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Made in se
Been Around the Block




Was thinking of a fun but still viable Eldar list. Have a few ideas how this could change like I could drop the warp spiders and wraithblades to get another Wraith Knight as an example or ad 3 warwalkers with scatter lasers. But would love some thoughts and ideas fromt he rest of you as well.


Spirit seer
Farseer, bike+singin spear

6 Windrider guardian Jetbikes, 2 shuriken cannons
3 Windrider Jetbikes, 1 Shuriken Cannon
3 Windrider Jetbikes, 1 Shuriken Cannon
5 Wraith Blades, Axe+shield
5 Wraith Guard, D-Scythes
Waveserpent, Holo field, Shuriken Cannon, Scatter Laser
Wraith Knight
3 War walkers, Dual Brightlances
5 Warp Spiders, Exarch:Twinlinked

I play alot of tau with loads of 2+ armor and also mech IG. The wraith blades i'm very unsure about myself but since I paint and play Iyanden I want to try and use as many wraith models as possible.
I also like movement and hate stale armies that stand still too much hence the added bikes. Farseer will boost the units an the farseer will do the same to the Wraith blades. Thought is to be very agressive and take out the heavy hitters early on with all my lances and wraith cannons.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

5 Wraith Blades, Axe+shield
5 Wraith Guard, D-Scythes
Waveserpent, Holo field, Shuriken Cannon, Scatter Laser

I'd mount both Wraith units in Serpents.

3 War walkers, Dual Brightlances

Scatterlasers are more fun.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in se
Been Around the Block




 wuestenfux wrote:
5 Wraith Blades, Axe+shield
5 Wraith Guard, D-Scythes
Waveserpent, Holo field, Shuriken Cannon, Scatter Laser

I'd mount both Wraith units in Serpents.

3 War walkers, Dual Brightlances

Scatterlasers are more fun.


Ye problem is to fit in the points for a Wave serpent for them. Also they can't charge out of it anyways. I figure i'd try and run them agressively forward from cover to cover if possible forcing them to shoot at them and not my other stuff.

As for Scatter lasers I do agree but sadly think they wouldn't do enough in a game versus ig and tau. My last game vs tau he had a unit that woudl automatically kill a wave serpent per turn. Missile pod broadsides with buff commander and a farseer. Ignores cover, twinlinked and tank hunter.....I need to threaten them with having enough dangerous units that no matter what he takes out the other will get them. Also with the farseer they got 2+ save rerollable(not all the time obviously) and that just makes scatter laser worthless for takign them on. While 6 bright lances made twinlinked can take out up to 6 broadsides a turn. Not syaing they will since there will be pesky drones aso aswell but still. I do have 3 scatter walkers as well ofcourse that I could use togeather with the lancewalkers.
   
 
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