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![[Post New]](/s/i/i.gif) 2013/10/18 01:11:43
Subject: C'Tan Shard - yes or no?
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Disguised Speculo
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Got one of these recently, and thinking of buying or building a few more because they're awesome (and I just love the opportunity to sink a whole bunch of points into such a good show-piece model) and running a three shard list for S&G
But are they any good? Does anyone here use them at a semi-competitive level of play (they don't need to be ultra-comp tourney level)? Essentially, are they not going to auto-lose every game for me if I take so many?
Cheers
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This message was edited 1 time. Last update was at 2013/10/18 01:12:41
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![[Post New]](/s/i/i.gif) 2013/10/18 02:36:48
Subject: C'Tan Shard - yes or no?
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Wicked Canoptek Wraith
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Short answer: no they suck
Long answer: they only thing they're really good at is getting into assault with gaze of death, which will tear through just about anything. However, out of assault it's depressingly easy for them to get focused down, even with t7. Having a 4 up invulnerable doesn't get you too far these days.
I had luck running them With monoliths, another less popular unit. I'd run them behind the monolith to block line of sight, then Charge when I got close enough. Running more than 1 isn't recommended, since you can only take gaze of death on 1 of them.
Oh, I also like to proxy them as destroyer lords, since they're about the same size and look a lot cooler.
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The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.
War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti |
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![[Post New]](/s/i/i.gif) 2013/10/18 03:20:22
Subject: C'Tan Shard - yes or no?
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Executing Exarch
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In smaller point games they can be a huge threat, but even still they eventually drop to bolters. More than 1 is overkill, but I could see 2 if you wanted to go MC heavy with lots of cantopek spider support.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/10/18 04:32:03
Subject: C'Tan Shard - yes or no?
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Disguised Speculo
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Yeah, Spyders is where I'd eventually be heading with this. All MC all the time man
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![[Post New]](/s/i/i.gif) 2013/10/18 04:44:29
Subject: C'Tan Shard - yes or no?
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Longtime Dakkanaut
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I had a lot of success running two. You've got to build the right list to make them work. Night Fight can really help a lot. Wraiths though are a lot easier to play, have a better save and are much faster. If you really them then go for it - they can work.
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![[Post New]](/s/i/i.gif) 2013/10/18 10:26:15
Subject: C'Tan Shard - yes or no?
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Regular Dakkanaut
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One as all kinds of crazy in your face load out, one as affects the whole battlefield in some way (writhing worldscape for example) has been the way ive done it in the past. Of course what i really miss is the nightbringer being an HQ who was an absolute god.
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Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points |
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![[Post New]](/s/i/i.gif) 2013/10/18 13:10:58
Subject: Re:C'Tan Shard - yes or no?
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Trigger-Happy Baal Predator Pilot
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If you want to run it, go for it. 3 is a heck of a lot of C'tan (and the above poster already pointed out that Gaze of Death, the best power, can only be taken on 1), but dealing with 3 C'tan before they got into assault would be an issue for most armies. I personally have a hard time fielding the 1 I have, and I actually LIKE C'tan, but it's only because the Necron Codex is full of great units that I also enjoy fielding. Just go with your gut and play a few games...you'll get the answers your looking for on the table.
As for the Spyders...unless they're making scarabs, leave em on the shelf. I don't think they've EVER performed well in a game for me. Too few attacks and a bad WS coupled with no invul = crappy assault unit. Go with Anni Barges.
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![[Post New]](/s/i/i.gif) 2013/10/18 13:28:28
Subject: C'Tan Shard - yes or no?
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Fireknife Shas'el
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I made a list a while back that had 3 C'tan and nine spyders. Wasn't able to test it out, though.
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![[Post New]](/s/i/i.gif) 2013/10/18 14:21:47
Subject: C'Tan Shard - yes or no?
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Utilizing Careful Highlighting
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Spyders are 50 point monstrous creatures, with all the benefits that come from that. They're super cheap for what you get from them, just don't charge them at the enemy unsupported.
As far as C'tan shards, send your gaze of death one with some scarabs nearby, and have them assault the same unit. That guarantees you'll get at least one or two hits on your scarabs with gaze of death in case it doesn't hurt the enemy and get you wounds back.
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![[Post New]](/s/i/i.gif) 2013/10/18 15:43:29
Subject: Re:C'Tan Shard - yes or no?
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Dakka Veteran
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A single C'tan has been hit and miss for me....but usually not that good overall. People see a single MC and tend to paint a bullseye on it by default. It's a similar mentality to people taking 1 Riptide, Dreadknight, or Wraithknight; they tend to be targeted regardless of their threat level.
There was a thread about them over on Necrontyr a bit ago that talked about C'tans and how they work for a few people. The largest downside to them is that they are expensive for what you get and that a number of their abilities are less effective in 6th than in previous editions.
http://necrontyronline.freeforums.org/c-tan-thoughts-t2450.html
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![[Post New]](/s/i/i.gif) 2013/10/18 17:19:13
Subject: C'Tan Shard - yes or no?
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Longtime Dakkanaut
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They still work, they are not an auto include unit though like wraiths. You have to know what you're doing.
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