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![[Post New]](/s/i/i.gif) 2013/10/15 03:53:24
Subject: Mind in the Machine Question
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Fortress of Solitude
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Can Anrakyr The Traveller use MitM on allies of convenience?
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/10/15 03:56:27
Subject: Mind in the Machine Question
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Captain of the Forlorn Hope
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[Based on P. 112 I would say it does not work, as you can not do anything to your AoC] (This is how I would Play it in the brackets) The RAW seems to allow it though.
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This message was edited 1 time. Last update was at 2013/10/15 03:56:51
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![[Post New]](/s/i/i.gif) 2013/10/15 03:58:26
Subject: Re:Mind in the Machine Question
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Hellish Haemonculus
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MitM is not a psychic power nor is it a weapon, and Anrakyr does treat all his allies as enemies, so I think it works just fine.
Why, though? Just to ignore a 'stunned' or 'shaken' result? Or is there another, even more nefarious purpose I'm not seeing?
Still, good catch!
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![[Post New]](/s/i/i.gif) 2013/10/15 04:22:48
Subject: Re:Mind in the Machine Question
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Grisly Ghost Ark Driver
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Probably more for humour than anything would be my guess; the only practical application of this would be to ignore a shaken/stunned result temporarily as you've noticed.
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![[Post New]](/s/i/i.gif) 2013/10/15 14:14:41
Subject: Mind in the Machine Question
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Fortress of Solitude
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Well, the idea was to fire a deathstrike off, overriding the firing requirements.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/10/15 18:23:54
Subject: Mind in the Machine Question
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Haemonculi Flesh Apprentice
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It doesn't ignore the weapons specific restrictions though. It says you ignore stunned shaken but not the weapons requirements (like ordnance + other weapons sap firing). I guess you could fire it's heavy bolter and and pintle mounted gun though.
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![[Post New]](/s/i/i.gif) 2013/10/15 23:08:39
Subject: Re:Mind in the Machine Question
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Irked Necron Immortal
gravesend kent
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its says pick an emeny vehicle and target one of you opponents units so technically no coz you would have to target you allies would you not?
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/10/15 23:08:53
Subject: Mind in the Machine Question
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Grisly Ghost Ark Driver
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Depends on the restrictions on a deathstrike missile to be honest; but remember that Anakyrs' ability doesn't override anything other than what it explicitly states it does. So, no firing something more than once a turn, no firing anything that doesn't have the appropriate ammunition still available, etc.
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![[Post New]](/s/i/i.gif) 2013/10/16 03:11:56
Subject: Mind in the Machine Question
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Hellish Haemonculus
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Hrrmmm...after a careful look at both rules, here's how it seems to me.
Anrakyr can NOT override the need to roll a d6 to fire, since you fire it "as if it were you own unit." Seems to me, however, that Anrakyr COULD use MitM to let you try and fire the Deathstrike twice! (Once the missile fires, obviously, you can't fire anymore, but until then you can still get two rolls a turn after the first turn.) What's more, when Anrakyr fires it, you DO ignore the proscriptions against firing when moving, as well as the negatives to the d6 roll for Shaken and Stunned results.
Allied Necrons in an IG list could bear some fruit. I'm gonna have to pitch this to a friend of mine.
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