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Made in us
Longtime Dakkanaut





So lets say a unit has the relic and is 5 " away from an open topped transport.

I know it is legal for the unit to move to the vehicle and embark with the relic.

It is also legal, for the model holding the relic to "throw it" 1 " away.

So my question is this can the model with the relic, after he embarks the transport, throw it away from the far end of the open topped transport, resulting in the Relic moving way over 6"?

Something like this:
Key:
M(r) = Model with relic
> = 1 inch
(r) = relic

M(r) > > > > > [OpenTranport] > (r)

Hope this makes sense
   
Made in us
The Hive Mind





Looks correct.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Well, the relevant rules for dropping the relic while inside a transport state that it gets dropped 1" away from a randomly determined access point. As the entire hull of the vehicle is an access point, I'd say you are free to place it 1" away from the hull wherever you like. The limitation on moving more then 6" with the relic is on the model carrying it, not the relic itself. It's a bit cheesy, but I think perfectly within the rules.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Placing it where ever you want isn't random. You have a scatter die!
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 MasterSlowPoke wrote:
Placing it where ever you want isn't random. You have a scatter die!


You place it within 1" of a randomly determined Access Point. How many Access Points does an OT vehicle have?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

The placement isn't random. Choosing an access point is. Since an open-topped vehicle only has one access point (the entire hull), the random factor is taken out. Within those parameters you can place it where you want as long as it's within 1" of the access point and not impassable terrain.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
 
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