Switch Theme:

New Sisters of Battle Codex Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Implacable Black Templar Initiate





I've tried running 3 PE's in my sisters list quite a few times and my results are always the same:

Pre game: Carefully try to place the PE's so that they can run straight at my opponent's closest unit.

Turns 1 - 3: Run across the middle of the board while everything else zips past in tanks. Maybe lose one or two PE's if my opponent bothers with them (which they usually don't)

Turns 4 - 5: Flame and kill one, maybe two units, usually the ones my opponent doesn't care about since he's had 3 - 4 turns to move the good ones away.

Turns 6 - 7 (if necessary): Run around in circles while my PE's try to find any other target in range, usually ending the game about 10" from any other unit.

Post game: Pick up 240 points of metal that killed maybe 200 points of models and silently question why I didn't bring another exorcist and a unit of seraphim / dominions instead.

Obviously this isn't always the case, but in a majority of the games I'm played with them PE's just aren't worth the size of the hole they eat in your list. The best you can hope for is an opponent who gets spooked by them and spends AA attacks on them that you don't want focused on your immolators or exorcists. Which is too bad because I've been wanting PE's to work as a unit for like three editions now.
Made in us
Implacable Black Templar Initiate





 BlackTalos wrote:
From the sounds of it though, that sounds like pretty amazing board denial... I mean if the enemy "my opponent's closest unit" if on the very far left flank, i can see them not being too effective.
But "Flame and kill one, maybe two units, usually the ones my opponent doesn't care about since he's had 3 - 4 turns to move the good ones away"
If that's a 20" denial zone in the middle of the board, i can see purpose for it.
With 2 Units of PE (Or 3 like Green Tide), that's pretty much the whole board covered.. can't run from that


Well, it really depends on the opponent. My area is pretty heavy with Dark Eldar, CSM and IG. Against the Dark Eldar PE's are absolutely a joke. The only units I kill are ones that have been shot out of their transports. With CSM PE's can usually only get in range of their non-important troops while the more priority targets (bikers, spawn, juggerlords, heldrakes, the odd land raider) just flip the finger as they scoot away. Although there was one match where the PE's were able to shred a land raider on turn two, ah, the memories. And the IG, people usually bring tanks which usually just sort of spread out as the PE's approach meaning that they may be able to kill one, but a smart opponent will simply do a little kiting. Or there are priest-enhanced blobs, which can just tarpit PE's for pretty much the whole match.

I do believe that if you run three full squadrons of them then they can eventually corral and have a field day on the other side of the board, but that's almost 800 points for and there are definitely hard counters (hello Mr. Vindicator with your happy little cannon). Overall though, I feel that the biggest problem they suffer from is what almost all melee-centric units do: They're just too damn slow. I judge a unit's value by how killy they are versus their survivability balanced with their cost. As an open topped vehicle with rhino armor, they're not very survivable and will melt against dedicated AA, and because they're so slow it's going to take them forever to get across the board and actually get you returns on kills. Board control is nice especially once your opponent realizes how crushing they are in CC and tries to avoid that, but I'm just not sure that they're worth the cost considering how difficult it is to get them there and at 240 points for a full squad they're going to be one of the most expensive units in a Sister's list.

Which again, I'm sad for because I love the model and wish I could bring them to every game, but as of right now they're really just for casual fluff matches.
Made in us
Implacable Black Templar Initiate





I'm loving the minis but am still on the fence about it as I've heard that the company is slow to produce the models. I understand that KS can sometimes take a while, but from what I've seen / heard they only just shipped out the final models from the initial one, and it ended about a year and a half ago. Basically I'm wondering what experiences people have had with them in the past? Is it worth it to wait over a year for the models? I already have a full sisters army so this would just be gravy, which is what is making me hesitate, especially with rumors getting louder that Sisters may actually get a plastic release (I know, I know, but the rumors do seem to be getting more legit lately).
 
Forum Index » 40K General Discussion
Go to: