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![[Post New]](/s/i/i.gif) 2013/10/08 22:39:08
Subject: Terrain setup
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Fresh-Faced New User
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In Rulebook we can find terrain setup algorythm with D3 terrain pieces per 4'x4' section. But what is the typical terrain size?
I have some idea about it:
1) in 5th edition there was suggestion that terrains area should stand for 25% of battlefield.
2) statistically we should have 2 pieces of terrain per 4'x4' section
So - typical terrain sholud be 6"x12" or equal - does it make sense to You?
And one more question whatshould be typical hill height and floor height in ruins?
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![[Post New]](/s/i/i.gif) 2013/10/08 22:44:12
Subject: Re:Terrain setup
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Hellish Haemonculus
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Typical hill height is about chest-high on a Space Marine. (Top of the chest) Typical ruin height is (I believe) two inches between floors.
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This message was edited 1 time. Last update was at 2013/10/08 22:44:29
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![[Post New]](/s/i/i.gif) 2013/10/08 22:52:08
Subject: Terrain setup
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Legendary Master of the Chapter
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I thought floors are roughly 3" with doors being 2" going by 6th rules saying d3 pieces per 2 by 2 feet not 4 I would personally like a pool of 4 Large 6 medium and 8 smalls. Large being roughly 12"cubed, medium being like 6to8"cubed and smalls being toss terrain like barricades or small craters.
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This message was edited 1 time. Last update was at 2013/10/08 22:54:00
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/08 23:05:58
Subject: Terrain setup
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Fixture of Dakka
Vanished Completely
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I want to point out that the typical board in war-hammer is not four feet by four feet, though many smaller games can be played on this size and some missions demand it such as Kill Teams. A typical board is four feet by six. I could not locate where the size of the board is out-right stated however if you look at Page 119 you will have a diagram of how the board is broken up for deployment. It is possible to judge from these pictures that the width of the board is 72 inches while the hight is 48 inches. Larger games can be played though, with the belief that you expand the board in a way that can be divided into 2 feet by 2 feet distances for the terrain placement rules on Page 120. As for the size of terrain: It is allowed to very from very tiny pieces through to large ones, it is all up to the person designing the terrain to decide. This is why there is a straight up rule stating to discuss all terrain with your opponent, because so many little things have to be agreed on because they are not outright stated. This allows you to out-right deny types of terrain, put limitations on the max size of a piece of terrain and a range of other things that many people like having some control over. Agreeing on a maximum amount that each square can be covered would greatly limit it, as those with higher density rolls can simply use smaller pieces spread out further while the lower rolls could have a single big, centralized, piece. As for the hight of ruins, Page 98 informs us that the typical distance between floors should be 3 inches. This is the typical distance though, there is no limitation on having more or less space between the floors depending on how you want to build the model. The size of an average model should still guide you when designing ruins, makes no sense to have floors less then half a model high or ones that tower far above the models, though they would be nice in some sort of ruined cathedral. I would say it should be reasonable to fit a standard infantry model onto the floor, at the very least, while still being able to move from floor to floor without needing some rule granting permission to move more then 6 inches. Hill themselves are a little harder to find a 'default' for. Page 105 addresses ridges and hills but focuses on the cover save more then the dimensions and sizes allowed. Therefore, as with most things related to terrain, it all comes down to the terrain piece itself. I have seen some hills designed to be nothing more then cliffs on all size, towering high enough to conceal most vehicles and monstrous creatures. Other times it is nothing more then a tiny mound which couldn't hide anything behind it, just big enough to get that 25% obscured mark on a normal infantry model. Personally they are my least favorite type of terrain, they are boring and take up far to much space even with smaller hills....
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This message was edited 1 time. Last update was at 2013/10/08 23:17:15
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/10/08 23:08:15
Subject: Terrain setup
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Abhorrent Grotesque Aberration
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I go by the the following rule:
As much and as large as necessary to make sure my opponent can't see me on the first player turn. Then I make them go first if possible.
The terrain "rules" are actually more of a set of guidelines.
Throw stuff out there until you both decide its enough. Levels should be 3" from one floor to the next. Barricades and low walls should be tall enough to provide 25% cover to whatever is behind it.
For 25% of table coverage, lay all the terrain out close together and fill one table quarter. Then redeploy it. Feel free to shift around so the battlefield makes some sort of sense.... Unless you want to mimick a tzeentch daemon world. In which case it helps if you stand back from the table by 4 feet and just take turns pitching it the stuff onto it. I find the ouji approach works best in this situation. Meaning both players pitch the same piece of terrain together. The dark gods like that sort of thing. I call it "cooperative gaming"
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This message was edited 2 times. Last update was at 2013/10/08 23:10:29
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/10/08 23:11:12
Subject: Re:Terrain setup
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Hellish Haemonculus
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Honestly, if I had my druthers, I would throw the terrain density suggestions out the window, so long as the board looks awesome!
Clively and I both play in a club where we just have a third party set up the terrain whenever possible, and that seems to work out the best.
My bad, by the way. 3 inch ruins, not 2.
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![[Post New]](/s/i/i.gif) 2013/10/10 22:00:48
Subject: Re:Terrain setup
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Longtime Dakkanaut
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floors are usually 3". Building rules measure building heights in multiples of 3 for this reason.
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![[Post New]](/s/i/i.gif) 2013/10/10 23:08:21
Subject: Terrain setup
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Drop Trooper with Demo Charge
Wainwright, AB
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A lot of my area terrain is small, but they are made so they can be grouped together to make a large piece of terrain.
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