Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/10/10 06:32:38
Subject: Characters in squads in combat, toughness stat
|
 |
Regular Dakkanaut
|
Bit miffed on this one having only just started actually playing the game again.
If I have a character in a squad of troops and the character has a higher toughness, If the squad was engaged in assault and the character was not in a challenge, although he still could have extra wounds and a different save, if he is in theory the next model in line to be hit/allocated a wound, does he suffer these at the squads potentially lower toughness? From what I've read in the rules this seems to be the case. How does this also work if in the unit he is in takes shooting wounds? I can understand the need to do this to increase the speed of a game, but it also means a naturally tougher character could be killed a lot more easily which doesn't seem right.
thanks
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 06:52:36
Subject: Re:Characters in squads in combat, toughness stat
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
The opposite is also true. If the unit he jpins has a higher toughness he would benefit from the units higher toughness as well. But in either case his toughness is used for things like toughness tests anf determining if double strength instant death applys.
Automatically Appended Next Post:
Also it should be notes that he can use los to acoid the wound altogether so it makea sense fot the majority toughness to be used. wound allocation works the same way in shoting and assault.
|
This message was edited 2 times. Last update was at 2013/10/10 06:55:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 07:53:15
Subject: Characters in squads in combat, toughness stat
|
 |
Regular Dakkanaut
A cornfield somewhere in Iowa
|
Issue a challenge next time?
|
40k-
Bolt Action- German 9th SS
American Rangers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 13:27:41
Subject: Characters in squads in combat, toughness stat
|
 |
Fixture of Dakka
Vanished Completely
|
That isn't really helpful Inquisitor_Dunn. As far as I know Bausk has it correct; while it is done for simplicity in the rules the outcome isn't always a disadvantage. There is a lot of time where I have put low toughness characters within a unit that had high toughness models, increasing their survivability. Not even just a slight increase in toughness either, but effectively doubling the toughness of a character and ensuring a 2+ wound becomes 5 or 6! Though, to be honest, in those situations I didn't use the character as a shield wall however it is a good tactic if the character's armor save and wound count is better then the high toughness models. Like wise, there is look out sir! rules that can help you protect a more squishy character that just happens to end up next in the firing line.
|
This message was edited 1 time. Last update was at 2013/10/10 13:29:40
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 13:36:24
Subject: Characters in squads in combat, toughness stat
|
 |
The Hive Mind
|
I love using a unit consisting of The Swarmlord, a Prime, and a Tyrant Guard. Prime (with Regen) soaking wounds on T7+ and regenning what gets through. Rawr.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 13:43:30
Subject: Characters in squads in combat, toughness stat
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
Sometimes taking the lower toughness can be better if it means more bullet shields. especially if you want tjem for a shield. for instance a chaos lord tucked in a 35 strong unit of cultists.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 20:36:23
Subject: Characters in squads in combat, toughness stat
|
 |
Regular Dakkanaut
|
Thanks for all the replies guys. @Inquisitor_Dunn I was merely asking clarification/getting opinion on the rules, not asking for tactics.
I can understand the point about using other models as meat shields when it comes to ranged attacks, but I just feel that in close combat it doesn't necessarily make sense. I guess I see it playing out in my head, that 2 mighty heroes might be in opposing units and (rather than issue an outright challenge) they're almost "shrugging off" the attacks from the standard rank and file (due to being too tough) and slaughtering their way to each other. They just (un)fortunately have to cleave their way through rank and file first. Much like 2 primarchs almost killing each others bodyguard to reach the other
I guess the other way you could view it is that, they're almost overwhelmed and hence their "lower" toughness almost comes about from multiple small wounds adding up to a greater wound. But at the end of the day there's nothing to stop my and my friends doing it this way (just not in any official tournaments)
thanks
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 21:09:25
Subject: Characters in squads in combat, toughness stat
|
 |
Elite Tyranid Warrior
Pennsylvania
|
rigeld2 wrote:I love using a unit consisting of The Swarmlord, a Prime, and a Tyrant Guard. Prime (with Regen) soaking wounds on T7+ and regenning what gets through. Rawr.
Wow, I'll admit that I've never seen that, but I like it a lot......
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 23:08:54
Subject: Characters in squads in combat, toughness stat
|
 |
Longtime Dakkanaut
|
Battlesong wrote:rigeld2 wrote:I love using a unit consisting of The Swarmlord, a Prime, and a Tyrant Guard. Prime (with Regen) soaking wounds on T7+ and regenning what gets through. Rawr.
Wow, I'll admit that I've never seen that, but I like it a lot......
He forgot to mention that SL has Iron Arm. It is a very nasty unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 23:17:44
Subject: Characters in squads in combat, toughness stat
|
 |
The Hive Mind
|
I did say T7+...
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 23:25:34
Subject: Re:Characters in squads in combat, toughness stat
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
Yet a daemon prince with a black mace could rip it to bits... Automatically Appended Next Post: But yes. very beasty death star unit. :-)
|
This message was edited 1 time. Last update was at 2013/10/10 23:27:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/10 23:44:40
Subject: Re:Characters in squads in combat, toughness stat
|
 |
Longtime Dakkanaut
|
Bausk wrote:Yet a daemon prince with a black mace could rip it to bits...
There is alot of assumption in that  ... but yes there are many counters for any type of deathstar.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 05:28:24
Subject: Re:Characters in squads in combat, toughness stat
|
 |
Tea-Kettle of Blood
Adelaide, South Australia
|
Bausk wrote:Yet a daemon prince with a black mace could rip it to bits...
I'm sorry, I must be missing something here, but how?
|
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 05:36:29
Subject: Re:Characters in squads in combat, toughness stat
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
out inits everything in the unit, wounds on a 2+ regardless, AP2, potentially massive amount of attacks, near max ws, each unsaved wound has a minor chance of removing a model from play so ew is useless if that happens and has a minor chance to cause wounds to any model close to the dp that didn't take a wound directly from it. it mainly hinges on the black maces special rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 05:47:44
Subject: Re:Characters in squads in combat, toughness stat
|
 |
Tea-Kettle of Blood
Adelaide, South Australia
|
Yes but wouldn't this scenario be more likely:
1. Daemon Prince charges, challenges
2. Tyranid Prime accepts
3. Prime does a wound or 2 to Daemon Prince, Prince possibly dies to Bonesword, but probably doesnt.
4. Daemon Prince kills Prime, Swarmlord/Tyrant Guard possibly loses a wound to Black Mace but probably doesn't.
5. Tyranid players turn, Tyrant Guard's Lash Whip reduces Prince to initiative 1.
6. Swarmlord slaughters Daemon Prince.
Yeah, you'll take out the ~100 point Prime no problem, but your Prince is still dead, was it worth it?
|
This message was edited 1 time. Last update was at 2013/10/11 05:48:21
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 05:56:48
Subject: Re:Characters in squads in combat, toughness stat
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
What's the primes init? 8 or better? If not then it wouldn't get a hit in. and the significant point difference the chaos player could use cultists with to soak unwanted challenges and help manuvoure away from tue lashwhip. and still have points to spare. Automatically Appended Next Post: But that's enough of this offtopic rant. Lets take it to pm if you xwant to discuss it further.
|
This message was edited 1 time. Last update was at 2013/10/11 06:00:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 11:59:54
Subject: Re:Characters in squads in combat, toughness stat
|
 |
The Hive Mind
|
Bausk wrote:What's the primes init? 8 or better? If not then it wouldn't get a hit in. and the significant point difference the chaos player could use cultists with to soak unwanted challenges and help manuvoure away from tue lashwhip. and still have points to spare.
Automatically Appended Next Post:
But that's enough of this offtopic rant. Lets take it to pm if you xwant to discuss it further.
The Primes lash whip drops you to init 1. There's two in the unit.
It's not unlikely for the Swarmlord to have Warp Speed - which would mean he'd out init the Prince (or at least tie on average).
But yes - a point sink prince is a very good counter to lots of units.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 21:06:51
Subject: Characters in squads in combat, toughness stat
|
 |
Lurking Gaunt
|
Battlesong wrote:rigeld2 wrote:I love using a unit consisting of The Swarmlord, a Prime, and a Tyrant Guard. Prime (with Regen) soaking wounds on T7+ and regenning what gets through. Rawr.
Wow, I'll admit that I've never seen that, but I like it a lot......
yeah, Swarmstar is nasty... Even better with the TG having LW, and the Prime with LW/ BS. you absolutely nuke everything except huge mobs.
Even better, after taking every option on the Prime, the total cost of the 'star is only like 470 (280, 65, 125). It's fairly normal for me to slough off well over double the wounds of the unit over the course of the game, and is absolutely hilarious if the Swarm manages to get Iron Arm going.
Back to the OP, sometimes it sucks having to use the majority toughness, others it is a huge advantage (as in the Swarmstar), but generally if you are having to use the lower toughness it is because you have an IC in the midst of a chunk of meat shields IME
|
"Chompa, chomp. Pachewy-chewy-chomp"
"Hive Fleet Garuda" 21-3-0
Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)
Onerios wrote:
Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option. |
|
 |
 |
|