This is a thought experiment on how to make ultramarines work in the current game. There is alot of tactical flexibility in this list though I probably need to put a few more upgrades here and there.
+++ 1849pts +++
* Chapter Tactics
Ultramarines
+ HQ +
* Marneus Calgar, Lord of Macragge (285pts); Armour of Antilochus
+ Troops +
* Tactical Squad (195pts); Meltagun, Multi-Melta, 9x Space Marine, +Sarge BP/Bolter, Drop Pod
* Tactical Squad (195pts); Meltagun, Multi-Melta, 9x Space Marine, +Sarge BP/Bolter, Drop Pod
* Tactical Squad (195pts); Meltagun, Multi-Melta, 9x Space Marine, +Sarge BP/Bolter, Drop Pod
* Tactical Squad (166pts); Flamer, 8x Space Marine, +Sarge BP/Bolter, Drop Pod
+ Fast Attack +
* Assault Squad (95pts); 2x Flamer, 4x Space Marine, +Sarge BP/CS, Drop Pod
* Assault Squad (95pts); 2x Flamer, 4x Space Marine, +Sarge BP/CS, Drop Pod
* Assault Squad (95pts); 2x Flamer, 4x Space Marine, +Sarge BP/CS, Drop Pod
+ Heavy Support +
* Devastator Squad (164pts); 4x Lascannon, 5x Space Marine, +Sarge BP/Bolter
* Devastator Squad (164pts); 4x Lascannon, 5x Space Marine, +Sarge BP/Bolter
+ Fortification +
* Firestorm Redoubt (200pts)
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