|
Having been on a few very large committees, generally government and non-profit type stuff, I have a recommendation. Invite a few people to be your "central committee." Maybe four people. The central committee would hash out major concepts for your game and then delegate tasks to sub committees. So maybe central committee would determine how the turn system works, and then delegate movement to a movement committee.
Another recommendation is: do not make it "balance hammer," but give it a generic name and create a nice beer a pretzel game that will work for any science fiction fluff. Create general skirmish rules that can play any 28MM sci-fi or modern combat theatre and then produce "codices" that allow for easy conversion. Power armor is power armor whether Heinlein wrote it or Jervis Johnson wrote it. The idea is GURPS skirmish, 28mm. Savvy?
Finally, digitize it, make it free, and make it donation supported. That way the GW legal team can never assault your high tower, just like Linux vs. Microsoft. I pledge $20.00 right now. . .
- J
|