer for one group and act like fire dragons, exit transport and pop a vehicle but then have hard asnails troops on an objective or assault in to things. Or footslog 10 who while slow are scoring and can survive tons of fire moving up the field trying to get intoenemy lines and wreck havoc. I could be wrong on how to use though any suggestions appreciated.

As to the list they will go in

At least one wave serpent with min dire avengers, 2 groups or reapers on an adl and support battery behind he adl as well. A crimson hunter exarch, possibly an avatar with fast shot or an autarch have not decided or even eldrad back in the adl. And tons of bike troops .

Alternatively I might try
Spiritseer, autarch mantle with fusion gun, laser lance and jetbike. 2 wrauthguard troop 5 mans in wave serpents, 2 more eave serpents with dire avengers, 2 squads of bikes. 3 fire prisms and a crimson hunter. Just figuring out how to use the wraithguard best in these types of lists

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Made in se
Sneaky Striking Scorpion





Sweden

I run either 10 with Wraithcannons or 10 Wraithblades with Ghostswords footslogging up the table. It works wonders against most armies. There is also a spiritseer and a farseer bunkering up and buffing the unit. This denys Slay the Warlord and makes a really tough troop unit that the enemy will have to deal with eventually.

I once got Protect, Fortune and that 4+ invul spell from Divination on them. They took the firepower of an entire Necron army and not a single one died.

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Agile Revenant Titan






Austin, Texas.

why you picked up harliquens, dark reapers, BANSHEES, and a FALCON i dont know. for the painting?

because all of those models are.....

terrible

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Made in us
Longtime Dakkanaut





Whorelando, FL

Dark Reapers aren't horrible at all. In fact, they are one of the better heavy slots for eldar now. As for the other stuff..he may have bought it as one big lot.

   
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Mekboy on Kustom Deth Kopta






Yea was a big well painted lot matching my already painted models

Heck Ihave 3 full squads of swooping hawks awhich have never been good because I wanted to paint them...

The question though is still how to best use wraithguard. Have the 10 man pros and seroant 5man squad pros?

This message was edited 1 time. Last update was at 2013/10/08 17:52:12


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Speed Drybrushing






Chicago, Illinois

If the Falcon's turret is removable, it can be fielded as any number of other tanks, including another Wave Serpent.

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Made in us
Foolproof Falcon Pilot





Wraithguard make great troops. They have a good save (3+), good T (6) and they are Fearless so will never ever run. They also have very strong shooting so can be scary to even approach.

If I run any Wraithguard, I generally try to have at least one unit of 5 with D-Scythes as they help deal with anything with a T value and being AP2 and ignoring cover, they can really do a ton of damage. They also are scary to charge and anything without an invulnerable save is not likely to survive the overwatch. Put this unit in a Serpent and get it where they can do the most damage and watch the fireworks. Ideally, you want to send them near an objective they can later claim while dealing with a key threat (such as a unit entrenched in cover on an objective or something or a unit of terminators approaching the rest of your army).

Other than that, a few units of 5 Wraithguard with Wraithcannons in Serpents is solid anti-anything.

I like having Wraithguard in Serpents because Serpents are durable and can protect your wraith units from excessive small-arms fire while helping to shore up any anti-horde/light vehicle firepower that might be lacking in the army.

Spiritseers also go a long way to help Wraithguard in that their Conceal/Protect powers can really help survive incoming shooting. Also, you can take Conceal and then roll on Telepathy for Psychic Shriek for more offense that ignores armor/cover (or if you get Invisibility rejoice).

If walking, 10 man units are solid, take Conceal on a Spiritseer and walk around with your Wraithlords killing stuff.

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Mekboy on Kustom Deth Kopta






For the missions in an upcoming tournament I am resigned to 2 5 man squads with one spiritseer, 10 dire avengers with a exarch and power weapon/shield and 3 squads of 3 bikes. Wraith guard will be in the thick of things while dire avengers play on the outskirts and bikes hold shoot their cannons and flee out of sight.

I am debating the str4 ap2 flamers, they look good but the price and that they all have to take them gives me pause. I will be facing necron flyer spam and space marine grav gun bike spam the templates might actually help there but we shall see

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Made in gb
Fresh-Faced New User




If you want to use Wg as troops you really can't do better than 5 with D-Scythes in a Dakka Serpent with a Spiritseer.

Use the Iyanden supplement rules (Do a quick, google search on images) and your spiritseer's primaris on runes of battle becomes battle focus for the WG which is epic. There's absolutely no downside to going Iyanden and I just choose artefacts out of the eldar codex and warlord traits from the rulebook - all of which I'm allowed to do. Just because I have some spare points I also give my Spiritseer the spirit stone artefact so that he's either got a WC free for perils or can cast Psychic shriek to really f*ck a unit over.

Also, get those Swooping Hawks painted! They rock now. For very few points you can have 6 with exarch + sunrifle and they are an absolute beauty of a harrassment unit. One of my favourite units in my army at the minute.

This message was edited 1 time. Last update was at 2013/10/10 18:48:23


 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

I've faced a footslogging wraithguard army several times over the last few weeks. They can be deceptively fast.

With battle focus, alongside that power that adds an extra 3" to their run, their short range suddenly doesn't seem all that short...
   
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Regular Dakkanaut





I always run mine in Waveserpents.

For better or worse, I typically use them as a counter attack unit. The WS shooting is just too good not to be the priority over the Wraithguard. Plus the WS keeps them safe until you really need them.

But they are still vulnerable if not used properly. I had a small game the other day and was facing a unit of standard WG in a WS. My opponent charged down the field and eventually got close enough to deploy his WG and blow the crap out of my WS. My cheap 5 Dire Avengers jump out and manage to put 4 bladestorming shots into his WG. It was priceless!
   
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Been Around the Block




I have a question for those running wraithgurd in serpents. I have played a few games with two serpents, and a 5 man unit of D-scythes in one, a 5 man unit of standard wraithguard in the other. Typically a spiritseer in each one.

The problem I'm having is that when you have wraithguard embarked in serpents, there is a ton of firepower doing nothing. I played a Space Wolves army with a bunch of long fangs and I could not outshoot him because he had everything deployed.

So what is the best way to maximize this load out if you have to go and get the enemy?

You could send both serpents downfield turn 1, then on turn 2 move 6", and disembark and march to wherever you want to hit. I always shy away from this because that means the serpents take a most if not all of the turn 1 firepower and I hate to lose them. But that may be my own weak playing style... I get attached to units

Or, you could hang back and try to outshoot your opponent for a few turns and wait to move in. But again, that is a lot of power just chilling inside the serpent. You may as well just run a 5 man squad of Dire Avengers.

I'm wondering if foot slogging with a spirit seer and farseer is the way to go?

Any advice appreciated!
   
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Longtime Dakkanaut





I prefer running in Serpents.

If you don't need it to transport them, they can deploy or get out and hold an objective. If you need to move them across the board, the serpent gets them there faster.

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Deadly Dire Avenger




I think you can run em either way, 2 sets of 5 in serpents with one spiritseer each both with d-scythes or one and one. This will allow you to hang back and demech your enemy then pounce on thier meq/teq at the right time.

I also like 10 man footsloggers with 1-2 spirit seers using iyanden so you get battlefocus. The second spiritseer hopefully can get something else good for them like protect or the 3" extra run (AMAZING when tied with battlefocus as it make thier threat range an easy 24 inches per turn)
   
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Regular Dakkanaut





Vashones wrote:
I have a question for those running wraithgurd in serpents. I have played a few games with two serpents, and a 5 man unit of D-scythes in one, a 5 man unit of standard wraithguard in the other. Typically a spiritseer in each one.

The problem I'm having is that when you have wraithguard embarked in serpents, there is a ton of firepower doing nothing. I played a Space Wolves army with a bunch of long fangs and I could not outshoot him because he had everything deployed.

So what is the best way to maximize this load out if you have to go and get the enemy?

You could send both serpents downfield turn 1, then on turn 2 move 6", and disembark and march to wherever you want to hit. I always shy away from this because that means the serpents take a most if not all of the turn 1 firepower and I hate to lose them. But that may be my own weak playing style... I get attached to units

Or, you could hang back and try to outshoot your opponent for a few turns and wait to move in. But again, that is a lot of power just chilling inside the serpent. You may as well just run a 5 man squad of Dire Avengers.

I'm wondering if foot slogging with a spirit seer and farseer is the way to go?

Any advice appreciated!


I guess I would have to say that it depends on your meta where you play. There is such a high proliferation of S6/S7 shots in the game right now that even 10 WG out in the open arent going to last long to do much good. They are just too easy to avoid their short range attacks.

There was a match where I was facing Tau, 5 regular WG in one WS and 5 D-sythes in another WS. I knew that if I ever deployed them they would be Riptide blast bait so I wittled down their 3 units of pathfinders first and ended up deploying them in the last turn on my home objectives. Yes, a huge waste of points in that sort of match but in others where I have my opponent coming after me, there isnt much more satisfying than a WK and later Eldrad with his own WG getting IDd while assaulting my D-sythes holding a point. 9-)
   
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Been Around the Block




I worry about a 10 man unit of wraithguard getting killed footslogging across the board. I'm thinking this is where a Wraithknight as a great big distraction unit with a Suncannon would be nice. I'm definitely going to try this out as I just added a Wraithknight to my army.

It seems the WG in serpents can spend 2-3 turns shooting threats off the board, with the last two spent cleaning up and claiming objectives. Its always better when they have to come to you though; I had a landraider with assault termies get killed by a 5 man D-scythe unit, and it was very satisfying
   
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I footslog 10 man standard load-out with HQ support to deathstar them out. I /want/ them to draw fire, they can take it and I march them right down the middle of the board. I will run a CC squad behind them (Clowns or Scorps (with a claw)) to bail them out if they get in CC and remove tarpit units. The Guard give the CC unit cover saves and I like Eldrad as my HQ to give them a good shot at 4++. Yeah, it is expensive, but I built my list around them and it works pretty well.

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Well, I'd opt for a ''detachment'' like this:
Spiritseer
2x 5 Wraithguard with d-scythes each of which mounted in a Serpent with the usual loadout.

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