BlackTalos wrote:From the sounds of it though, that sounds like pretty amazing board denial... I mean if the enemy "my opponent's closest unit" if on the very far left flank, i can see them not being too effective.
But
"Flame and kill one, maybe two units, usually the ones my opponent doesn't care about since he's had 3 - 4 turns to move the good ones away"
If that's a 20" denial zone in the middle of the board, i can see purpose for it.
With 2 Units of
PE (Or 3 like Green Tide), that's pretty much the whole board covered.. can't run from that

Well, it really depends on the opponent. My area is pretty heavy with Dark Eldar,
CSM and
IG. Against the Dark Eldar
PE's are absolutely a joke. The only units I kill are ones that have been shot out of their transports. With
CSM PE's can usually only get in range of their non-important troops while the more priority targets (bikers, spawn, juggerlords, heldrakes, the odd land raider) just flip the finger as they scoot away. Although there was one match where the
PE's were able to shred a land raider on turn two, ah, the memories. And the
IG, people usually bring tanks which usually just sort of spread out as the
PE's approach meaning that they may be able to kill one, but a smart opponent will simply do a little kiting. Or there are priest-enhanced blobs, which can just tarpit
PE's for pretty much the whole match.
I do believe that if you run three full squadrons of them then they can eventually corral and have a field day on the other side of the board, but that's almost 800 points for and there are definitely hard counters (hello Mr. Vindicator with your happy little cannon). Overall though, I feel that the biggest problem they suffer from is what almost all melee-centric units do: They're just too damn slow. I judge a unit's value by how killy they are versus their survivability balanced with their cost. As an open topped vehicle with rhino armor, they're not very survivable and will melt against dedicated
AA, and because they're so slow it's going to take them forever to get across the board and actually get you returns on kills. Board control is nice especially once your opponent realizes how crushing they are in
CC and tries to avoid that, but I'm just not sure that they're worth the cost considering how difficult it is to get them there and at 240 points for a full squad they're going to be one of the most expensive units in a Sister's list.
Which again, I'm sad for because I love the model and wish I could bring them to every game, but as of right now they're really just for casual fluff matches.