Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/10/08 17:47:39
Subject: Stormboyz, how to?
|
 |
Faithful Squig Companion
Canada
|
Just baught some Stormboyz and not sure on how to best use them and equip them. Was not very keen on them before, then I saw them used by someone else and they did well and looked like fun. I prefer fun to ubber, but still want them not to be gimped. Looking forwards to your advice..
Cheers
|
2500pts
"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat" Ghazhkulls |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 18:05:04
Subject: Stormboyz, how to?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Theres two ways to use them to the point of "valid but not best" status.
10-20 Stormboyz with a nob follow behind a couple battlewagons the first turn, out of sight. Turn 2 they jump over the wagons and charge something, usually either unscathed or only missing a few boyz.
Zagstruk. Since hes so expensive bringing him in a 20man unit makes deepstriking hard, not to mention expensive. Debatable if its worth it but at least it works in non-trukk lists while the other would get shot to hell first turn.
Stormboyz are very good technically, theyre just way too easy to remove from the board that first turn. Once they get across the board they tend to wreck havoc quite well.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 18:21:46
Subject: Re:Stormboyz, how to?
|
 |
Faithful Squig Companion
Canada
|
Thank you for the quick reply! I think Zag is too expensive and I prefer the points else where...I think (never used him). I was thinking a 10 man mob might be worth getting the armor upgrade so they last a bit longer? Should the Nob get a PK BP as per the Ork norm? 10, 15 or 20 Ork mob? Does the # just depend on list point value or is there something else to consider?
Cheers and thanx again
|
2500pts
"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat" Ghazhkulls |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 19:19:55
Subject: Re:Stormboyz, how to?
|
 |
Lead-Footed Trukkboy Driver
|
Waaagh-a-Licious wrote:Should the Nob get a PK BP as per the Ork norm? 10, 15 or 20 Ork mob? Does the # just depend on list point value or is there something else to consider?
You can't take Stormboyz in large numbers without building your whole list around them, because they're too expensive and fragile. If you want to use 20 Stormboyz, your whole list must be assault oriented, with Trukk Boyz, Battlewagons and other fast assault units, otherwise your 20 Stormboyz will get sweeped off the board in 1 turn. As Vineheart pointed out, you need other units to block Line of Sight to your Stormboyz.
I have found out however that small units of Stormboyz (5) with a PK Nob are cheap enough to be expendables and are not nearly as dependant on Battlewagon to provide LOS-blocking cover for them. They have a great threat range and can also Deep Strike safely due to their small footprint, if you need Linebreaker or to kill a few Biovores.
I usually use my small Stormboyz squads to destroy overextended vehicles (Vindicator, Annihilation barges) and hidden artillery. I give the Nob a 4+ save to make sure he survives long enough to do his job.
|
This message was edited 1 time. Last update was at 2013/10/08 19:20:17
Deffskullz desert scavengers
Thousand Sons |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 19:51:48
Subject: Stormboyz, how to?
|
 |
Longtime Dakkanaut
|
Good advice above. The only thing I'd add is that they do better on a terrain-heavy board, where they have more hiding places while zooming towards the enemy.
They're super-cool models - here's hoping the forthcoming codex somehow makes them more playable.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 19:58:26
Subject: Stormboyz, how to?
|
 |
Nasty Nob
|
I've taken to doing the same thing Nym is talking about. Group of 5 with a PK. It's cheap, and you can hide them behind a vehicle easily. If you are assaulty it's nice having another power klaw, considering most of our Boyz Nobs are getting challenged.
For just 10 points more though you could have 3 Warbikers, which move at the exact same speed as a trukk and just a couple less attacks due to lower model count.
|
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 20:06:28
Subject: Stormboyz, how to?
|
 |
Longtime Dakkanaut
|
I haven't played 40k in a lil while, but when I was playing regularly I didn't find stormboyz to be oh so competitive, but I did use them sometimes in casual/fun games. My favorite tactic would be this: zag + stormboyz deepstrike, move your biker boss or mega boss into coherency with back side of unit, then declare charge forward, slingshotting your warboss!
|
This message was edited 1 time. Last update was at 2013/10/08 20:07:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 20:12:03
Subject: Stormboyz, how to?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Unless i missed a FAQ stormboyz cannot take armor, its one of the downsides to them as they are forever 6+ armor. Not sure if i would want to spend 5pts a model for a 4+ on an already expensive model though. What you COULD do if you had points, is field a Grotsnik army and have him cybork them up. 5++ better than a 4+ since like 80% of all the guns shooting at this unit will ignore it anyway, people want stormboyz dead and will expend big toys on them in a heartbeat because they know if they dont, the stormboyz will get their big toyz first most likely. A unit of 10 Stormboyz lead by a Nob with BP/PK and given Cyborks would bring you to 210pts, which is 50pts more than normal. Feasible, but only if you have a grotsnik army already planned out...not to just take grotsnik for this sole reason lol EDIT: Incidentally Grotsnik does not need to be with the unit to cybork them. He can technically field an entire 5++ army if he wanted to (though thatd be crazy expensive on Boyz lol) EDIT2: ......ok now im tempted to try this lol.
|
This message was edited 2 times. Last update was at 2013/10/08 20:18:48
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 04:29:44
Subject: Stormboyz, how to?
|
 |
Longtime Dakkanaut
|
Yeah, Grotsnik has some interesting army-wide potential re cybork "armour" for units who can't otherwise have additional armour - but I don't see him used that often. And will the forthcoming codex keep, nerf or buff this ability?
In the meantime, as all you need is a painboy model and call him Grotsnik (there are no WYSIWYG issues for the cyborked units), it's easy enough to give him a try.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 05:30:53
Subject: Stormboyz, how to?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
He isnt used much purely because of the stupid oldschool half-assed Rage he has. Get rid of that, keep him as he is now, you'll see him a lot more. Though he could use a price reduction too imo.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 06:59:35
Subject: Re:Stormboyz, how to?
|
 |
Member of a Lodge? I Can't Say
WI
|
I think the Grotsnik option is the best option for Stormboys. I have been thinking of re-doing my Orks as Blood Axes and Blood Axes need stormboyz and commandos... the problem is I am then taking away bikes and meganobz. I have to find a happy medium.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/16 15:01:19
Subject: Stormboyz, how to?
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Vineheart01 wrote:He isnt used much purely because of the stupid oldschool half-assed Rage he has. Get rid of that, keep him as he is now, you'll see him a lot more. Though he could use a price reduction too imo.
If they had replaced "one scalpel short of a medpack" to just give rage and fearless, Grotznik would be a great HQ choice, right on par with the MA warboss and the biker warboss. Sadly, he isn't wearing power armor, so no goodies for us when editions changed.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 08:04:13
Subject: Stormboyz, how to?
|
 |
Member of a Lodge? I Can't Say
WI
|
Gotta hope the new codex comes out sooner than later. But I have a feeling Grotsnik will get nerfed to 1 unit gets Cybork for +5pts, instead of any number of units.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 12:01:41
Subject: Stormboyz, how to?
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Why? It's not exactly something I would call strong. On most ork units you're almost doubling the price of the unit for a measly 5++ save. Just ask a daemon player how survivable their troops are with that kind of save.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 13:51:27
Subject: Re:Stormboyz, how to?
|
 |
Faithful Squig Companion
Canada
|
Thanx for all the advice! So I'm looking at units of 5 with Nob+ PK+'eavy armour for 100pts....Seems expensive now, lol... Equals 16 Boyz or 10 Boyz + Nob with PK/ BP... Will try some out and see how it goes
|
This message was edited 1 time. Last update was at 2013/10/09 16:36:43
2500pts
"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat" Ghazhkulls |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 18:51:44
Subject: Stormboyz, how to?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
There is no way they would nerf it to only 1 unit gets cybork upgrades. It would force you to take a huge unit to attach him to and hes usually with MANz, and you rarely want more than 5 in a unit with those things.
I'd be surprised if they nerfed ANY of our HQ, even the standard noname ones. I am actually hoping they buff the noname ones to allow them access to Deffkoptas and Rokkit Packs.
Stormboyz + Nob + Warboss = WAAAAAAAGH!
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 19:00:53
Subject: Stormboyz, how to?
|
 |
Faithful Squig Companion
Canada
|
Stormboyz + Nob + Warboss = WAAAAAAAGH!
Now that sounds amazing!! I really hope we get our new Codex soon and it's not to sucky
Cheerz
|
2500pts
"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat" Ghazhkulls |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 21:14:16
Subject: Stormboyz, how to?
|
 |
Lieutenant Colonel
|
stormboys do just fine wihtout extra armor or cybork,
you just have be sure the enemy either has something more threatening to shoot at, or that they are hidden well, since they die as easy as normal boys.
any table with decent LOS blocking terrain, or even good cover, makes them awesome, I run a squad of 11-20 with two squads of warbikers providing cover/distraction, and it works WONDERS... 1st turn charges are a very real possiblilty with this unit, and 2nd turn is all but guaranteed most of the time.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 22:43:03
Subject: Stormboyz, how to?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
that sounds insanely expensive though. Warbikers are pretty easy to get rid of most of the time.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 23:35:28
Subject: Stormboyz, how to?
|
 |
Disguised Speculo
|
Grotsnik with rage and fearless
I like the sound of this, would definitely be a worthwhile option alongside the other good HQ we get.
This plus Warpheads as 1-3 per elite slot and our HQ is up to par I reckon
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 10:56:09
Subject: Stormboyz, how to?
|
 |
Member of a Lodge? I Can't Say
WI
|
Vineheart01 wrote:There is no way they would nerf it to only 1 unit gets cybork upgrades. It would force you to take a huge unit to attach him to and hes usually with MANz, and you rarely want more than 5 in a unit with those things.
I'd be surprised if they nerfed ANY of our HQ, even the standard noname ones. I am actually hoping they buff the noname ones to allow them access to Deffkoptas and Rokkit Packs.
Stormboyz + Nob + Warboss = WAAAAAAAGH!
I really hope so Vine, but that is the trend I have seen. I feel you have to compare him to Fabious Bile and they have him go down to one unit, even though they got rid of all of the negatives that the unit use to have. But much like Bile I could see then change him a lot, like get rid of his current unique rule or change it to be better. One of the early rumors I heard for Orks was that they were suppose to get a Codex wide 6+ FNP, so adding Cybork to that to give a 5++ for cheap (relatively speaking) would be a pretty nasty combo.
To be honest, I think GW has done a pretty decent job with the new Codexes. It is a bad sign that they pushed back the Orks several months, but maybe they will get the Eldar treatment. I think with the current challenge system it really kills the current Ork Codex, so anything that allows Nobz to not get sucked out or be /really good/ at challenges (boosted stats for Nobz for example) would make it a lot better. Heck, get rid of Mob Rule and make them all Fearless so small units (trukk boyz) are more viable or do a bastardization of the Nid synapse rule connected to the Warlord (all units are Fearless unless the Warlord is killed). And yeah, Rokkit Packs on HQs would be pretty hot. Heck, I would love to see madboys and cyber-boars make a comeback as well!
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 14:20:31
Subject: Stormboyz, how to?
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
The army-wide FNP rumor goes back to a couple of people brainstorming here on dakkadakka about how to make orks harder to kill while crossing the board. It never was an actual rumor. It's like those wiki articles which have a quote of themselves as a source.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 19:22:11
Subject: Stormboyz, how to?
|
 |
Member of a Lodge? I Can't Say
WI
|
Jidmah wrote:The army-wide FNP rumor goes back to a couple of people brainstorming here on dakkadakka about how to make orks harder to kill while crossing the board. It never was an actual rumor. It's like those wiki articles which have a quote of themselves as a source.
http://www.youtube.com/watch?v=9bTBVD3HpUo
I will point out Beasts of War got legal-hammered by GW for their rumor segments.
|
This message was edited 1 time. Last update was at 2013/10/10 19:24:36
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 20:58:33
Subject: Stormboyz, how to?
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Going to be playing against a friend this saturday (eldar) when my stuff FINALLY gets delivered (damn movers taking forever...)
At first i wasnt intending to add stormboyz, but since were playing 1850 i felt like i was just throwing points away since i didnt have enough for another bikernob unit lol. Put in stormboyz rather than add more pointless regular boyz (i literally never have my green tide do anything anymore, so now theyre just objective campers with some dakka)
Hows that look to everyone? Not intending to be super competitive, the guy hasnt played that long anyway.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 05:31:57
Subject: Stormboyz, how to?
|
 |
Member of a Lodge? I Can't Say
WI
|
I am not a big SAG guy myself, but I like the rest of your list.
Little trick I picked up was getting a ADL with the Icarus LC and ammo-runts for the Kannon's crew, placing two in base to base with the guy to use the Ammo Runt re-roll to hit and to give everyone cover. Then just keep rotating in crew members that still have ammo runts. Now you have a much needed LC and some AA just incase you roll poorly for your jets.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 10:45:10
Subject: Stormboyz, how to?
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
BlkTom wrote: Jidmah wrote:The army-wide FNP rumor goes back to a couple of people brainstorming here on dakkadakka about how to make orks harder to kill while crossing the board. It never was an actual rumor. It's like those wiki articles which have a quote of themselves as a source.
http://www.youtube.com/watch?v=9bTBVD3HpUo
I will point out Beasts of War got legal-hammered by GW for their rumor segments.
That rumor, which is highly unlikely to happen considering what other 6th codices got, spawned after said discussion, including a couple of options which were made up in that exact same thread: For example "Bring the next wave!" for boyz.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/12 09:26:53
Subject: Stormboyz, how to?
|
 |
Member of a Lodge? I Can't Say
WI
|
Jidmah wrote: BlkTom wrote: Jidmah wrote:The army-wide FNP rumor goes back to a couple of people brainstorming here on dakkadakka about how to make orks harder to kill while crossing the board. It never was an actual rumor. It's like those wiki articles which have a quote of themselves as a source.
http://www.youtube.com/watch?v=9bTBVD3HpUo
I will point out Beasts of War got legal-hammered by GW for their rumor segments.
That rumor, which is highly unlikely to happen considering what other 6th codices got, spawned after said discussion, including a couple of options which were made up in that exact same thread: For example "Bring the next wave!" for boyz.
I dunno, I kind of remember that thread as well because I think I posted on it. I guess it depends on the dates. But to be honest, I don't care who was first. You can dig it up if you want, I really don't care because the point is that the rumor wasn't just on Dakka Dakka.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/12 09:48:32
Subject: Stormboyz, how to?
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
My point is that a lot of rumors spawn from people wish-listing for their codex, and uninvolved people picking those up as rumors. Or, even worse, intentionally making up false rumors out of those wish-lists, because people are more likely to believe what they want to see. Considering that: - the particular rumor we're talking about came after said wish-listing here on the forums - includes about a dozen new units, an amount which not a single other codex got (not even the almost ancient tau) - is an almost full codex leak, which didn't happen for a single codex yet after they clamped down on their information policy So, yeah, I'd say that not a single word on that is true. If anything actually ends up in our codex, it's just lucky guessing.
|
This message was edited 1 time. Last update was at 2013/10/12 09:50:26
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/12 10:02:56
Subject: Stormboyz, how to?
|
 |
Disguised Speculo
|
Could someone link that thread? Wanna loot it for ideas
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/12 16:23:40
Subject: Stormboyz, how to?
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
I tried searching for the thread in my previous posts, but I couldn't actually think of any keywords that weren't present in almost every other ork thread, so every search turned up pages of results.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
|