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Made in gb
Fleshound of Khorne





"errrm, excuse me miss, I ordered the Salmon, what's this your handing me on a plate?"

"well, that sir, is your ass"



Took my 1500 space wolves list to GW today for 2 games, one against Demons, and one against Dark Eldar. The game was over by turn 2 both times.

I have tried to rejig my list, and wondered if anyone could help me out. Basically what happened was, i went second both times, i had some long fangs and scouts on the board, with 3 drop pods in reserve. a land speeder in reserve, and a storm talon (space marine allies) in reserve. so 2 pods came in turn one, did a bit of damage, and died, the another pod came in, then on the next turn the storm talon came in. basically my army came on in nice small manageable chunks for my opponent. this list i have tired to put more out to start with, to stop my long fangs getting targetted with a whole army in turn one. I was nearly tabled in turn 1 twice lol.

anyway, here is the list. be critical and let me know what you think needs to go. and what could come in. i dont have tons of money to buy lots of things, but i will work towards a new list over time.
because of this money thing, i wanna find a way to make the pods work. I cant just go out and buy 3 rhinos this weekend.

Space Wolves
1749/1850

HQ

Rune Priest (130pt.) Runic Weapon,Runic Armour; Bolt Pistol; Chooser of the Slain;
Rune Priest (100pt.) Runic Weapon,Power Armour; Bolt Pistol;

Elites

3x Wolf Guard Pack (99pt.)
3x Wolf Guard (33pt.) Power Armour; Combi-plasma; Power Weapon;

Troops

8x Grey Hunters Pack (195pt.)
Power Armour(x8) Plasma Gun; Wolf Standard; Mark of the Wulfen;
Drop Pod (40pt.); Storm Bolter;
8x Grey Hunters Pack (195pt.)
Power Armour(x8) Plasma Gun; Wolf Standard; Mark of the Wulfen;
Drop Pod (40pt.); Storm Bolter;
9x Grey Hunters Pack (210pt.)
Power Armour(x9) Plasma Gun; Wolf Standard; Mark of the Wulfen;
Drop Pod (40pt.); Storm Bolter;

Fast attack

2x Land Speeder Squadron (120pt.) 2x Land Speeder Tornado (60pt.); Heavy Bolter(x2);

Heavy support

6x Long Fangs Pack (160pt.)

1x Squad Leader (15pt.)
2x Long Fang (20pt.) Heavy Bolter;
2x Long Fang (40pt.) Lascannon;
1x Long Fang (25pt.) Missile Launcher;

Vindicator (115pt.)Demolisher Cannon

Secondary Detachment

Space Marines (425pt.)
HQ

Kor'sarro Khan (150pt.)Moonfang; ; Iron Halo; Moondrakkan;

Troops

5x Bike Squad (150pt.)
1x Biker Sergeant (36pt.)Combi-grav; Melta bombs;
2x Space Marine Biker (36pt.) Grav-gun
2x Space Marine Biker (21pt.)

Fast attack

Stormtalon Gunship (125pt.) assault cannon; Skyhammer


Automatically Appended Next Post:
Anyone got any tips or comments?

This message was edited 4 times. Last update was at 2013/10/18 08:46:28


 
   
Made in gb
Steadfast Grey Hunter





Looks like a pretty standard 5 edition list.

First off space wolves aren't very good against demons or dark eldar. Probably two of the strongest armies you could have faced, secondly could have just no been your day.

Additionally again the list is a ok, but sounds like you didn't play very well. I would say cut out the drop pods, and the allies, stick to space wolf strengths I d go with foot slogging units of ten with a wolf guard in terminator armour and maybe a rune priest in tda too.

Also your not using any thunderer wolves, they are awesome. Keep um cheap and behinde your troops then charge them in to tip the balance.

I never thought drop pods were very good.

How about a dreadnought with auto canons to take down monstourius creatures and light vehicles?

Again I would say your problem could well be you spend too much time making list and not enough time playing and working out how the game works.. No offence I my self have been guilty of this great on paper but not very good in practise!




Automatically Appended Next Post:
Lastly I bought the space marine codex most space marine special has are gak because they're weapons are ap3 and most warlords unless they re stupid have armour 2+ just a thought

This message was edited 1 time. Last update was at 2013/10/18 12:08:31


 
   
Made in za
Poxed Plague Monk





Cape Town

The only way to use drop pods in 6th is to put some quick cheap hurt onto a vehicle. Try using 3 wolf guard with combi meltas dropping next to an enemy tank, or 5 GH with melta and a wolf guard pack leader with TDA and combi melta. That works for me.
But yeah, overall I'm starting to lean towards leaving the pods at home and taking land raiders instead.
Thunderwolves are amazing, I like running 4, 3 naked and 1 with stormshield thunderhammer. they wreck face, but can be shot up by lots of small arms fire, so need to be protected. I'm actually toying with a list now where I have a combi melta drop pod, 2x10 man GH squads in rhinos, 2x10 man GH in land raiders, a 3 man thunderwolf squad with a thunderwolf lord.

Its better to burn out than to fade away

@kevinwarhammer 
   
Made in gb
Fleshound of Khorne





 Rupertrampton wrote:

Again I would say your problem could well be you spend too much time making list and not enough time playing and working out how the game works.. No offence I my self have been guilty of this great on paper but not very good in practise!
t


No offence taken! I dont get enough games in real life.....theres just nobody near by. if you find anyone in my area! give me a shout lol.
   
Made in gr
Regular Dakkanaut





Here are my 2 cents based on the list you posted.

First of all dropods ROCK!!! you must be doing something wrong :p

Second, spacewolves are outdated, but thats better because winning a more updated codex becomes a real challenge :p

So you use vindicator, speeders and long fangs with a strange mix of weapons. Your backfield fire support is a mix of things with no special purpose.
My advice is stick with long fangs, at least 2 full squads of 6. Equip them with missiles and maybe throw one or two lascannon in every squad if you have the points (i dont, cause missiles
despite everyone's hatred against them in 6th, are cheap anti-lighttank - antihorde-anti MC and my ap1,2 weapons are located in my GH or WG squads. Even terminators perish if you hit them with fragblasts and force them to take multiple saves).

As for your troop choices, i prefer to take full GH squads with two special weapons only or maybe a wolf standard, to keep them cheap but thats it!!!(melta for tank, plasma for heavy infantry-MC) for the reason that when i drop, i disembark in a terrain, shoot rapid fire plasma lets say to a deamon prince and then he charges my squad, i hit him with overwatch, grenades beacause he is init 1 in the terrain and then i get my ass handed to me in cc, but in most cases his attacks wont annihilate the squad of 7 to 10 marines , so my plasma hunters that have 8 leadership and lost combat will probably fall back and the other turn will regroup and bam 4 more rapid fire plasma shots, because the plasma stay always in the back to die last. In other words you have more possibilities to cause more wounds when you have 2 special weapons instead of having one and a combi-one.

As last advice drop pod as many first turn as possible for example if you have 3 squads of GH, 2 squads of longfangs and 2 squads of WG use 7 pods to drop 4 first turn even if you drop 3 or 2 of the pods empty. Alpha strike is the alpha and omega with pods



This message was edited 1 time. Last update was at 2013/10/18 13:46:21


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Lonewolf has the correct answer.

The space wolves codex is out dated so you will need to make maximum use of the good stuff in the codex. My advice is to take only Rune Priests, Grey Hunters and Long Fangs. Maybe some wolf guard, but I would recommend playing without them until you learn how to use the other stuff effectively. Leave everything else at home - no landspeeders, scouts or allies. Keep it simple and take lots of drop pods.

Spoiler:

Rune Priest (100)

10 Grey Hunters + 2x meltaguns, Wolf Standard, MotW, Drop Pod (215)
10 Grey Hunters + 2x meltaguns, Wolf Standard, MotW, Drop Pod (215)
10 Grey Hunters + 2x plasmaguns, Wolf Standard, Drop Pod (205)
10 Grey Hunters + 2x plasmaguns, Wolf Standard, Drop Pod (205)
10 Grey Hunters + 2x plasmaguns, Wolf Standard, Drop Pod (205)

6 Long Fangs + 5 Missile Launchers, Drop Pod (175)
6 Long Fangs + 5 Missile Launchers, Drop Pod (175)

1495

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in gb
Fleshound of Khorne





with the long fangs in drop pods? or empty pods?
   
Made in gr
Regular Dakkanaut





Long fangs are deployed on the table cause if you drop pod them you ll loose one to two turns of shooting
so youll make them useless. Always deploy them in cover and drop their pods empty. Ill play test a list i posted some time
ago in this forum. It is titled spacewolves 1500 AGGRESSIVE or something like that. Check it out and you ll get my point, cheers!!!
Grugnuckle thnx for support

 
   
Made in ca
Commoragh-bound Peer





If you want to give the abovementioned TWC some survivability, try giving 3 of them storm shields, and one of them a powerfist. 5 powerfist attacks at strength 10 on the charge is so, SO good! Just keep them behind something, and use the drop pods to try and block some line of sight when they come down. Makes for good times!

Bring the Pain For the Lion!  
   
Made in au
Psychic Novitiate selected by a Gatherer




OK I LOVE DP's they are my best friend, I'm not sure how or why but everyone always forgets that 1/2 your pods come down on turn 1, alot of people forget this and aren't prepared for it, ditch the allies, although i personally love WS.

HQ

Rune Priest (130pt.) Runic Weapon,Runic Armour; Bolt Pistol; Chooser of the Slain;
Rune Priest (100pt.) Runic Weapon,Power Armour; Bolt Pistol;
What powers are you taking? this define the role of your rune priest, I'd put one with the LF and give it the divination prime power rerolls to hit are great for heavy weapons,
bio can be good if you're planning on a punch up.
Elites

3x Wolf Guard Pack (99pt.)
3x Wolf Guard (33pt.) Power Armour; Combi-plasma; Power Weapon;

So are I'm assume you're attaching these guys to your GH in the DP's. i run a squad of 6 WG PA in larger games in a razorback with combi's and fun CC.

Troops

8x Grey Hunters Pack (195pt.)
Power Armour(x8) Plasma Gun; Wolf Standard; Mark of the Wulfen;
Drop Pod (40pt.); Storm Bolter;
8x Grey Hunters Pack (195pt.)
Power Armour(x8) Plasma Gun; Wolf Standard; Mark of the Wulfen;
Drop Pod (40pt.); Storm Bolter;
9x Grey Hunters Pack (210pt.)
Power Armour(x9) Plasma Gun; Wolf Standard; Mark of the Wulfen;
Drop Pod (40pt.); Storm Bolter;

A banner on each squad does help especially if you're be charged you can use it in overwatch to reroll any 1's as it effects the entire assault phase.
Fast attack

2x Land Speeder Squadron (120pt.) 2x Land Speeder Tornado (60pt.); Heavy Bolter(x2);
I've never used LSS I tend to run bikes because I'm apparently a crazy person.
Heavy support

6x Long Fangs Pack (160pt.)

1x Squad Leader (15pt.)
2x Long Fang (20pt.) Heavy Bolter;
2x Long Fang (40pt.) Lascannon;
1x Long Fang (25pt.) Missile Launcher;
LF spam is a must sorry to say, 3 squads of these bad boys is straight the best heavy choice in SW Codex, i run a squad of 5xML, 4xHB+1xPC, 4xLC+1xPC, put them in the back and watch stuff die.

Vindicator (115pt.)Demolisher Cannon
not the best HS choice, I focus these things down in a heartbeat, too short range of a gun too be effective, and i'm sure other players will agree they are good but the range is too short to be viable.

Ditch the allies, and get a aegis defence line with Quad gun for AA.

Hope this helps man.

I've been on a rampage with my SW 15+ games straight now everyone wants to end my streak but they keep adding mess me if you want my lists.

This message was edited 1 time. Last update was at 2013/10/20 04:12:14


2500+ points
3000+ points
2500 points
 
   
Made in mx
Steadfast Grey Hunter





Mexico

As said before, where is your TWC, if you dont have one, buy it, or at least give them a try, proxy a unit of three, same, 2 ss and one power fist, or just 3 ss they dont need nothing more, 4 attacks on each with rending, they are true assault beats
If you run the calvary, use a theme army with a wolf lord on TWC and power fist, just a monters riding another monster, lol.
about the long fangs, i use two configuration, 6 man units with specific roles, one with three ml and two lascannos, just to take down Mc and vehicles, and the other unit, two ML, heavy bolter and one plasma cannon, you have a lot of blast templates hits, ideal to take down hordes or 2+ sv units, they gonna take a lot of saves.
you could use your grey hunters as footsloggins support, i dont like spam, so i use 2 10man units to hold the back line objetives, or three 8 man units to make an agressive push toward enemy lines, on the configuration of 10 man units, i use rhinos to have mobility and protection, on the 8man configuration, use the drop pod option, acompanied with wolf guard on tda and combi weapon, just to make vehicles cry or control aegis lines jejejeje.
Dont let the fact that the codex is "old" fool you , we have lots of strong units, without the nessecity to make spam units, we have variety, power and stron hq as the rune priest and the wolf lord, the only head ache in this editions are the flyers, but agaisnt everything else, the beard marines still rocks

This message was edited 1 time. Last update was at 2013/10/20 09:15:00


 
   
Made in au
Conniving Informer





Australia

OK here we go.

garyashbolt wrote:

Took my 1500 space wolves list to GW today for 2 games, one against Demons, and one against Dark Eldar. The game was over by turn 2 both times.



I feel your pain mate, look at my SIG only three losses....... all to DE!

garyashbolt wrote:

I have tried to rejig my list, and wondered if anyone could help me out. Basically what happened was, i went second both times, i had some long fangs and scouts on the board, with 3 drop pods in reserve. a land speeder in reserve, and a storm talon (space marine allies) in reserve. so 2 pods came in turn one, did a bit of damage, and died, the another pod came in, then on the next turn the storm talon came in. basically my army came on in nice small manageable chunks for my opponent. this list i have tired to put more out to start with, to stop my long fangs getting targetted with a whole army in turn one. I was nearly tabled in turn 1 twice lol.



Hmmmm, I think you nailed it with this-

garyashbolt wrote:

basically my army came on in nice small manageable chunks for my opponent.



Ill address this later.


Digriz wrote:

The only way to use drop pods in 6th is to put some quick cheap hurt onto a vehicle. Try using 3 wolf guard with combi meltas dropping next to an enemy tank, or 5 GH with melta and a wolf guard pack leader with TDA and combi melta. That works for me.
But yeah, overall I'm starting to lean towards leaving the pods at home and taking land raiders instead.



This is one way.......

Digriz wrote:

Thunderwolves are amazing, I like running 4, 3 naked and 1 with stormshield thunderhammer. they wreck face, but can be shot up by lots of small arms fire, so need to be protected.



They are but are not the be all and end all people say they are, I use them very rarley.

garyashbolt wrote:
 Rupertrampton wrote:

Again I would say your problem could well be you spend too much time making list and not enough time playing and working out how the game works.. No offence I my self have been guilty of this great on paper but not very good in practise!


No offence taken! I dont get enough games in real life.....theres just nobody near by. if you find anyone in my area! give me a shout lol.


List building is part of the winning games, knowing what your units can and can not do is a bigger part and your generalship skills are an even bigger part. If your not learning from your losses there is something wrong. I have a good W/L rate at the moment with SW but when i started playing them in 5th ed I was getting smashed, because I didn't know the units. I came here on Dakka and got advise, most pple said go for units of 7 GH with WG, RP and max ML LF. That got boring quick, but it did teach me what A, long fangs can and cant do and B, Grey hunters are awesome.

lonewolf81 wrote:First of all dropods ROCK!!!


Yes if used correctly

lonewolf81 wrote: Second, spacewolves are outdated, but thats better because winning a more updated codex becomes a real challenge :p


Wrong! Space Wolves are not out dated! we have some challenges but I think we are still very competitive and the second best ally in the game!
They are very fluffy (not like fur but a good pun none the less) and have several different styles within the codex, probably the most but im not 100%.

I was going to continue the quoting thing but I think its better if I just say my Piece and you can judge it with what the other guys have said.

As I said above when I started PPL told me that you had to run 2 RP, 3-5 units of 7 GH with WG in Rhinos and 2-3 MF LF and that was it the cookie cutter WAAC list in 5th. I tried it and did well, but got bored. It might be a good starting point for you to learn SWs, but your list and original post sends a different msg.

Like everyone says GH are awesome and I agree you should take only them for troops in most cases, usually a full unit per 500pts. A few tricks with them though,
-always run them in pairs at the start of the game, because GH are awesome 2 GH are unbeatable. This also makes you game play versatile, move them together to take out a big unit/threat or separate to take out 2 smaller units/threats or even claim objectives towards the end of game.
- Try to take 10 cause nothing is better than a free special weapon!!
- as the other guys said, always put a WS cheap for what it does and plays to the strengths of SW. Getting to re roll all 1s for overwatch, then wounding, then hitting in combat, then wounding, then armour saves means they bite.....they bite hard and then they don't die.
- MoW, not a must but I love it d6 +1 (for 2 ccw) +1 (for counter attack) attacks with rending. OK its a must for front line units....ALL units.
- PA, PF. Its hidden in your unit something to think about, not a must but if you have the points.
- PP, only take this if your unit is lead by WP. I have a unit with 2x PG, 1x PP, 1x PA, MoW, WS, lead by WP with PP and Saga of the Hunter. Thats 6 Plasma shots with rerolls of 1's to hit AND wound (yes I always take infantry as preferred enemy) that outflank..... then i dare them to charge me cause then I get it again for overwatch and still get +1 for counter attack.
- Delivering them to their 24" kill zone is very important whether by rhino, DP, foot slog, or even outflank as above or Redmoor shenanigans.

Long Fangs are also awesome I mostly take 1 Unit of 5 ML. I am sceptical of having more, they are cheap and effective but i think a second unit should be more targeted, Plasma or Plasm/HB or just HB are good and a ML/LC mix is also good. But points could be spent elsewhere. I also like to give my LF RB with TL LC or LC TL PG gives me a mobile AT platform.

Rune Priests are very good... note not Awesome. they are cheap, GK and Eldar hate them. (side note, for fun challenge an Eldar player to a game then pull out Njal... they run away crying....well they do at my club I use him every now and then. For FUN mind you hehehe) So they pack a punch in the right situation. I do always take 1 in small point games and as a second HQ.

Thunderwolf Calvery. They can win a game!.... but only if they are heavily supported by the rest of the army. Screening, diversions, minimising units and wargear to afford more. I have 6. I use them maybe 5% of the time. I have seen them do amazing things and I have seen them do not much. I personally need more games with them so I can learn how to use them properly. If you want to use them I say go for it, as with anything in the codex try it out and learn from your mistakes, you might love them and win with them. But they are not an instant win button like some PPL claim.

Drop Pods, there are awesome, If used correctly. use 1 as a distraction/annoyance/first turn pain/easy first blood, But it will die with out support or back up (sensing a theme here? Space WOLVES, Pack animals, cant survive if left alone.........Subtle right?) usually an army uses 5 or 7 maybe 9??? but always an odd number and lots so the first turn a huge whack of your army is in their face and their game plan is shot... and hopefully some of their expensive units hehehe. you will also need to fill them with shooty like GH or WG with Combi weapons ala sternguard.
I have Loganwing drop pod army that is INFAMOUS at my club it has Logan and some MM LF fun with 18 Plasma and 8 AC shots first turn. only 1 game lasted past 3rd turn.

OK now I've had my rant, and I hope the I didn't offend the other guys. Especially GKnuckle as he helped me alot when I started SW's. I just had a different opinion on some things.

lets look at your list, And I think the most important part (because your OP stated you wanted to win more) is to play more games and LEARN from them, what worked and what didn't!

I know you don't have alot of $$ so I will try and keep that in mind. I know how annoying it is when you ask for advice and all you get is 'throw away those expensive models you bought theyre crap and buy this other expensive models'.

You have to think about how your units will work on the table.

If you want to use the DPs either only one suicide or make room for at least 5. Maybe take an ADL with comms to ensure the last 2 come in 2nd turn.

Maybe look at dropping the wolf guard and take 3 x 10 man units GH, cheaper and more shooty punch for drop pods. you can do the same for the forth or have it 9 man for the RP. You could also put your rune priest on a bike with the white scars. Up to you if you keep both and do both.

Does it have to be Khan (dont know his rules) can it be a captain on bike?? I like th idea of the C:SM Bikes as SW are not very good.

Maybe drop the storm talon........I Know SW has no AA but I think the meta has changed, maybe just at my club, TAU means less fliers (this is a long debate I will not get into here) Fliers come out usually 3rd or 4th turn mostly, that means we have more points on the board then they do for first, usually second, maybe third. just make sure you make use of it. like when a player gets sin binned in a game the opponent has to use their one extra man advantage. Then hopefully you have taken out most of the threats of his ground army that you can mass fire at the flier. So no AA but not useless against them. Thats my games though. other might be different.

I like land speeders I will throw one in with MM to make up points. Don't really like HBs. If you use two try two units of one for mor coverage. oh and put the MM on them please.

I dont like vindicators (sorry I really tried not to do that) others swear by them but I destroy them and move on. Its also your only tank in the army and if your side of the board is empty (cause your troops are in DPs) it will be first target if you dont get first turn. As your probably aware.

Your long fangs are a bit Discombobulated (go away little red squiggle its a real word) replace either the 2x HB or 2x LC with ML so they are not wasting shots.

Ok thats all I got for now, Hope it makes sense and helps you. Its 3am and im at work.....:(! I thinks SW are the best army, I have a lot of variety so I can play 3 games in a day and every time its different cause I use a rhino rush, or Redmoor outflank, a Loganwing DP, Wolf born wolf rush, Njal footslogga...etc and I NEVER get bored!

Think of something witty..........

Well 8th has succeeded in making me a 40k noob.

 
   
 
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