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Tau Markerlights and Snap Shots, do they work?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Infiltrating Broodlord




New York

So i'm re-reading the rulebook FAQ and i see that special rules are not allowed to modify the BS1 of snap shots.

So then markerlights can't be used to grant higher accuracy to units during Overwatch, or to shoot at Flyers??

Let's say a unit shoots markerlights at a flyer gets 2 hits, then another unit without skyfire aswell shoots said flyer using the 2 markerlights to be able to hit on 4s. This is illegal?

or if with the ever handy support fire rule, someone tries to assault my unit of firewarriors that just happen to be within 6" of a 10 man pathfinder unit that shoots first, lands 3 marker lights on the charging unit, allowing me to unload overwatch at BS4 and safeguard against the assault. That's illegal too?

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Longtime Dakkanaut





The pinpoint rule in the tau codex has your answer.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Infiltrating Broodlord




New York

nice, i'm new to Tau. Good to know I haven't been ignorantly cheating people

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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