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![[Post New]](/s/i/i.gif) 2013/10/11 19:57:48
Subject: how useful are cultists in an allied daemons+marine army?
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Road-Raging Blood Angel Biker
ohio
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Hey everyone! I was thinking of adding a chaos sorceror in termie armor and 40 cultists to my daemon army. My daemons are khorne and tzeentch. (Lord of change, skulltaker, Dp of tzeentch, 30 bloodletters, 3 bloodcrushers, and a soulgrinder so far)
But even with all that muscle and magic, I'm lacking shooting. Yeah the warpstorm table is great, but a lot of times it can screw you more than your opponent.
plus, bloodletters are squishy. (Cultists are too, I know) but atleast cultists get guns.
So tactically where would I be standing if I had some cultists on the field along with my daemon army?
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"The horses look mighty thin today! And the men look absolutely starved! Perhaps we should hold a feast to brighten spirits, and fill bellies"- a slightly disillusioned tomb king to his herald. |
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![[Post New]](/s/i/i.gif) 2013/10/11 20:17:15
Subject: Re:how useful are cultists in an allied daemons+marine army?
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Raging Ravener
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If you're relying on cultists for shooting you're doing it wrong. Yes, they can put out a lot of shots, but at low BS and low strength. I would run pink horror units for shooting long before cultists.
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![[Post New]](/s/i/i.gif) 2013/10/11 20:36:08
Subject: Re:how useful are cultists in an allied daemons+marine army?
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Irked Necron Immortal
gravesend kent
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pink horrors are only 9 points each, i take 3 units of 11 in my mono tzeentch daemon army they are mastery level 2 until they take a casualty have a 5++ re rolling ones can deep strike and have 2/3 d6 str5 ap 4 shots at bs 3 on ld 10 witchfire thats pretty good and str 6 with a herald with exalted loci of conjuration they are worth way more than cultists but if your look for csm allies then maybe a unit of ten is not to bad just to get the good stuff though if you could squeeze in thousand sons they are better than cultist by a mile and probably just as good as horrors a small unit of them 5-9 as allies would be good
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/10/11 20:39:46
Subject: how useful are cultists in an allied daemons+marine army?
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Road-Raging Blood Angel Biker
ohio
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good advice guys! I literally didnt even think of using horrors. The reason I wanted to take cultists was for 1. shooting and 2. objective holding. But I could swarm horrors!
The horrors, mathematically, last a lot longer than cultists.
and can dish a lot of damage.... Hmmmmm something to definitely think about. Maybe drop 15 of my bloodletters and swap them out for horrors?
How well do flamers do on the board?
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"The horses look mighty thin today! And the men look absolutely starved! Perhaps we should hold a feast to brighten spirits, and fill bellies"- a slightly disillusioned tomb king to his herald. |
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![[Post New]](/s/i/i.gif) 2013/10/11 20:49:42
Subject: Re:how useful are cultists in an allied daemons+marine army?
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Irked Necron Immortal
gravesend kent
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many people dont like them anymore coz they are not OP but a str 4 ap 4 jump pack flamer with 2 wounds toughness 4 and 5++ re rolling 1's is still good i use a unit of three to clear small units off objectives or go after squishy troops i would say one unit of 3-5 of them would be a good choice how many points is this list for
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/10/11 22:16:57
Subject: how useful are cultists in an allied daemons+marine army?
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Utilizing Careful Highlighting
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A surprisingly effective way to run cultists in a Daemon army is with Skarbrand. Waves of 4-point cannon fodder with 4 rerollable attacks each on the charge will either destroy whatever they're fighting or tarpit it forever.
This also lets all your khorne daemons take advantage of the huge melee in front of them to assault specific targets at their leisure.
This also also gives you more scoring units. Those bloodletters aren't very good at the whole 'holding objectives' thing, what with being squishy t3 5+ models that have to be in hazardous close combat for maximum effectiveness.
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![[Post New]](/s/i/i.gif) 2013/10/11 23:21:12
Subject: how useful are cultists in an allied daemons+marine army?
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Bounding Black Templar Assault Marine
Quincy, IL Hit me up if you are around and want to play
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I think they aren't bad with auto guns, but never more the 10 as to many seem to just get rolled by great shooting units. If you want shooting I would honestly go with some other options that both books offer.
Daemon wise the soul grinder with the torrent flamer is great. Horrors are okay, but people thing far to highly of them. They are the best objective sitters though. Flamers are great as there are a TON of GEQs out there now (at least from what I have seen).
For chaos you can do havocs, or reg marines to throw out bolter rounds. I don't really know what kind of shooting you are looking for.
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