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![[Post New]](/s/i/i.gif) 2013/10/16 20:22:43
Subject: Mechdar doing well so far
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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...but I am looking to add some scorpions in...whether its a barebones 5 man squad or 10 with exarch and karandras...I really would love to get some in my list.
Any ideas?
Even if it's got to bump up to 2000
The current list is on a long winning streak...so I am okay with taking a few losses in the learning process.
Thanks in advance!
HQ
-Autarch (Fusion Gun; Laser Lance; Jetbike; Mantle of the Laughing God)
-Farseer (Jetbike; Singing Spear)
-Warlock (Singing Spear)
TROOP
-10 Guardian Defenders
---Wave Serpent (TL Scatter Lasers; Holo-Fields)
-10 Guardian Defenders
---Wave Serpent (TL Scatter Lasers; Holo-Fields)
-6 Rangers
-10 Storm Guardians (Flamer x2)
---Wave Serpent (TL Scatter Lasers; Holo-Fields)
FAST
-Crimson Hunter
-4 Shining Spears (Exarch; Star Lance; Monster Hunter)
-6 Swooping Hawks (Exarch; Sunrifle)
HEAVY
-Falcon (Bright Lance; Spirit Stones; Holo-Fields)
-Night Spinner (Holo-Fields)
-3 Vaul's Wrath Support Battery (Vibro Cannon)
1848/1850
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![[Post New]](/s/i/i.gif) 2013/10/17 00:12:40
Subject: Mechdar doing well so far
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Swift Swooping Hawk
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I would drop the falcon: it's not transporting anything, and war walkers and fire prisms are far superior in every aspect.
The only other problem I see in your list is the shining spears. They may not perform very well against some armies and they definitely aren't a very good bodyguard for your farseer. I would drop the shining spears in favor of a small unit of warp spiders and a small unit of guardian jetbikes. The shining spears would bring your farseer into combat whereas the guardians can just sit back and objective grab.
Looks like a solid list though, your using some units I haven't had as much success with personally but I've heard good reviews elsewhere. Good luck
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2013/10/17 01:17:19
Subject: Mechdar doing well so far
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Executing Exarch
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I second Helvost for the most part. I agree about keeping the farseer back, but you could probably do better in reversing the roles of the seer and autarch. Give the farseer the mantle to hang back and provide general battlefield support, while the autarch rolls with the shining spears to inflict max damage. Autarchs are fine getting into assault, farseers...not so much. Then give the autarch a banshee mask to ensure the spears always go first or at the same time(should you need to charge into cover)
Im personally not a fan of warlocks for anything but support platforms, but I take it this is where your putting em? If so, drop the spear as the squad should be safe in the backfield. It is rare things should get that close, and if they do a spear won't make much difference. I would roll for protect, taking conceal as a backup.
Rangers are OK, depends on how you use them. 9 times out of 10 your better off using guardian jetbikes. Rangers can be handy if outflanked, and against certain armies easy cover camping. It all depends-I also take it the falcon is to shuttle them if need be? It is an OK tactic, but again your probably better with a prism or walkers. YMMV
Crimson hunters are expensive and fragile, so the exarch is usually nice to have to ensure it comes in and takes out the target.
More shining spears would be nice, but I know points are tight.
Vibro cannons are ok, but I find them a bit redundant in most lists, while the weavers are a bit more generalist. If your playstyle works with the cannons go for it. That said, they NEED guide, hence a good idea to keep the laughingseer back.
To shoe in some scorpions at this points level means culling out another aspect squad...hawks or something. A squad at 2000 would be interesting, and using the autarch for max reserve manipulation could be useful.
Your list is certainly not generic netlist, but I like it. It is well rounded, and in the right hands I am sure it is both tough to face and rewarding to play.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/10/17 01:52:19
Subject: Mechdar doing well so far
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Fresh-Faced New User
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I really like this army as is. I do think you could probably improve it a bit by ditching the falcon for walkers. Not a big fan of Eldar flyers, but your FA and HS are what make the army different and fun.
~Casey
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![[Post New]](/s/i/i.gif) 2013/10/17 12:12:02
Subject: Mechdar doing well so far
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Dr. Serling wrote:I second Helvost for the most part. I agree about keeping the farseer back, but you could probably do better in reversing the roles of the seer and autarch. Give the farseer the mantle to hang back and provide general battlefield support, while the autarch rolls with the shining spears to inflict max damage. Autarchs are fine getting into assault, farseers...not so much. Then give the autarch a banshee mask to ensure the spears always go first or at the same time(should you need to charge into cover)
Im personally not a fan of warlocks for anything but support platforms, but I take it this is where your putting em? If so, drop the spear as the squad should be safe in the backfield. It is rare things should get that close, and if they do a spear won't make much difference. I would roll for protect, taking conceal as a backup.
Rangers are OK, depends on how you use them. 9 times out of 10 your better off using guardian jetbikes. Rangers can be handy if outflanked, and against certain armies easy cover camping. It all depends-I also take it the falcon is to shuttle them if need be? It is an OK tactic, but again your probably better with a prism or walkers. YMMV
Crimson hunters are expensive and fragile, so the exarch is usually nice to have to ensure it comes in and takes out the target.
More shining spears would be nice, but I know points are tight.
Vibro cannons are ok, but I find them a bit redundant in most lists, while the weavers are a bit more generalist. If your playstyle works with the cannons go for it. That said, they NEED guide, hence a good idea to keep the laughingseer back.
To shoe in some scorpions at this points level means culling out another aspect squad...hawks or something. A squad at 2000 would be interesting, and using the autarch for max reserve manipulation could be useful.
Your list is certainly not generic netlist, but I like it. It is well rounded, and in the right hands I am sure it is both tough to face and rewarding to play.
I've been using my seer to great success with the spears...presciencing spears means they kill most everything they run into. Farseer tends to play the midfield...spears have the speed and strength to fill in the gaps where needed. I really do like how the autarch and seer are.
I hate prisms, walkers, and jetbikes...and I'd like to stay away from them. I agree with losing the spear. The rangers have been chilling in the falcon every other game but I could stand to lose both.
What must be understood about my list is that I built it off my new theory of betastrike.
As alphastrike is too unreliable you have a much better chance of getting the beta strike. So I formed the list so that everything I start with on the board is hearty...hard to kill units...all of the more fragile units, Night Spinner, Hawks,Hunter, and sometimes even spears...go into reserve.
So, if I lose the spear, rangers, and falcon i have 227 pts to play with? If I replace anything I want it to be hearty...maybe even wraith...I care about durability more than damage output...in most cases.
Great advice so far guys.
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![[Post New]](/s/i/i.gif) 2013/10/17 12:18:55
Subject: Mechdar doing well so far
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Ladies Love the Vibro-Cannon Operator
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So, if I lose the spear, rangers, and falcon i have 227 pts to play with? If I replace anything I want it to be hearty...maybe even wraith...I care about durability more than damage output...in most cases.
Well, taking out these units makes sense. I'd include three Warwalkers with scatterlasers. Guiding them by the Farseer can improve their dakka.
Sorry, but Wraithguard is only for Eldar newbies and Iyanden players.
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This message was edited 1 time. Last update was at 2013/10/17 12:20:08
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/10/17 12:54:23
Subject: Mechdar doing well so far
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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wuestenfux wrote:So, if I lose the spear, rangers, and falcon i have 227 pts to play with? If I replace anything I want it to be hearty...maybe even wraith...I care about durability more than damage output...in most cases.
Well, taking out these units makes sense. I'd include three Warwalkers with scatterlasers. Guiding them by the Farseer can improve their dakka.
Sorry, but Wraithguard is only for Eldar newbies and Iyanden players.
I was thinking about a single lord. I really do hate how warwalkers explode when they so much as stub their gargantuan toes.
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![[Post New]](/s/i/i.gif) 2013/10/17 12:57:58
Subject: Mechdar doing well so far
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Ladies Love the Vibro-Cannon Operator
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ductvader wrote: wuestenfux wrote:So, if I lose the spear, rangers, and falcon i have 227 pts to play with? If I replace anything I want it to be hearty...maybe even wraith...I care about durability more than damage output...in most cases.
Well, taking out these units makes sense. I'd include three Warwalkers with scatterlasers. Guiding them by the Farseer can improve their dakka.
Sorry, but Wraithguard is only for Eldar newbies and Iyanden players.
I was thinking about a single lord. I really do hate how warwalkers explode when they so much as stub their gargantuan toes.
Well, a WL provides too less dakka and the enemy will try to avoid him in cc. Warwalkers are the best you can get for the bucks.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/10/17 13:02:09
Subject: Mechdar doing well so far
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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wuestenfux wrote: ductvader wrote: wuestenfux wrote:So, if I lose the spear, rangers, and falcon i have 227 pts to play with? If I replace anything I want it to be hearty...maybe even wraith...I care about durability more than damage output...in most cases.
Well, taking out these units makes sense. I'd include three Warwalkers with scatterlasers. Guiding them by the Farseer can improve their dakka.
Sorry, but Wraithguard is only for Eldar newbies and Iyanden players.
I was thinking about a single lord. I really do hate how warwalkers explode when they so much as stub their gargantuan toes.
Well, a WL provides too less dakka and the enemy will try to avoid him in cc. Warwalkers are the best you can get for the bucks.
I have no problem staying away from a wraithlord.
...
...work with me man.
Where did Serling go?
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![[Post New]](/s/i/i.gif) 2013/10/17 13:10:59
Subject: Mechdar doing well so far
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Agile Revenant Titan
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ductvader wrote:...but I am looking to add some scorpions in...whether its a barebones 5 man squad or 10 with exarch and karandras...I really would love to get some in my list.
Any ideas?
Even if it's got to bump up to 2000
The current list is on a long winning streak...so I am okay with taking a few losses in the learning process.
Thanks in advance!
HQ
-Autarch (Fusion Gun; Laser Lance; Jetbike; Mantle of the Laughing God)
-Farseer (Jetbike; Singing Spear)
-Warlock (Singing Spear)
TROOP
-10 Guardian Defenders
---Wave Serpent ( TL Scatter Lasers; Holo-Fields)
-10 Guardian Defenders
---Wave Serpent ( TL Scatter Lasers; Holo-Fields)
-6 Rangers
-10 Storm Guardians (Flamer x2)
---Wave Serpent ( TL Scatter Lasers; Holo-Fields)
FAST
-Crimson Hunter
-4 Shining Spears (Exarch; Star Lance; Monster Hunter)
-6 Swooping Hawks (Exarch; Sunrifle)
HEAVY
-Falcon (Bright Lance; Spirit Stones; Holo-Fields)
-Night Spinner (Holo-Fields)
-3 Vaul's Wrath Support Battery (Vibro Cannon)
1848/1850
wellll..... first things first, drop the falcon. that by itself well make this list go from bad to ok. falcons are terrible. get a wave serpent or warwalkers or fire prism instead. all vibro cannons need to become shadow weavers. i dont really like night spinners, but its your choice. same with the ss.
do all this and your list wil be great.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/17 13:20:36
Subject: Mechdar doing well so far
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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ductvader wrote:
HQ
-Autarch (Fusion Gun; Laser Lance; Jetbike; Mantle of the Laughing God)
-Farseer (Jetbike; Singing Spear)
-Warlock
TROOP
-10 Guardian Defenders
---Wave Serpent ( TL Scatter Lasers; Holo-Fields)
-10 Guardian Defenders
---Wave Serpent ( TL Scatter Lasers; Holo-Fields)
-10 Storm Guardians (Flamer x2)
---Wave Serpent ( TL Scatter Lasers; Holo-Fields)
FAST
-Crimson Hunter
-4 Shining Spears (Exarch; Star Lance; Monster Hunter)
-6 Swooping Hawks (Exarch; Sunrifle)
HEAVY
-Night Spinner (Holo-Fields)
-3 Vaul's Wrath Support Battery (Vibro Cannon)
1621/1850
The above units are staying put in my book.
I don't mean to shunt advice...but we all have things that we are and aren't willing to do with our lists. I mean no disrespect but I am hoping to help the process along by simplifying it here.
Units I'd be willing to consider putting in based on my style:
Most HQs
Rangers
Dire Avengers
Striking Scorpions
Fire Dragons
Harlequins
Wraithguard (stock)
Vaul's Wrath (Vibrocannon or D-cannon)
Wraithlord
Falcon Automatically Appended Next Post: And of course another Serpent...
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This message was edited 1 time. Last update was at 2013/10/17 13:21:13
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![[Post New]](/s/i/i.gif) 2013/10/17 13:26:36
Subject: Mechdar doing well so far
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Agile Revenant Titan
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any reason why you want to keep vibros?
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/17 13:31:45
Subject: Mechdar doing well so far
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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They're cheap and ridiculously durable...they add AT where I am lacking it...and with guide or prescience they are 3 lascannon hits almost every turn... IG pay the same points for a tri-lascannon heavy weapons team that is much easier to kill and hits less often.
Vibros rock...I feel like many people don't use batteries enough because they are expensive models to buy. Weavers are highly unecessary in my list as well.
They also provide a solid place for my farseer to hid should he need to be away from my spears.
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![[Post New]](/s/i/i.gif) 2013/10/17 21:26:37
Subject: Mechdar doing well so far
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Agile Revenant Titan
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ok sorry let me restate question.
why do you want vibro cannons over shadow weavers?
because yes they both are super cheap and super durable.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/17 21:47:06
Subject: Mechdar doing well so far
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Executing Exarch
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ductvader wrote: wuestenfux wrote: ductvader wrote: wuestenfux wrote:So, if I lose the spear, rangers, and falcon i have 227 pts to play with? If I replace anything I want it to be hearty...maybe even wraith...I care about durability more than damage output...in most cases.
Well, taking out these units makes sense. I'd include three Warwalkers with scatterlasers. Guiding them by the Farseer can improve their dakka. Sorry, but Wraithguard is only for Eldar newbies and Iyanden players. I was thinking about a single lord. I really do hate how warwalkers explode when they so much as stub their gargantuan toes.
Well, a WL provides too less dakka and the enemy will try to avoid him in cc. Warwalkers are the best you can get for the bucks. I have no problem staying away from a wraithlord. ... ...work with me man. Where did Serling go? I figure Ill weigh in since I was asked. Wraithlords are pretty good. They are nothing stellar, and sure they don't put out the sheer volume of fire that war walkers do, but they also don't go down to bolter fire. War walkers are very shooty, but not very durable. Don't tell me that 5++ is going to save them. You know what else is super shooty, has 2 hull points, a 5++, 3' range, and is open topped? Venoms. Now, both of these are great things, but neither is durable. The squad thing helps a little bit, but under serious fire the walkers are going down. Walkers are also a fairly high priority as anybody who has seen them shoot knows what they can do. Use these as fragile, but very high dakka platforms that are fragile to both shooting and melee(walkers less so obviously). Wraithlords are the total opposite of this. Wraithlords are highly durable gun platforms with CC threat and tarpit ability. Wrist flamers help with horde control, and your shoulder weapons fill roles as needed. Lances or scatter is the best bet. T8 is pretty tough to crack, and so long as an MC touches cover they get a 5+(little out there with high strength, low AP and ignore cover). Immune to s4, and really needing S8 to be threatened. As far as being slow enough to run away from, sure. But if your forcing your opponent to move units is very advantageous. Overall, neither is the WRONG answer, it just depends on what you want. A Ferrari is fast, but it won't sit a family of 4. Fish are better at swimming than humans, does that make them better? No, there are multiple variables at play in all of these situations and no unit is perfect at everything. Ill throw in a third suggestion for your heavies that matches the points of the walker squad, with the durability and threat of the lord. The wraithknight. Mobile, with powerful shooting and decent melee potential. Very hard to bring down too. If your willing to fork out the cash to get one, they are pretty awesome. Also, while Im here  Whats with the major falcon hate? I mean sure they are mediocore, but they are in competition with the best slot for eldar and wave serpents. That is a tough act to follow, and a lot of that mediocrity comes from the fact that they are not a serpent, prism etc. But they don't suck. The only unit that is totally unplayable in the codex are banshees/jain zar, with harlequins, hemlocks, some phoenix lords, Illic and Yriel following close behind. Falcons are not THAT bad. Obviously better off as something else, but It is not as if all a falcon will ever do is miss every shot and explode the first time anything looks at it. If we just reduce 40k to X sucks and never works, but Y will always work we could just do away with the game and roll dice on odds. It would be like craps, and we could just generate random numbers in excel and remove the dice part. Also,wraithguard only for new players and Iyanden lists? What does that even mean? Is that an insult, caveat, what? /end rant
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This message was edited 2 times. Last update was at 2013/10/17 23:14:58
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/10/17 22:45:44
Subject: Mechdar doing well so far
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Screaming Shining Spear
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I second the Wraithknight. Don't believe the internet, that guy is amazing stock. Suncannon is alright, brutal vs some armies, but mostly too expensive to count. Plus, Eldar really don't need more anti-infantry, not even at AP2.
Also, I was about to say that the Falcon's greatest shortcoming is that it isn't a Serpent. If Serpents weren't so buff right now, Falcons would certainly see more play. If you look at external balance, Falcons are definitely not terrible. To be quite honest, I'd rather pick up a Falcon than a Prism. But that's just me, I don't trust Prisms these days to do anything except look mildly threatening to everything and having a chance to do anything, but mostly just failing to do it over and over again. And when it looks like they actually might finally do something, your opponent just goes to ground and ends up losing 1-2 models. Or makes that crucial jink save. Night Spinners are better in this respect by virtue of Barrage/Torrent special rules.
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![[Post New]](/s/i/i.gif) 2013/10/18 14:44:19
Subject: Mechdar doing well so far
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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So drop Night Spinner Holo-fields and add a bare wraithknight?
HQ
-Autarch (Fusion Gun; Laser Lance; Jetbike; Mantle of the Laughing God)
-Farseer (Jetbike; Singing Spear)
-Warlock
TROOP
-10 Guardian Defenders
---Wave Serpent (TL Scatter Lasers; Holo-Fields)
-10 Guardian Defenders
---Wave Serpent (TL Scatter Lasers; Holo-Fields)
-10 Storm Guardians (Flamer x2)
---Wave Serpent (TL Scatter Lasers; Holo-Fields)
FAST
-Crimson Hunter
-4 Shining Spears (Exarch; Star Lance; Monster Hunter)
-6 Swooping Hawks (Exarch; Sunrifle)
HEAVY
-Night Spinner (Holo-Fields)
-3 Vaul's Wrath Support Battery (Vibro Cannon)
1621/1850
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![[Post New]](/s/i/i.gif) 2013/10/18 14:50:07
Subject: Mechdar doing well so far
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Flashy Flashgitz
CT
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Id save the scorpions for a 2k list.
A buddy of mine used 10 and kolandres in 2k and did exceptionally well. Used them as a 'tidebreaker' making use of infiltrate.
I'd go squad of 10 over five for more survivability and attacks.
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I'm a latin bro, so my slampiece cooks me quesadillas. |
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