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Made in us
Commoragh-bound Peer




So I'm headed to the local gaming group tomorrow and I want to try out a new list. CnC would be much appreciated!



+ HQ + (50pts)
* Ethereal (50pts)

+ Elites + (223pts)
* XV104 Riptide (223pts)
Advanced targeting system, Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked plasma rifle


+ Troops + (264pts)
* Fire Warrior Team (90pts)
(Supporting Fire)
10x Fire Warrior Shas'la with pulse rifle, Photon grenades
* Fire Warrior Team (90pts)
(Supporting Fire)
10x Fire Warrior Shas'la with pulse rifle, Photon grenades
* Kroot Carnivore Squad (84pts)
(Infiltrate, Move Through Cover, Stealth (Forests))
Sniper rounds
* 12x Kroot

Fast Attack + (66pts)

* Pathfinder Team (66pts)
(Scouts, Supporting Fire)
Photon grenades
* 6x Pathfinder Shas'la
6x Pulse carbine with Markerlight

+ Heavy Support + (401pts)
* Hammerhead Gunship (191pts)
Blacksun filter, Disruption pod, Railgun with submunitions, Two Gun Drones
* Longstrike
(Hammerhead Ace, Preferred Enemy (Imperial Guard), Tank Hunters)
XV02 Pilot Battlesuit (Supporting Fire)
* XV88 Broadside Team (210pts)
(Extremely Bulky, Supporting Fire)
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system

My plan is infiltrate the Kroot and annoy targets, the ethereal, FWs and misslesides will do a firing advance up the toward objectives, the Riptide will flank as a MEQ or TEQ hunter, and the Hammerhead will be a vehicle or mob hunter.
   
Made in us
Legendary Master of the Chapter






ATS IS useless points, EWO is generally a good choice for riptides

Fairly clean list.

Gun drones on the hammer head is funky. would rather see SMS only just in case you get a weapon destroyed result.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Commoragh-bound Peer




shoot I forgot to change that to SMS. good call. and since im 4 points over i guess ATS can go. just liked the thought of it.
   
Made in us
Executing Exarch





The Twilight Zone

Second the SMS on the hammerhead, and dropping the ATS. I noticed why your 4 points over...drop the blacksun filter off longstrike's hammerhead. He already gives the same ability saving you the cost.

Personally I think fusion blasters are better than plasma rifles on the riptide. YMMV. I suggest dropping the stims at this points level though. Riptides are fairly tough and if it falls then it ate some serious fire or your dice hate you.

Kroot hounds are good if you have points, for both outflanking utility and some I5 for sweeping/being swept.

Are your running your etheral in the broadsides? I would suggest it to protect him, and ensure they don't break. But if your moving with the warriors it means some turns of less dakka. If they are going to be out of the bubble, having a 'vre is nice to prevent pinning or breaking. Nothing sucks more than your broadsides sitting pinned, or running the first time they get shot.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Commoragh-bound Peer




Well I played tonight and it was def a learning experience. I was up against a SM army with a land raider filled with a Chaplin and assault marines, whatever the transport is that has a las cannon on top filled with a tac squad, and two of those stupid cannons. It was a learning experience and I def won't make the same mistakes twice like forgetting that AP 1 weps add 2+ to the pen result roll. His raider would have been immobilized turn 2 and he would have never gotten anywhere near my BS and Ethereal. The riptide did well and I'm dropping the stim inject cuz even tho it was dancing around wrecking the tank and dropping a charged blast right on top of the occupants, killing then all of course, he just wasn't the bullet magnet I wanted him to be. I'm also dropping the kroot, my group uses ruined city boards so trees are never there. Plus they got wiped the first turn they were on the board which sucks. Overall what I should have done is focused all my firepower on the land raider until it popped and then worked on the other transport. That and emember all the rules like tank hunter and the ordinance special rules!

This message was edited 1 time. Last update was at 2013/10/18 03:27:50


 
   
 
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