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![[Post New]](/s/i/i.gif) 2013/10/09 15:33:34
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Bounding Assault Marine
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HQ
Autarch w/ fusion gun.
troops
2x - 5 man dire avengers in wave serpent w/ tl-scatter and chin cannon, holo field. 210pts each
elite
5-man fire dragons in wave serpent w/ tl-scatter and chin cannon. 240 pts
(here's the meat of the army)
fast attack
3x 3-man squadron of vypers w/ scatter lasers and chin cannon 210 pts each
Heavy
3x 3-man squadron of war walkers w/ scatter lasers 210 pts.
Volume of fire
S4- 21 shots
S6- 156 shots
S7- 6-21
S8- 6
Now I used this list at one point last edition to prove volume of fire can eat at vehicles and even kill them through glancing ( which was immoblize, remove wep, remove wep, then wreck.) Now this would strip HP's like no problem.
Also, this list was used as an alpha strike list back then with full reserve. It's still possible to reserve my main guns (Vypers and walkers) like so, and walkers always out flank. More so now because they are more durable then before, Walkers have a 5+ inv and vypers get a 5+ jinx save. Not to mention, last edition I played them with bs3 and now they are bs 4.
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![[Post New]](/s/i/i.gif) 2013/10/09 15:53:20
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Fresh-Faced New User
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I would swap the 2xScatter Lasers on walkers for 1x Scatter Laser 1xShuri Cannon
It is one less shot, but getting that Bladestorm shot off can be huge
This also saves 45pts. Almost enough to swap the dragons for Wraithguard. Almots as good at penning vehicles, and a lot more survival
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![[Post New]](/s/i/i.gif) 2013/10/09 15:58:42
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Bounding Assault Marine
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That's a pretty interesting idea. I like it! Defiantly something I will be play testing.
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![[Post New]](/s/i/i.gif) 2013/10/09 16:37:29
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Agile Revenant Titan
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intersting list.
consider finding points to get autarch a JB and MotlG to help him survive longer.
could be very effecitve vs some armies, and not so vs others.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/09 16:59:49
Subject: Re:2000 points competitive Eldar list (only three wave serpents)
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Regular Dakkanaut
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This list has only one major downside which is scoring units, its very easy to prioritize 2 wave serpents and 10 dire avengers.
Also agains't things like the seer council and screamer star you have absolutely no answer with 2+ rerollable being super easy to get against your shots shooting your entire army into the star would kill 3-4 and thats if you have your entire army shooting the one target at once with no casualties from your side.
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![[Post New]](/s/i/i.gif) 2013/10/09 17:57:07
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Prophetic Blood Angel Librarian
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Fearsome list! Should take most TAC lists! It feels as though a list would have to be specifically tailored to take it down. Automatically Appended Next Post: Against most deathstars you have the speed advantage to flank and bypass the tanking model. Automatically Appended Next Post: I would go:
BA
Librarian
5 x 5 assault marines (1 squad with melta bombs)
5 x landraider (3 with mm)
2 x vindi (together and flanked by raiders to stop side shots, should be dangerous to av10 squadrons) the st7 shots are worrisome though.
This list is obviously tailored to take advantage of your av14 weakness and you would be seriously unlucky to come across it in a normal meta. So yeh - you have a cracking list considering the extent I've had to go to to neutralise your high rate of fire! And if you had the same advantage as me and knew the list I would take to counter you and you changed the list slightly to include prisms or lance walkers - byebye raiders!
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This message was edited 2 times. Last update was at 2013/10/09 18:29:34
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![[Post New]](/s/i/i.gif) 2013/10/09 20:19:36
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Ladies Love the Vibro-Cannon Operator
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Well, its not a bad list. Nine Vypers and nine Warwalkers are fearsome if they can bring their weapons to bear. You need to play it smart since there are only two small scoring units.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/10/09 21:25:32
Subject: Re:2000 points competitive Eldar list (only three wave serpents)
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Agile Revenant Titan
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tiber55 wrote:This list has only one major downside which is scoring units, its very easy to prioritize 2 wave serpents and 10 dire avengers.
Also agains't things like the seer council and screamer star you have absolutely no answer with 2+ rerollable being super easy to get against your shots shooting your entire army into the star would kill 3-4 and thats if you have your entire army shooting the one target at once with no casualties from your side.
well yes, there is a problem with the scoring units, but the sear council isnt hard to kill. so many shots would knock it down
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/09 21:39:53
Subject: Re:2000 points competitive Eldar list (only three wave serpents)
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Trustworthy Shas'vre
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tiber55 wrote:This list has only one major downside which is scoring units, its very easy to prioritize 2 wave serpents and 10 dire avengers.
Also agains't things like the seer council and screamer star you have absolutely no answer with 2+ rerollable being super easy to get against your shots shooting your entire army into the star would kill 3-4 and thats if you have your entire army shooting the one target at once with no casualties from your side.
That is true of just about any army that doesn't have Rune Priests or GK Storm Ravens though. His strategy would be try and roll first turn. If so, deploy everything and try to evaporate the Star.
No one is shooting at the Star and doing any damage, to do so is pretty foolish.
To the OP, I like the idea but the list is fragile and it is severely lacking in scoring units.
I'd almost switch the Fire Dragons for Storm Guardians with 2xFusion. With the Autarch you still bring 3 pretty Reliable Fusion Guns. Hopefully a Guardian can survive and you can get him back into the Serpent.
Army is still weak vs AV13/14, but would do well enough against other threats.
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![[Post New]](/s/i/i.gif) 2013/10/10 00:41:24
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Fresh-Faced New User
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Two SL/ShC Vypers can lay down about as much dakka as a Wave Serpent firing its shield, and are about the same pointwise if you take holofields on the WS. You can make them work, just remember that Vypers are extremely fragile, use your speed and range to limit the amount of return fire coming into them or they will quickly be returned to their case.
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![[Post New]](/s/i/i.gif) 2013/10/10 06:08:17
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Prophetic Blood Angel Librarian
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Deploy the two scoring serp squads in reserve... always keep shields up and out of the range of short range weaponary. The enemy will have to bring so much firepower to bear on them that your 9 walkers and 9 vypers will sufter little damage themselves. If they do go pop, deploy the unit hidden behind them. Besides even if the enemy brings 40scoring bodies, you have so much dakka that you will be shredding them as quickly as they will be shredding your 2 ws and 10 da, if they ignore your 6 squadrons.. If you are still worried about troops, change autrach to spirit seer and fragons to wraithguard. Automatically Appended Next Post: For example: if i took 40 assault marines as my troops, no one would criticise me for not having enough troops with that many, your walkers and vypers alone will kill 33 marines in a turn (31 if in 4+ cover due to the rending shri cannons on the vypers). If im running two priests covering two squads each this drops to 22, still over half my pa troops. People are criticizing your lack of troops yet overlooking the fact that you will gut opposing troops in 1 turn. And thats without the firepower of the serps.
The amount of st6 and 7 tl shots will also gut flyers, transports and horde and cause a problem to mcs, high save expensive models will go down to weight of fire. 2+ scouts/rangers might take some digging out but you can ignore them till end game.
Yes your walkers and vypers may be fragile but you have 18 of them and all have a 5++, so not as easy to take down as people assume.
If the enemy doesn't spam av14 those fragons can deal with the1 av14 target you are weak against.
This list deserves far more credit than it is getting!
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This message was edited 1 time. Last update was at 2013/10/10 06:36:21
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![[Post New]](/s/i/i.gif) 2013/10/10 08:41:53
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Ladies Love the Vibro-Cannon Operator
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Deploy the two scoring serp squads in reserve... always keep shields up and out of the range of short range weaponary.
This is the wrong approach. The Serpents are the working horses of an Eldar army and if played right, the mounted units should be rather safe.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/10/10 11:56:10
Subject: 2000 points competitive Eldar list (only three wave serpents)
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Fresh-Faced New User
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Poly Ranger wrote: For example: if i took 40 assault marines as my troops, no one would criticise me for not having enough troops with that many, your walkers and vypers alone will kill 33 marines in a turn (31 if in 4+ cover due to the rending shri cannons on the vypers). If im running two priests covering two squads each this drops to 22, still over half my pa troops. People are criticizing your lack of troops yet overlooking the fact that you will gut opposing troops in 1 turn. And thats without the firepower of the serps. The caveat applies.... your guns only work if the vehicles holding them are still alive. If you're counting the 24" range of the Shuricannons, you're definitely in range for return fire. Yes your walkers and vypers may be fragile but you have 18 of them and all have a 5++, so not as easy to take down as people assume.
Only the walkers have a 5++. As an experienced Eldar player, I can assure you that I am not "assuming" anything, Vypers and Walkers are extremely fragile both on paper and in practice. AV10 all around, open-topped, and a 5+ cover save is extremely easy to pop. A single Wave Serpent firing its shield will on average glance off 4.8 hull points firing at a Vyper Squadron that has its Jink up, and that's not even counting pen results (on average, 3.4 of those 4.8 glances will actually be pens, and open-topped means they explode on a 5 against no- AP weaponry). If you count pen results, then a single Wave Serpent will wipe out 3 Vypers/War Walkers a turn, assuming the Vypers have their cover save. A Wave Serpent is 145 points. Even if you believe most units will be less efficient at shooting than a Wave Serpent, it's not hard to figure out from this exercise that most armies that have decent shooting will be able to eliminate your entire War Walker/Vyper contingent in a turn or 2 if allowed to fire on them. This is why I emphasized using your mobility and whatever LOS-blocking cover you have access to to limit the amount of shooting coming into your Vypers/ WWs. If you don't respect the fact that your gun platforms are extremely fragile, you will lose.
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This message was edited 1 time. Last update was at 2013/10/10 11:57:14
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