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![[Post New]](/s/i/i.gif) 2013/10/10 16:07:36
Subject: 2000 points eldar
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Regular Dakkanaut
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Still trying to figure a few things out (what I like dislike etc) but looking for a speedy list that wont do too badly vs most.
Autarch with WJG and fusion gun
Farseer
10 bikes, 3 cannons
Warlock on bike
10 bikes, 3 cannons
Warlock on bike
6 rangers
10 warp spiders, exarch with spinerete rifle and fast shot
10 hawks, exarch with sun rifle
8 quins inc troupe master and shadowseer. 7 kisses and 2 fusion pistols
3 walkers with brightlances and hold fields
Fireprism with hold fields
Wraithknight
Has a mix of anti tank and crowd control but looking for opinions on where to improve
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![[Post New]](/s/i/i.gif) 2013/10/10 16:21:05
Subject: 2000 points eldar
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Ladies Love the Vibro-Cannon Operator
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Well, looks like an infantry based Eldar army. Ten Jetbiker will have a large footprint. Instead I'd opt for three squads of six Jetbikers.
Warwalkers have a built-in save and so don't need a holofield.
Hawks and Warpspiders in one army is a bit too much. You need more anti-heavy-tank say in the form of Fire Dragons.
Harlies are questionable as they need to be delivered safely. This can be a problem vs fast moving or deep striking armies (with flamers).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/10/10 16:43:34
Subject: 2000 points eldar
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Regular Dakkanaut
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The walkers plan on moving and so that +1 cover means often they will get better than their 5+ invul save and 45 points was either that or more rangers. Problem with Fragons is getting points for the transport they need to be worth taking. Ive never had a problem slogging quins and they add close combat goodness im not sure id wanna lose. Bikes is the thing I was umming over but 3 squads does sound better and I dont lose much
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![[Post New]](/s/i/i.gif) 2013/10/10 17:15:56
Subject: 2000 points eldar
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Agile Revenant Titan
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wuestenfux wrote:Well, looks like an infantry based Eldar army. Ten Jetbiker will have a large footprint. Instead I'd opt for three squads of six Jetbikers.
Warwalkers have a built-in save and so don't need a holofield.
Hawks and Warpspiders in one army is a bit too much. You need more anti-heavy-tank say in the form of Fire Dragons.
Harlies are questionable as they need to be delivered safely. This can be a problem vs fast moving or deep striking armies (with flamers).
hmm i would say war spiders would be a fine anti tnal, in fact thats there primary role in my games.
10 s7 into back armour will screw most tanks.
i would opt for 2 5 man squads instead though, and probally make hawks only a 6 man squad.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/13 07:17:08
Subject: 2000 points eldar
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Regular Dakkanaut
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if I were taking sky leap I would only make them 6 man squad but they predominantly plan on DS into enemies rear (with no scatter) use grenade packs then be a nuisance and losing 4 models would mean sacrificing 12 shots that first turn they show up
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