Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/10/08 14:44:01
Subject: Devastator centurion deathstar
|
 |
Bounding Assault Marine
|
So was thinking about maybe running this.
6-man Centurion w/ grav cannon/amp, hurricane bolters and sarg with omniscope. With tiggy and marneus in there.
Keep seeing and reading about how people have had such good luck with foot-slogging wraithguard/blades up the field I though why not try it with centurions. Automatically Appended Next Post: The rest of the list would consist of 40 tac marines to make use of the tactical doctrine and some LoTD.
|
This message was edited 1 time. Last update was at 2013/10/08 14:56:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 14:59:16
Subject: Devastator centurion deathstar
|
 |
Steady Space Marine Vet Sergeant
|
They dont have an invulnerable save, and they are slow and purposful are the two main reasons. Tiggy can get the squad a invuln if he is lucky, but that still leaves the extremely slow aspect of them.
Personally, i see no problem playing aginst this. You have what, 1000(?) points invested in a deathstar that will kill a unit per turn. But that is from a competitive point of view.
In terms of friendly games, go for it! It'd be fun to see how much damage you can actaully do
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 15:01:08
Subject: Devastator centurion deathstar
|
 |
Bounding Assault Marine
|
well at most two units. Omniscope allows for splitfire. THe only other thing I can think of doing is dropping one of the guys an fiddling with points a bit to get a pfg libby from DA.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 06:25:38
Subject: Re:Devastator centurion deathstar
|
 |
Secretive Dark Angels Veteran
|
This is better:
Two units of grav-amp centurions: one with allied Tau commander with all the chip wizardry, iridium, shield generator and stimulant to tank with 2+ 4++ 5+ FNP. Shield Drones optional.
The other with Tigurius and a Chapter Master on a Bike with either a storm shield or Shield Eternal ( not that much that IDs t5 at range, but you want to be able to avoid getting smashed) to tank with a 2+ 3++.
Don't forget to put your CM with the buff commander on turn one to drop that Orbital Bombardment with re-rolls to hit, ignores cover, tank hunter/ monster hunter. FIRST BLOOD!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 06:29:28
Subject: Re:Devastator centurion deathstar
|
 |
Hoary Long Fang with Lascannon
|
Asmodai Asmodean wrote:This is better:
Two units of grav- amp centurions: one with allied Tau commander with all the chip wizardry, iridium, shield generator and stimulant to tank with 2+ 4++ 5+ FNP. Shield Drones optional.
The other with Tigurius and a Chapter Master on a Bike with either a storm shield or Shield Eternal ( not that much that IDs t5 at range, but you want to be able to avoid getting smashed) to tank with a 2+ 3++.
Don't forget to put your CM with the buff commander on turn one to drop that Orbital Bombardment with re-rolls to hit, ignores cover, tank hunter/ monster hunter. FIRST BLOOD!
The problem with using the Bike Master to tank is that a savvy opponent can use focus fire to avoid him, as he will often have a better cover safe. I think the best version is with the Tau Commander, although it hurts me to say.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 07:04:21
Subject: Devastator centurion deathstar
|
 |
Member of a Lodge? I Can't Say
WI
|
Centurions do not make a deathstar. When your entire unit is killed by something like a Vindicator, you will know why this doesn't work.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 14:38:15
Subject: Devastator centurion deathstar
|
 |
Boom! Leman Russ Commander
|
A vindicator would get 2-3 hits, cover is fairly easy to get, Tiggy has a decent chance of getting 4++, and you should have an EW tank with 3++ save up front, meaning you are probably looking at 1 wound or something like that.
I think close combat units give this squad much bigger problems. Charge some gaunts in from an angle where the attached HQ can`t contribute, and you have locked the entire thing down. God forbid a fearless horde unit charges in, then it is stuck for the rest of the match.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 14:42:36
Subject: Re:Devastator centurion deathstar
|
 |
Secretive Dark Angels Veteran
|
anonymou5 wrote:Asmodai Asmodean wrote:This is better:
Two units of grav- amp centurions: one with allied Tau commander with all the chip wizardry, iridium, shield generator and stimulant to tank with 2+ 4++ 5+ FNP. Shield Drones optional.
The other with Tigurius and a Chapter Master on a Bike with either a storm shield or Shield Eternal ( not that much that IDs t5 at range, but you want to be able to avoid getting smashed) to tank with a 2+ 3++.
Don't forget to put your CM with the buff commander on turn one to drop that Orbital Bombardment with re-rolls to hit, ignores cover, tank hunter/ monster hunter. FIRST BLOOD!
The problem with using the Bike Master to tank is that a savvy opponent can use focus fire to avoid him, as he will often have a better cover safe. I think the best version is with the Tau Commander, although it hurts me to say.
Wut. This makes no sense.
BlkTom wrote:Centurions do not make a deathstar. When your entire unit is killed by something like a Vindicator, you will know why this doesn't work.
This kind of idiocy clearly comes from people who've never used vindicators against centurions before.
Illumini wrote:A vindicator would get 2-3 hits, cover is fairly easy to get, Tiggy has a decent chance of getting 4++, and you should have an EW tank with 3++ save up front, meaning you are probably looking at 1 wound or something like that.
I think close combat units give this squad much bigger problems. Charge some gaunts in from an angle where the attached HQ can`t contribute, and you have locked the entire thing down. God forbid a fearless horde unit charges in, then it is stuck for the rest of the match.
Hit and Run on theTau commander. Counter-Assault units.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 14:52:39
Subject: Re:Devastator centurion deathstar
|
 |
Dark Angels Librarian with Book of Secrets
|
I would suggest proxy'ing the army before trying it. That could be an expensive mistake.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 15:20:04
Subject: Devastator centurion deathstar
|
 |
Bounding Assault Marine
|
I plan on doing so as the models aren't cheap lol.
The idea for calgar is that I saw whenever my cents got trapped in combat, I wish they would fail morale. The one game where they did fail morale against a daemon prince, they shot him off the board following turn.
It's like a weird pseudo hit and run.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 15:46:17
Subject: Devastator centurion deathstar
|
 |
Raging Ravener
Norway
|
You could just use Tiggy with Farsight himself so that you can get Gate and Deep Strike around the board without scattering. Pretty good chance to roll gate with 3 powers and the ability to reroll which ones you get. Not much of a deathstar but should make for some fun situations
|
Evolve, overcome, consume. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 16:06:04
Subject: Devastator centurion deathstar
|
 |
Member of a Lodge? I Can't Say
OK
|
2 units of 3 centurions is way better than 1 unit of 6.
Reason being is that 3 with grav cannons/amps will already wipe pretty much anything they look at.
Having 6 means you'll likely have wasted shots.
|
Argel Tal and Cyrene: Still a better love story than Twilight |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 16:30:22
Subject: Devastator centurion deathstar
|
 |
Secretive Dark Angels Veteran
|
Windir83 wrote:You could just use Tiggy with Farsight himself so that you can get Gate and Deep Strike around the board without scattering. Pretty good chance to roll gate with 3 powers and the ability to reroll which ones you get. Not much of a deathstar but should make for some fun situations 
Even better with Sevrin Loth. Tank with a 2++, Guaranteed Gate, Endurance, and attached O'Vesa.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 16:45:13
Subject: Re:Devastator centurion deathstar
|
 |
Guarded Grey Knight Terminator
|
Asmodai Asmodean wrote:
The problem with using the Bike Master to tank is that a savvy opponent can use focus fire to avoid him, as he will often have a better cover safe. I think the best version is with the Tau Commander, although it hurts me to say.
Wut. This makes no sense.
If the unit is in the open and the Bike has moved, then the Bike has 5+ Cover from Jink and the Centurions do not. Focus Firing allows you to select only the models with no cover, and then the Centurions die. So using a Bike IC to tank in the open isn't useful to tank AP2 if you want the bike to move.
|
One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 16:46:46
Subject: Re:Devastator centurion deathstar
|
 |
Ground Crew
Kent
|
Why not drop to 5 cents with a LRC and white scars ct. Get khan and free 12" scout move on LRC drop the devas out on your first turn before moving the LRC, then use the LRC to proved a los block on the cents.
|
Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 17:18:22
Subject: Re:Devastator centurion deathstar
|
 |
Hoary Long Fang with Lascannon
|
GreyHamster wrote:Asmodai Asmodean wrote:
The problem with using the Bike Master to tank is that a savvy opponent can use focus fire to avoid him, as he will often have a better cover safe. I think the best version is with the Tau Commander, although it hurts me to say.
Wut. This makes no sense.
If the unit is in the open and the Bike has moved, then the Bike has 5+ Cover from Jink and the Centurions do not. Focus Firing allows you to select only the models with no cover, and then the Centurions die. So using a Bike IC to tank in the open isn't useful to tank AP2 if you want the bike to move.
Thank you, this is exactly what I meant. Focus Fire is a powerful tool.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 17:19:22
Subject: Re:Devastator centurion deathstar
|
 |
Ground Crew
Kent
|
How about the following for 1975 points.
* Allied Detachment Chapter Tactics
White Scars
+ HQ + (150pts)
* Kor'Sarro Khan (150pts)
Moondrakken
+ Troops + (150pts)
* Bike Squad (Troops) (150pts)
2x Grav-gun , 4x Space Marine Biker
* Biker Sergeant
Combi-grav, Melta Bombs
+ Heavy Support + (680pts)
* Centurion Devastator Squad (680pt)
4x Centurion, Centurion Sergeant, 5x Grav-cannon and grav-amp, Omniscope
* Land Raider Crusader
Multi-Melta
* Chapter Tactics
Ultramarines
+ HQ + (165pts)
* Chief Librarian Tigurius (165pts)
Tig can go in the LRC with cents
+ Troops + (480pts)
* Tactical Squad (160pts)
Flamer, Missile Launcher, 9x Space Marine
* Space Marine Sergeant
Bolt pistol, Chainsword
* Tactical Squad (160pts)
Flamer, Missile Launcher, 9x Space Marine
* Space Marine Sergeant
Bolt pistol, Chainsword
* Tactical Squad (160pts)
Flamer, Missile Launcher, 9x Space Marine
* Space Marine Sergeant
Bolt pistol, Chainsword
+ Fast Attack + (200)
* Assault Squad (200pts)
2x Flamer, Keep Jumppacks, 9x Space Marine
* Space Marine Sergeant
Bolt Pistol, Melta Bombs, Power Sword
+ Heavy Support + (150pts)
* Devastator Squad
4x Lascannon, 4x Space Marine
* Space Marine Sergeant
Bolt pistol, Boltgun
|
Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 17:26:25
Subject: Re:Devastator centurion deathstar
|
 |
Longtime Dakkanaut
|
What about the part of the rulebook that says "not even battle brothers may embark allied transports"?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 17:30:07
Subject: Re:Devastator centurion deathstar
|
 |
Ground Crew
Kent
|
hyv3mynd wrote:
What about the part of the rulebook that says "not even battle brothers may embark allied transports"?
My bad, I keep forgetting that one.
Will just have to move tig up with a tac squad and try to keep in range for powers.
|
Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 17:45:11
Subject: Devastator centurion deathstar
|
 |
Implacable Skitarii
US
|
If you have a CM in front with the Shield Eternal, he can tank wounds with his invul. Immune to ID and he wouldn't need to be on a bike as the majority toughness is 5, so he should be fairly hard to move.
|
This message was edited 1 time. Last update was at 2013/10/09 17:49:31
"Let my brothers practise their swordplay. They can finish off whoever is left."
— Purgator Rocht Kavanar
Chi Rho Brotherhood 2.5k
Hive Fleet Setekh 5k
Deimos Skitarii Maniple 400 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 18:41:11
Subject: Devastator centurion deathstar
|
 |
Steady Space Marine Vet Sergeant
|
I played my first game with them, and i was also against them, so i saw how they played on both sides of the table.
Personally, i was underwhelmed. They WILL kill a whole squad, each turn with grav. but they die incredibly easily - well, as easily as a 2+ armour allows. Not to mention them being a massive target, and such a big point drop.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 20:50:45
Subject: Devastator centurion deathstar
|
 |
Secretive Dark Angels Veteran
|
Zambro wrote:I played my first game with them, and i was also against them, so i saw how they played on both sides of the table.
Personally, i was underwhelmed. They WILL kill a whole squad, each turn with grav. but they die incredibly easily - well, as easily as a 2+ armour allows. Not to mention them being a massive target, and such a big point drop.
Were you running them naked or tanking with a CM?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 20:58:11
Subject: Devastator centurion deathstar
|
 |
Steady Space Marine Vet Sergeant
|
naked^^
I was cover hopping, and he was tied up with my bikes who were all up in his grill. They attracted relatively little attention (scouting bikes are a  ), but i felt really restricted using them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 21:03:49
Subject: Devastator centurion deathstar
|
 |
Daemonic Dreadnought
|
Yeah, I played as CSM against a 6 man devastator centurion squad.
They are not the hammer unit I might have thought, I was able to take them down with a jump pack CL with the Black Mace. I am sure that could have turned out a lot of ways, but my CL was able to take them down on his own.
It seems like the strength of that unit is really the saving throw. The moment you get them into cc, the value of all those guns goes out the window. Even if you could not kill them, keeping them tied up for a couple rounds is a big loss of points.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 21:18:28
Subject: Devastator centurion deathstar
|
 |
Stealthy Grot Snipa
|
Hit and Run is pretty much necessary for these guys. The same goes for someone to tank wounds.
Chapter Master w/ shield eternal, power fist, artificer armour - 225
Tau Commander w/ vectored retro-thrusters, pen-chip, MSSS, C&CNode - 140
3-6 Centurions w/ grav, missile launchers, omniscope - 290-560
With split fire you can start off first turn by dropping the orbital bombardment on one unit, with ignores cover and tank hunters+ordnance, and shoot twin-linked missile launchers with tank hunters on something else. Assuming you pass a leadership test, of course.
It is a lot of points, though.
Worth it? I don't know.
|
"The Emporer is a rouge trader."
- Charlie Chaplain. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 21:30:04
Subject: Devastator centurion deathstar
|
 |
Secretive Dark Angels Veteran
|
Thud wrote:Hit and Run is pretty much necessary for these guys. The same goes for someone to tank wounds.
Chapter Master w/ shield eternal, power fist, artificer armour - 225
Tau Commander w/ vectored retro-thrusters, pen-chip, MSSS, C&CNode - 140
3-6 Centurions w/ grav, missile launchers, omniscope - 290-560
With split fire you can start off first turn by dropping the orbital bombardment on one unit, with ignores cover and tank hunters+ordnance, and shoot twin-linked missile launchers with tank hunters on something else. Assuming you pass a leadership test, of course.
It is a lot of points, though.
Worth it? I don't know.
This is quite a good idea. I'd keep the unit to four which seems the sweet spot for it. Only the model with the omni-scope can split fire, however.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 21:34:59
Subject: Devastator centurion deathstar
|
 |
Stealthy Grot Snipa
|
Asmodai Asmodean wrote:Thud wrote:Hit and Run is pretty much necessary for these guys. The same goes for someone to tank wounds.
Chapter Master w/ shield eternal, power fist, artificer armour - 225
Tau Commander w/ vectored retro-thrusters, pen-chip, MSSS, C&CNode - 140
3-6 Centurions w/ grav, missile launchers, omniscope - 290-560
With split fire you can start off first turn by dropping the orbital bombardment on one unit, with ignores cover and tank hunters+ordnance, and shoot twin-linked missile launchers with tank hunters on something else. Assuming you pass a leadership test, of course.
It is a lot of points, though.
Worth it? I don't know.
This is quite a good idea. I'd keep the unit to four which seems the sweet spot for it. Only the model with the omni-scope can split fire, however.
Check out the split fire rule on p. 42 of the rules book. You can choose anyone in the unit to shoot at something else.
|
"The Emporer is a rouge trader."
- Charlie Chaplain. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 22:41:44
Subject: Re:Devastator centurion deathstar
|
 |
Secretive Dark Angels Veteran
|
The entry for omniscope states otherwise.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 22:53:23
Subject: Devastator centurion deathstar
|
 |
Stealthy Grot Snipa
|
No, it doesn't.
Omniscope gives the model that has it has the split fire special rule (plus night vision, but whatever).
That's what my codex says, at least.
Now, open your rules book on page 42 and look under "split fire" to see what that rule actually does. I'd type it out for you, but I can't be bothered.
|
"The Emporer is a rouge trader."
- Charlie Chaplain. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 00:05:53
Subject: Devastator centurion deathstar
|
 |
Longtime Dakkanaut
New Zealand
|
I think the biggest trap people fall into when running big unit of Centurions (which are a pretty scary ranged unit no matter how you do it) is running the entire unit with Grav Cannons. The thing is that Grav Cannons aren't actually that scary against non MEQ or MC units, wounding on 4's/5's/6's isn't that impressive and without the Tau support Commander AP2 means nothing to large horde units which have cover most of the time. Part of the reason Centurions are popular is because 3 with Grav Cannons can kill basically any MC in the game and wreck most units of MEQ, so if you are running a bigger unit you have no reason to take more of the same thing. Mixing in some Missile Launchers and Hurricane Bolters makes the unit much more flexible.
|
|
 |
 |
|