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After much messing around and minimizing cost and time for completion I have come up with a final list for playing friendly games (against good players), It is still good but not optimum by no means. Reasons for choosing a farsight army is The idea of crisis suit troops was too cool to pass up and gives me access to the earth caste pilot upgrade. So the list is.
HQ farsight 165
Troops 3 crisis suits 2 with double missile pod and target lock, 1 with missile pod target lock and drone controller, 4 markerlight drones 215
Troops 3 crisis suits 2 with double plasma, 1 with 2 melta and target lock. 2 shield drones. 188
Elites riptide ion accelerator fusion vt ewo 210
Elites riptide fusion vt earth caste pilot stim injector. 265
Allies
HQ farseer bike 115
Troops 3 bikes 51
Troops 3 bikes 51
Heavy wraithknight 240
Total 1500
For 1650
Add 9 fire warriors 90
Add ethereal 50
For 1750
Add 14 kroot with snipers 98
For 1850
Remove kroot -98
add riptide with ion fusion vt and intercept 210
Wanted farsight in the list cause he is awesome in the fluff and it's not really a farsight army without him. The missile suits fire 10 s7 shots which is pretty good while the marker drones light up something else. Plasma suits may deep strike with farsight and hopefully ruin a tank and another target. Riptide with hbc is my main anti air ~90% chance of a successful nova is win so 12s6 shots that will either be bs 5 or twin linked. Other riptide is there for the pie plate and cause its cool. Farseer will buff 2 squads each turn riptides wraithknight and both suit units would great for this. Overall I like this army exspeicaly at 1650 and 1850.
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