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Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

Hq-
Darkstrider
Ethereal
Elts-
Riptide w/ Ion, fusion, interceptor, skyfire
Riptide w/ Ion, fusion, interceptor, skyfire
2 Crisis suits w/ 2 fusions each and 1 with target lock
Trps-
8 Fire warriors w/ sergeant upgrade
8 Fire warriors w/ sergeant upgrade
15 Kroot snipers w/ shaper
15 Kroot snipers w/ shaper
Fst-
7 Pathfinders
7 Pathfinders
10 Pathfinders w/ sergeant upgrade, 3 railguns, grav-inhibitor drone, black sun filter
Devilfish w/ blacksun filter, decoy launchers, gun drones
Hvy-
2 Missile sides w/ 2 missile drones, interceptor
2 Missile sides w/ 2 missile drones, interceptor

Is this a competitive list in the current meta.

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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Sergeant upgradea are pretty much useless in todays meta especially since your bringing an ethereal so you got a ld10 bubble anyways

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Executing Exarch





The Twilight Zone

Second dropping the sarges, considering you have the ethereal and strider for Ld boosting fun. Points saved her can buy you more fire warriors/kroot for more dakka and resistance to casualties.

One place I do suggest a leader is the broadsides. If you lose a model from either unit your looking at a check. Sides are ld8 and usually close to the backfield, so you are liable to break and run.

Devilfish needs disruption pods not decoy launchers.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

The broadsides do have sergeant upgrade just forgot to put it on there, agree the fire warriors could lose the serg, but I prefer the decoy launchers over disruption pod for two reasons. 1st a lot of units in the game now ignore cover or have a way to ignore cover. 2nd the decoy launchers give you 50% chance against weapons with the interceptor rule, so all tau units with early warning override and quad guns give it the 4++, and it has 5++ against everything else once it moves. With extra points I would take both probably.
Do you think Dark strider with the pathfinders is a viable unit.

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